[2099] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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[8706] | 25 | * simonmie |
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[2099] | 26 | * |
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| 27 | */ |
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| 28 | |
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[8855] | 29 | /** |
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| 30 | @file Projectile.h |
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| 31 | @brief Implementation of the Projectile class. |
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| 32 | */ |
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| 33 | |
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[2099] | 34 | #include "Projectile.h" |
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| 35 | |
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[9667] | 36 | #include "core/config/ConfigValueIncludes.h" |
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[2099] | 37 | #include "core/CoreIncludes.h" |
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[3196] | 38 | #include "core/GameMode.h" |
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[7284] | 39 | #include "core/command/Executor.h" |
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[8855] | 40 | |
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[5735] | 41 | #include "worldentities/pawns/Pawn.h" |
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[2099] | 42 | |
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| 43 | namespace orxonox |
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| 44 | { |
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[9667] | 45 | RegisterClass(Projectile); |
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[3105] | 46 | |
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[9667] | 47 | Projectile::Projectile(Context* context) : MovableEntity(context), BasicProjectile() |
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[2099] | 48 | { |
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| 49 | RegisterObject(Projectile); |
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| 50 | |
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| 51 | this->setConfigValues(); |
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| 52 | |
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[2662] | 53 | // Get notification about collisions |
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[2896] | 54 | if (GameMode::isMaster()) |
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[2099] | 55 | { |
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[8855] | 56 | this->setMass(1.0f); |
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[2662] | 57 | this->enableCollisionCallback(); |
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[3105] | 58 | this->setCollisionResponse(false); |
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[10287] | 59 | this->setCollisionType(Dynamic); |
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[2662] | 60 | |
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[10629] | 61 | // Create a sphere collision shape and attach it to the projectile. |
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| 62 | collisionShape_ = new SphereCollisionShape(this->getContext()); |
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| 63 | setCollisionShapeRadius(20.0f); |
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| 64 | this->attachCollisionShape(collisionShape_); |
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[2662] | 65 | |
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[8855] | 66 | this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&BasicProjectile::destroyObject, this))); |
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[2099] | 67 | } |
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| 68 | } |
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| 69 | |
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| 70 | Projectile::~Projectile() |
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| 71 | { |
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| 72 | } |
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| 73 | |
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| 74 | void Projectile::setConfigValues() |
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| 75 | { |
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[8855] | 76 | SetConfigValue(lifetime_, 4.0f).description("The time in seconds a projectile stays alive"); |
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[2099] | 77 | } |
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| 78 | |
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| 79 | void Projectile::tick(float dt) |
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| 80 | { |
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[2809] | 81 | SUPER(Projectile, tick, dt); |
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[2099] | 82 | |
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| 83 | if (!this->isActive()) |
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| 84 | return; |
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| 85 | |
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[8855] | 86 | this->destroyCheck(); |
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[2662] | 87 | } |
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| 88 | |
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[10216] | 89 | bool Projectile::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) |
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[2662] | 90 | { |
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[10216] | 91 | return this->processCollision(otherObject, contactPoint, cs); |
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[2099] | 92 | } |
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| 93 | |
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[10629] | 94 | void Projectile::setCollisionShapeRadius(float radius) |
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| 95 | { |
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| 96 | if (collisionShape_ != NULL && radius > 0) |
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| 97 | { |
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| 98 | collisionShape_->setRadius(radius); |
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| 99 | } |
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| 100 | } |
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[2099] | 101 | } |
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