1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file ParticleProjectile.h |
---|
31 | @brief Implementation of the ParticleProjectile class. |
---|
32 | */ |
---|
33 | |
---|
34 | #include "ParticleProjectile.h" |
---|
35 | |
---|
36 | #include <OgreParticleEmitter.h> |
---|
37 | #include "core/CoreIncludes.h" |
---|
38 | #include "tools/ParticleInterface.h" |
---|
39 | #include "Scene.h" |
---|
40 | |
---|
41 | namespace orxonox |
---|
42 | { |
---|
43 | RegisterClass(ParticleProjectile); |
---|
44 | |
---|
45 | ParticleProjectile::ParticleProjectile(Context* context) : BillboardProjectile(context) |
---|
46 | { |
---|
47 | RegisterObject(ParticleProjectile); |
---|
48 | |
---|
49 | if (GameMode::showsGraphics()) |
---|
50 | { |
---|
51 | // Create the particles. |
---|
52 | this->particles_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/shot3_small", LODParticle::Normal); |
---|
53 | this->attachOgreObject(this->particles_->getParticleSystem()); |
---|
54 | this->particles_->setKeepParticlesInLocalSpace(0); |
---|
55 | |
---|
56 | for (unsigned int i = 0; i < this->particles_->getNumEmitters(); ++i) |
---|
57 | this->particles_->getEmitter(i)->setDirection(-WorldEntity::FRONT); |
---|
58 | } |
---|
59 | else |
---|
60 | this->particles_ = nullptr; |
---|
61 | } |
---|
62 | |
---|
63 | ParticleProjectile::~ParticleProjectile() |
---|
64 | { |
---|
65 | if (this->isInitialized() && this->particles_) |
---|
66 | { |
---|
67 | this->detachOgreObject(this->particles_->getParticleSystem()); |
---|
68 | delete this->particles_; |
---|
69 | } |
---|
70 | } |
---|
71 | |
---|
72 | /** |
---|
73 | @brief |
---|
74 | Is called when the visibility of the ParticleProjectile has changed. |
---|
75 | */ |
---|
76 | void ParticleProjectile::changedVisibility() |
---|
77 | { |
---|
78 | SUPER(ParticleProjectile, changedVisibility); |
---|
79 | |
---|
80 | // Change the visibility of the particles. |
---|
81 | if (this->particles_) |
---|
82 | this->particles_->setEnabled(this->isVisible()); |
---|
83 | } |
---|
84 | } |
---|