[2099] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[8855] | 29 | /** |
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| 30 | @file ParticleProjectile.h |
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| 31 | @brief Implementation of the ParticleProjectile class. |
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| 32 | */ |
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| 33 | |
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[2099] | 34 | #include "ParticleProjectile.h" |
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| 35 | |
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[2662] | 36 | #include <OgreParticleEmitter.h> |
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[8855] | 37 | #include "core/CoreIncludes.h" |
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[3196] | 38 | #include "tools/ParticleInterface.h" |
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[5735] | 39 | #include "Scene.h" |
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[2099] | 40 | |
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| 41 | namespace orxonox |
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| 42 | { |
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[9667] | 43 | RegisterClass(ParticleProjectile); |
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[2099] | 44 | |
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[11108] | 45 | ParticleProjectile::ParticleProjectile(Context* context) : Projectile(context) |
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[2099] | 46 | { |
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| 47 | RegisterObject(ParticleProjectile); |
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| 48 | |
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[11108] | 49 | this->particles_ = nullptr; |
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[2662] | 50 | |
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[11108] | 51 | //setEffect("Orxonox/sparks2"); |
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[2099] | 52 | } |
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| 53 | |
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| 54 | ParticleProjectile::~ParticleProjectile() |
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| 55 | { |
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| 56 | if (this->isInitialized() && this->particles_) |
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[2662] | 57 | { |
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| 58 | this->detachOgreObject(this->particles_->getParticleSystem()); |
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[9667] | 59 | delete this->particles_; |
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[2662] | 60 | } |
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[2099] | 61 | } |
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| 62 | |
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[8855] | 63 | /** |
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| 64 | @brief |
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| 65 | Is called when the visibility of the ParticleProjectile has changed. |
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| 66 | */ |
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[2099] | 67 | void ParticleProjectile::changedVisibility() |
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| 68 | { |
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| 69 | SUPER(ParticleProjectile, changedVisibility); |
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| 70 | |
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[8855] | 71 | // Change the visibility of the particles. |
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[2662] | 72 | if (this->particles_) |
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| 73 | this->particles_->setEnabled(this->isVisible()); |
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[2099] | 74 | } |
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[11108] | 75 | |
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| 76 | void ParticleProjectile::setEffect(const std::string& effect) |
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| 77 | { |
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| 78 | // If we already have a particle interface, delete it |
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| 79 | if (this->particles_) |
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| 80 | { |
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| 81 | this->detachOgreObject(this->particles_->getParticleSystem()); |
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| 82 | delete this->particles_; |
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| 83 | this->particles_ = nullptr; |
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| 84 | } |
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| 85 | |
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| 86 | if (GameMode::showsGraphics()) |
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| 87 | { |
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| 88 | // Create the particles. |
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| 89 | this->particles_ = new ParticleInterface(this->getScene()->getSceneManager(), effect, LODParticle::Normal); |
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| 90 | this->attachOgreObject(this->particles_->getParticleSystem()); |
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| 91 | this->particles_->setKeepParticlesInLocalSpace(0); |
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| 92 | |
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| 93 | for (unsigned int i = 0; i < this->particles_->getNumEmitters(); ++i) |
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| 94 | this->particles_->getEmitter(i)->setDirection(-WorldEntity::FRONT); |
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| 95 | } |
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| 96 | else |
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| 97 | { |
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| 98 | this->particles_ = nullptr; |
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| 99 | } |
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| 100 | } |
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[2099] | 101 | } |
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