[2099] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
[8855] | 29 | /** |
---|
| 30 | @file ParticleProjectile.h |
---|
| 31 | @brief Implementation of the ParticleProjectile class. |
---|
| 32 | */ |
---|
| 33 | |
---|
[2099] | 34 | #include "ParticleProjectile.h" |
---|
| 35 | |
---|
[2662] | 36 | #include <OgreParticleEmitter.h> |
---|
[8855] | 37 | #include "core/CoreIncludes.h" |
---|
[3196] | 38 | #include "tools/ParticleInterface.h" |
---|
[5735] | 39 | #include "Scene.h" |
---|
[2099] | 40 | |
---|
| 41 | namespace orxonox |
---|
| 42 | { |
---|
[9667] | 43 | RegisterClass(ParticleProjectile); |
---|
[2099] | 44 | |
---|
[9667] | 45 | ParticleProjectile::ParticleProjectile(Context* context) : BillboardProjectile(context) |
---|
[2099] | 46 | { |
---|
| 47 | RegisterObject(ParticleProjectile); |
---|
| 48 | |
---|
[2896] | 49 | if (GameMode::showsGraphics()) |
---|
[2099] | 50 | { |
---|
[8855] | 51 | // Create the particles. |
---|
[3280] | 52 | this->particles_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/shot3_small", LODParticle::Normal); |
---|
[2662] | 53 | this->attachOgreObject(this->particles_->getParticleSystem()); |
---|
| 54 | this->particles_->setKeepParticlesInLocalSpace(0); |
---|
| 55 | |
---|
| 56 | this->particles_->getAllEmitters()->setDirection(-WorldEntity::FRONT); |
---|
[2099] | 57 | } |
---|
[2662] | 58 | else |
---|
| 59 | this->particles_ = 0; |
---|
[2099] | 60 | } |
---|
| 61 | |
---|
| 62 | ParticleProjectile::~ParticleProjectile() |
---|
| 63 | { |
---|
| 64 | if (this->isInitialized() && this->particles_) |
---|
[2662] | 65 | { |
---|
| 66 | this->detachOgreObject(this->particles_->getParticleSystem()); |
---|
[9667] | 67 | delete this->particles_; |
---|
[2662] | 68 | } |
---|
[2099] | 69 | } |
---|
| 70 | |
---|
[8855] | 71 | /** |
---|
| 72 | @brief |
---|
| 73 | Is called when the visibility of the ParticleProjectile has changed. |
---|
| 74 | */ |
---|
[2099] | 75 | void ParticleProjectile::changedVisibility() |
---|
| 76 | { |
---|
| 77 | SUPER(ParticleProjectile, changedVisibility); |
---|
| 78 | |
---|
[8855] | 79 | // Change the visibility of the particles. |
---|
[2662] | 80 | if (this->particles_) |
---|
| 81 | this->particles_->setEnabled(this->isVisible()); |
---|
[2099] | 82 | } |
---|
| 83 | } |
---|