[2099] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "Projectile.h" |
---|
| 30 | |
---|
| 31 | #include "core/CoreIncludes.h" |
---|
[3196] | 32 | #include "core/ConfigValueIncludes.h" |
---|
[2099] | 33 | #include "core/Executor.h" |
---|
[3196] | 34 | #include "core/GameMode.h" |
---|
| 35 | #include "objects/collisionshapes/SphereCollisionShape.h" |
---|
[5735] | 36 | #include "worldentities/pawns/Pawn.h" |
---|
[5737] | 37 | #include "graphics/ParticleSpawner.h" |
---|
[2099] | 38 | |
---|
| 39 | namespace orxonox |
---|
| 40 | { |
---|
[3088] | 41 | CreateFactory(Projectile); |
---|
[3105] | 42 | |
---|
[2662] | 43 | Projectile::Projectile(BaseObject* creator) : MovableEntity(creator) |
---|
[2099] | 44 | { |
---|
| 45 | RegisterObject(Projectile); |
---|
| 46 | |
---|
| 47 | this->setConfigValues(); |
---|
[2662] | 48 | this->bDestroy_ = false; |
---|
| 49 | this->owner_ = 0; |
---|
[6417] | 50 | this->damage_ = 15; |
---|
[2099] | 51 | |
---|
[2662] | 52 | // Get notification about collisions |
---|
[2099] | 53 | |
---|
[2896] | 54 | if (GameMode::isMaster()) |
---|
[2099] | 55 | { |
---|
[6417] | 56 | this->setMass(1.0); |
---|
[2662] | 57 | this->enableCollisionCallback(); |
---|
[3105] | 58 | this->setCollisionResponse(false); |
---|
[2662] | 59 | this->setCollisionType(Kinematic); |
---|
| 60 | |
---|
| 61 | SphereCollisionShape* shape = new SphereCollisionShape(this); |
---|
[3105] | 62 | shape->setRadius(20); |
---|
[2662] | 63 | this->attachCollisionShape(shape); |
---|
| 64 | |
---|
[5929] | 65 | this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&Projectile::destroyObject, this))); |
---|
[2099] | 66 | } |
---|
| 67 | } |
---|
| 68 | |
---|
| 69 | Projectile::~Projectile() |
---|
| 70 | { |
---|
| 71 | } |
---|
| 72 | |
---|
| 73 | void Projectile::setConfigValues() |
---|
| 74 | { |
---|
| 75 | SetConfigValue(lifetime_, 4.0).description("The time in seconds a projectile stays alive"); |
---|
| 76 | } |
---|
| 77 | |
---|
| 78 | |
---|
| 79 | void Projectile::tick(float dt) |
---|
| 80 | { |
---|
[2809] | 81 | SUPER(Projectile, tick, dt); |
---|
[2099] | 82 | |
---|
| 83 | if (!this->isActive()) |
---|
| 84 | return; |
---|
| 85 | |
---|
[2662] | 86 | if (this->bDestroy_) |
---|
[5929] | 87 | this->destroy(); // TODO: use a scheduler instead of deleting the object right here in tick() |
---|
[2662] | 88 | } |
---|
| 89 | |
---|
| 90 | void Projectile::destroyObject() |
---|
| 91 | { |
---|
[2896] | 92 | if (GameMode::isMaster()) |
---|
[5929] | 93 | this->destroy(); |
---|
[2662] | 94 | } |
---|
| 95 | |
---|
| 96 | bool Projectile::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) |
---|
| 97 | { |
---|
[2896] | 98 | if (!this->bDestroy_ && GameMode::isMaster()) |
---|
[2099] | 99 | { |
---|
[2918] | 100 | if (otherObject == this->owner_) |
---|
[3105] | 101 | return false; |
---|
[2918] | 102 | |
---|
[2662] | 103 | this->bDestroy_ = true; |
---|
| 104 | |
---|
| 105 | if (this->owner_) |
---|
[2099] | 106 | { |
---|
| 107 | { |
---|
[2662] | 108 | ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator()); |
---|
| 109 | effect->setPosition(this->getPosition()); |
---|
| 110 | effect->setOrientation(this->getOrientation()); |
---|
| 111 | effect->setDestroyAfterLife(true); |
---|
| 112 | effect->setSource("Orxonox/explosion3"); |
---|
| 113 | effect->setLifetime(2.0f); |
---|
[2099] | 114 | } |
---|
[2662] | 115 | { |
---|
| 116 | ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator()); |
---|
| 117 | effect->setPosition(this->getPosition()); |
---|
| 118 | effect->setOrientation(this->getOrientation()); |
---|
| 119 | effect->setDestroyAfterLife(true); |
---|
| 120 | effect->setSource("Orxonox/smoke4"); |
---|
| 121 | effect->setLifetime(3.0f); |
---|
| 122 | } |
---|
[2099] | 123 | } |
---|
[2662] | 124 | |
---|
[3325] | 125 | Pawn* victim = orxonox_cast<Pawn*>(otherObject); |
---|
[2662] | 126 | if (victim) |
---|
[6540] | 127 | victim->hit(this->owner_, contactPoint, this->damage_); |
---|
[2099] | 128 | } |
---|
[2662] | 129 | return false; |
---|
[2099] | 130 | } |
---|
| 131 | |
---|
[5929] | 132 | void Projectile::setOwner(Pawn* owner) |
---|
[2099] | 133 | { |
---|
[5929] | 134 | this->owner_ = owner; |
---|
[2099] | 135 | } |
---|
| 136 | } |
---|