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source: code/trunk/src/modules/weapons/projectiles/ParticleProjectile.cc @ 9346

Last change on this file since 9346 was 8855, checked in by dafrick, 13 years ago

Cleaning up game immersion. Roughly documenting weapons module.

  • Property svn:eol-style set to native
File size: 2.5 KB
RevLine 
[2099]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[8855]29/**
30    @file ParticleProjectile.h
31    @brief Implementation of the ParticleProjectile class.
32*/
33
[2099]34#include "ParticleProjectile.h"
35
[2662]36#include <OgreParticleEmitter.h>
[8855]37#include "core/CoreIncludes.h"
[3196]38#include "tools/ParticleInterface.h"
[5735]39#include "Scene.h"
[2099]40
41namespace orxonox
42{
43    CreateFactory(ParticleProjectile);
44
[2662]45    ParticleProjectile::ParticleProjectile(BaseObject* creator) : BillboardProjectile(creator)
[2099]46    {
47        RegisterObject(ParticleProjectile);
48
[2896]49        if (GameMode::showsGraphics())
[2099]50        {
[8855]51            // Create the particles.
[3280]52            this->particles_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/shot3_small", LODParticle::Normal);
[2662]53            this->attachOgreObject(this->particles_->getParticleSystem());
54            this->particles_->setKeepParticlesInLocalSpace(0);
55
56            this->particles_->getAllEmitters()->setDirection(-WorldEntity::FRONT);
[2099]57        }
[2662]58        else
59            this->particles_ = 0;
[2099]60    }
61
62    ParticleProjectile::~ParticleProjectile()
63    {
64        if (this->isInitialized() && this->particles_)
[2662]65        {
66            this->detachOgreObject(this->particles_->getParticleSystem());
[5929]67            this->particles_->destroy();
[2662]68        }
[2099]69    }
70
[8855]71    /**
72    @brief
73        Is called when the visibility of the ParticleProjectile has changed.
74    */
[2099]75    void ParticleProjectile::changedVisibility()
76    {
77        SUPER(ParticleProjectile, changedVisibility);
78
[8855]79        // Change the visibility of the particles.
[2662]80        if (this->particles_)
81            this->particles_->setEnabled(this->isVisible());
[2099]82    }
83}
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