[6119] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss |
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| 24 | * Co-authors: |
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[8706] | 25 | * simonmie |
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[6119] | 26 | * |
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| 27 | */ |
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| 28 | |
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[8855] | 29 | /** |
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| 30 | @file Rocket.h |
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| 31 | @brief Implementation of the Rocket class. |
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| 32 | */ |
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| 33 | |
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[6119] | 34 | #include "Rocket.h" |
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| 35 | |
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[6378] | 36 | #include <BulletDynamics/Dynamics/btRigidBody.h> |
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| 37 | |
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| 38 | #include "core/CoreIncludes.h" |
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[6119] | 39 | #include "core/XMLPort.h" |
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[8855] | 40 | |
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| 41 | #include "Scene.h" |
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| 42 | #include "controllers/Controller.h" |
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| 43 | #include "graphics/Model.h" |
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[6119] | 44 | #include "graphics/ParticleSpawner.h" |
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[8855] | 45 | #include "infos/PlayerInfo.h" |
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[6119] | 46 | #include "objects/collisionshapes/ConeCollisionShape.h" |
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[6247] | 47 | #include "sound/WorldSound.h" |
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[8855] | 48 | #include "worldentities/CameraPosition.h" |
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| 49 | #include "worldentities/pawns/Pawn.h" |
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[6247] | 50 | |
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[6119] | 51 | namespace orxonox |
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| 52 | { |
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[6120] | 53 | CreateFactory(Rocket); |
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[6119] | 54 | |
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| 55 | /** |
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| 56 | @brief |
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| 57 | Constructor. Registers the object and initializes some default values. |
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| 58 | */ |
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[8738] | 59 | Rocket::Rocket(BaseObject* creator) |
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| 60 | : ControllableEntity(creator) |
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| 61 | , BasicProjectile() |
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| 62 | , RadarViewable(creator, static_cast<WorldEntity*>(this)) |
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[6119] | 63 | { |
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[8855] | 64 | RegisterObject(Rocket);// Register the Rocket class to the core |
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[6119] | 65 | |
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[6120] | 66 | this->localAngularVelocity_ = 0; |
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[8855] | 67 | this->lifetime_ = 100.0f; |
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[8891] | 68 | this->bIsRocket_= true; |
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[6387] | 69 | |
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[6119] | 70 | if (GameMode::isMaster()) |
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| 71 | { |
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| 72 | this->setCollisionType(WorldEntity::Kinematic); |
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| 73 | this->setVelocity(0,0,-100); |
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[6387] | 74 | |
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[8855] | 75 | // Create rocket model |
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[6167] | 76 | Model* model = new Model(this); |
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| 77 | model->setMeshSource("rocket.mesh"); |
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[6502] | 78 | model->scale(0.7f); |
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[6167] | 79 | this->attach(model); |
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[8855] | 80 | |
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| 81 | // Add effects. |
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[6167] | 82 | ParticleEmitter* fire = new ParticleEmitter(this); |
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[6119] | 83 | this->attach(fire); |
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| 84 | fire->setOrientation(this->getOrientation()); |
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| 85 | fire->setSource("Orxonox/rocketfire"); |
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[6387] | 86 | |
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[6119] | 87 | this->enableCollisionCallback(); |
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| 88 | this->setCollisionResponse(false); |
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| 89 | this->setCollisionType(Kinematic); |
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| 90 | |
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[8855] | 91 | // Add collision shape |
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[6167] | 92 | ConeCollisionShape* collisionShape = new ConeCollisionShape(this); |
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| 93 | collisionShape->setRadius(3); |
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| 94 | collisionShape->setHeight(500); |
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| 95 | this->attachCollisionShape(collisionShape); |
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[6119] | 96 | |
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[8855] | 97 | this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&BasicProjectile::destroyObject, this))); |
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[6387] | 98 | |
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[8855] | 99 | // Add sound |
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[6313] | 100 | this->defSndWpnEngine_ = new WorldSound(this); |
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| 101 | this->defSndWpnEngine_->setLooping(true); |
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| 102 | this->defSndWpnEngine_->setSource("sounds/Rocket_engine.ogg"); |
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[7848] | 103 | this->defSndWpnEngine_->setVolume(1.0f); |
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[6313] | 104 | this->attach(defSndWpnEngine_); |
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[6285] | 105 | |
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[6313] | 106 | this->defSndWpnLaunch_ = new WorldSound(this); |
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| 107 | this->defSndWpnLaunch_->setLooping(false); |
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| 108 | this->defSndWpnLaunch_->setSource("sounds/Rocket_launch.ogg"); |
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[7848] | 109 | this->defSndWpnLaunch_->setVolume(1.0f); |
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[6313] | 110 | this->attach(defSndWpnLaunch_); |
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| 111 | } |
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| 112 | else |
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| 113 | { |
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| 114 | this->defSndWpnEngine_ = 0; |
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| 115 | this->defSndWpnLaunch_ = 0; |
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| 116 | } |
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[6387] | 117 | |
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[8855] | 118 | // Add camera |
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[6315] | 119 | CameraPosition* camPosition = new CameraPosition(this); |
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| 120 | camPosition->setPosition(0,4,15); |
