[2099] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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[8706] | 25 | * simonmie |
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[2099] | 26 | * |
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| 27 | */ |
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| 28 | |
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[8855] | 29 | /** |
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| 30 | @file Projectile.h |
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| 31 | @brief Definition of the Projectile class. |
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| 32 | */ |
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| 33 | |
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[2099] | 34 | #ifndef _Projectile_H__ |
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| 35 | #define _Projectile_H__ |
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| 36 | |
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[5724] | 37 | #include "weapons/WeaponsPrereqs.h" |
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[2099] | 38 | |
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[3196] | 39 | #include "tools/Timer.h" |
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[5735] | 40 | #include "worldentities/MovableEntity.h" |
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[10629] | 41 | #include "objects/collisionshapes/SphereCollisionShape.h" |
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[2099] | 42 | |
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[8706] | 43 | #include "BasicProjectile.h" |
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| 44 | |
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[2099] | 45 | namespace orxonox |
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| 46 | { |
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[8855] | 47 | |
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| 48 | /** |
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| 49 | @brief |
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| 50 | Represents all 'standard' projectiles. |
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| 51 | |
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| 52 | @author |
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| 53 | Fabian 'x3n' Landau |
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| 54 | @author |
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| 55 | Simon Miescher |
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| 56 | @ingroup WeaponsProjectiles |
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| 57 | */ |
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[8706] | 58 | class _WeaponsExport Projectile : public MovableEntity, public BasicProjectile |
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[2099] | 59 | { |
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| 60 | public: |
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[9667] | 61 | Projectile(Context* context); |
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[2099] | 62 | virtual ~Projectile(); |
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[2662] | 63 | |
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[2099] | 64 | void setConfigValues(); |
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[2662] | 65 | |
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[2099] | 66 | virtual void tick(float dt); |
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[10216] | 67 | virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint); |
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[2099] | 68 | |
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[10629] | 69 | protected: |
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| 70 | virtual void setCollisionShapeRadius(float radius); |
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[11052] | 71 | float lifetime_; //!< The time the projectile exists. |
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[10629] | 72 | |
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[2099] | 73 | private: |
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[8855] | 74 | Timer destroyTimer_; //!< Timer to destroy the projectile after its lifetime has run out. |
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[11052] | 75 | WeakPtr<SphereCollisionShape> collisionShape_; // The collision shape of the projectile. |
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[2099] | 76 | }; |
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| 77 | } |
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| 78 | |
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| 79 | #endif /* _Projectile_H__ */ |
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