[2099] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _Projectile_H__ |
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| 30 | #define _Projectile_H__ |
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| 31 | |
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[5724] | 32 | #include "weapons/WeaponsPrereqs.h" |
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[2099] | 33 | |
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[3196] | 34 | #include "tools/Timer.h" |
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| 35 | #include "interfaces/PawnListener.h" |
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[5735] | 36 | #include "worldentities/MovableEntity.h" |
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[2099] | 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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[5724] | 40 | class _WeaponsExport Projectile : public MovableEntity, public PawnListener |
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[2099] | 41 | { |
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| 42 | public: |
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[2662] | 43 | Projectile(BaseObject* creator); |
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[2099] | 44 | virtual ~Projectile(); |
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[2662] | 45 | |
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[2099] | 46 | void setConfigValues(); |
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| 47 | void destroyObject(); |
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[2662] | 48 | |
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[2099] | 49 | virtual void tick(float dt); |
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[2662] | 50 | virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint); |
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| 51 | virtual void destroyedPawn(Pawn* pawn); |
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[2099] | 52 | |
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[2918] | 53 | inline void setDamage(float damage) |
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| 54 | { this->damage_ = damage; } |
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| 55 | inline float getDamage() const |
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| 56 | { return this->damage_; } |
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| 57 | |
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[2662] | 58 | inline void setOwner(Pawn* owner) |
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| 59 | { this->owner_ = owner; } |
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| 60 | inline Pawn* getOwner() const |
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| 61 | { return this->owner_; } |
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[2099] | 62 | |
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| 63 | private: |
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[2662] | 64 | Pawn* owner_; |
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[2099] | 65 | float lifetime_; |
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| 66 | float damage_; |
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[2662] | 67 | bool bDestroy_; |
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[2099] | 68 | Timer<Projectile> destroyTimer_; |
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| 69 | }; |
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| 70 | } |
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| 71 | |
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| 72 | #endif /* _Projectile_H__ */ |
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