[2099] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Projectile.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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[3196] | 32 | #include "core/ConfigValueIncludes.h" |
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[2099] | 33 | #include "core/Executor.h" |
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[3196] | 34 | #include "core/GameMode.h" |
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| 35 | #include "objects/collisionshapes/SphereCollisionShape.h" |
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[5735] | 36 | #include "worldentities/pawns/Pawn.h" |
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[5737] | 37 | #include "graphics/ParticleSpawner.h" |
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[2099] | 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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[3088] | 41 | CreateFactory(Projectile); |
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[3105] | 42 | |
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[2662] | 43 | Projectile::Projectile(BaseObject* creator) : MovableEntity(creator) |
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[2099] | 44 | { |
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| 45 | RegisterObject(Projectile); |
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| 46 | |
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| 47 | this->setConfigValues(); |
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[2662] | 48 | this->bDestroy_ = false; |
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| 49 | this->owner_ = 0; |
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[2099] | 50 | |
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[2662] | 51 | // Get notification about collisions |
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[2099] | 52 | |
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[2896] | 53 | if (GameMode::isMaster()) |
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[2099] | 54 | { |
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[2662] | 55 | this->enableCollisionCallback(); |
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[3105] | 56 | this->setCollisionResponse(false); |
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[2662] | 57 | this->setCollisionType(Kinematic); |
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| 58 | |
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| 59 | SphereCollisionShape* shape = new SphereCollisionShape(this); |
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[3105] | 60 | shape->setRadius(20); |
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[2662] | 61 | this->attachCollisionShape(shape); |
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| 62 | |
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[5929] | 63 | this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&Projectile::destroyObject, this))); |
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[2099] | 64 | } |
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| 65 | } |
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| 66 | |
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| 67 | Projectile::~Projectile() |
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| 68 | { |
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| 69 | } |
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| 70 | |
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| 71 | void Projectile::setConfigValues() |
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| 72 | { |
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| 73 | SetConfigValue(damage_, 15.0).description("The damage caused by the projectile"); |
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| 74 | SetConfigValue(lifetime_, 4.0).description("The time in seconds a projectile stays alive"); |
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| 75 | } |
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| 76 | |
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| 77 | |
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| 78 | void Projectile::tick(float dt) |
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| 79 | { |
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[2809] | 80 | SUPER(Projectile, tick, dt); |
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[2099] | 81 | |
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| 82 | if (!this->isActive()) |
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| 83 | return; |
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| 84 | |
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[2662] | 85 | if (this->bDestroy_) |
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[5929] | 86 | this->destroy(); // TODO: use a scheduler instead of deleting the object right here in tick() |
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[2662] | 87 | } |
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| 88 | |
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| 89 | void Projectile::destroyObject() |
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| 90 | { |
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[2896] | 91 | if (GameMode::isMaster()) |
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[5929] | 92 | this->destroy(); |
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[2662] | 93 | } |
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| 94 | |
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| 95 | bool Projectile::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) |
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| 96 | { |
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[2896] | 97 | if (!this->bDestroy_ && GameMode::isMaster()) |
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[2099] | 98 | { |
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[2918] | 99 | if (otherObject == this->owner_) |
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[3105] | 100 | return false; |
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[2918] | 101 | |
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[2662] | 102 | this->bDestroy_ = true; |
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| 103 | |
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| 104 | if (this->owner_) |
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[2099] | 105 | { |
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| 106 | { |
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[2662] | 107 | ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator()); |
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| 108 | effect->setPosition(this->getPosition()); |
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| 109 | effect->setOrientation(this->getOrientation()); |
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| 110 | effect->setDestroyAfterLife(true); |
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| 111 | effect->setSource("Orxonox/explosion3"); |
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| 112 | effect->setLifetime(2.0f); |
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[2099] | 113 | } |
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[2662] | 114 | { |
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| 115 | ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator()); |
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| 116 | effect->setPosition(this->getPosition()); |
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| 117 | effect->setOrientation(this->getOrientation()); |
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| 118 | effect->setDestroyAfterLife(true); |
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| 119 | effect->setSource("Orxonox/smoke4"); |
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| 120 | effect->setLifetime(3.0f); |
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| 121 | } |
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[2099] | 122 | } |
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[2662] | 123 | |
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[3073] | 124 | float dmg = this->damage_; |
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| 125 | if (this->owner_) |
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| 126 | dmg = this->owner_->getPickups().processModifiers(ModifierType::Damage, dmg, false); |
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| 127 | |
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[3325] | 128 | Pawn* victim = orxonox_cast<Pawn*>(otherObject); |
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[2662] | 129 | if (victim) |
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[3073] | 130 | victim->damage(dmg, this->owner_); |
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[2099] | 131 | } |
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[2662] | 132 | return false; |
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[2099] | 133 | } |
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| 134 | |
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[5929] | 135 | void Projectile::setOwner(Pawn* owner) |
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[2099] | 136 | { |
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[5929] | 137 | this->owner_ = owner; |
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[2099] | 138 | } |
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| 139 | } |
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