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| 121 | camPosition->setAllowMouseLook(true); |
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| 122 | this->addCameraPosition(camPosition); |
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[8738] | 123 | |
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| 124 | this->setRadarObjectColour(ColourValue(1.0, 0.5, 0.0)); // orange |
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| 125 | this->setRadarObjectShape(RadarViewable::Triangle); |
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| 126 | this->setRadarObjectScale(0.5f); |
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[6119] | 127 | } |
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| 128 | |
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| 129 | /** |
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| 130 | @brief |
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[6247] | 131 | Destructor. Destroys controller, if present and kills sounds, if playing. |
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[6119] | 132 | */ |
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| 133 | Rocket::~Rocket() |
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| 134 | { |
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| 135 | if(this->isInitialized()) |
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| 136 | { |
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[8891] | 137 | this->bIsRocket_= false; |
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[7163] | 138 | if (GameMode::isMaster()) |
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| 139 | { |
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| 140 | this->destructionEffect(); |
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[6383] | 141 | |
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[7163] | 142 | if (this->getPlayer() && this->getController()) |
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| 143 | this->player_->stopTemporaryControl(); |
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| 144 | } |
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| 145 | |
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[6315] | 146 | if ( this->defSndWpnEngine_ ) |
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[6381] | 147 | this->defSndWpnEngine_->destroy(); |
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[6383] | 148 | |
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[6315] | 149 | if ( this->defSndWpnLaunch_ ) |
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[6381] | 150 | this->defSndWpnLaunch_->destroy(); |
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[6119] | 151 | } |
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| 152 | } |
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| 153 | |
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| 154 | /** |
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| 155 | @brief |
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[8855] | 156 | Sets the entity that fired the Rocket. |
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| 157 | @param shooter |
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| 158 | A pointer to the Pawn that fired the Rocket. |
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[6119] | 159 | */ |
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[8855] | 160 | void Rocket::setShooter(Pawn* shooter) |
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[6119] | 161 | { |
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[8855] | 162 | this->BasicProjectile::setShooter(shooter); |
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| 163 | |
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| 164 | this->player_ = this->getShooter()->getPlayer(); |
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| 165 | this->getShooter()->getPlayer()->startTemporaryControl(this); |
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[6387] | 166 | |
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[6315] | 167 | if( GameMode::isMaster() ) |
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| 168 | { |
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| 169 | this->defSndWpnEngine_->play(); |
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| 170 | this->defSndWpnLaunch_->play(); |
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| 171 | } |
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[6119] | 172 | } |
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| 173 | |
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| 174 | /** |
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| 175 | @brief |
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| 176 | Defines which actions the Rocket has to take in each tick. |
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| 177 | @param dt |
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| 178 | The length of the tick. |
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| 179 | */ |
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| 180 | void Rocket::tick(float dt) |
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| 181 | { |
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| 182 | SUPER(Rocket, tick, dt); |
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[6387] | 183 | |
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[6119] | 184 | if( this->hasLocalController() ) |
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| 185 | { |
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| 186 | this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_); |
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| 187 | this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() ); |
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| 188 | this->localAngularVelocity_ = 0; |
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[7163] | 189 | } |
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[6387] | 190 | |
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[8855] | 191 | this->destroyCheck(); |
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[6119] | 192 | } |
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[6387] | 193 | |
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[6119] | 194 | bool Rocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) |
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| 195 | { |
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[8855] | 196 | return this->processCollision(otherObject, contactPoint); |
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[6119] | 197 | } |
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[6387] | 198 | |
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[8855] | 199 | /** |
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| 200 | @brief |
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| 201 | Destroys the Rocket and stops the sound, |
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| 202 | */ |
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| 203 | void Rocket::destroyObject(void) |
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[6119] | 204 | { |
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[8855] | 205 | if (GameMode::isMaster() && this->defSndWpnEngine_->isPlaying()) |
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| 206 | this->defSndWpnEngine_->stop(); |
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| 207 | |
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| 208 | this->BasicProjectile::destroyObject(); |
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[6119] | 209 | } |
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[6387] | 210 | |
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[8855] | 211 | /** |
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| 212 | @brief |
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| 213 | Destroys the Rocket upon pressing "fire". |
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| 214 | */ |
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[6119] | 215 | void Rocket::fired(unsigned int firemode) |
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| 216 | { |
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[8855] | 217 | this->destroyObject(); |
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[7163] | 218 | } |
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[7848] | 219 | |
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[8855] | 220 | /** |
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| 221 | @brief |
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| 222 | The effects that are displayed, when the Rocket is destroyed. |
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| 223 | */ |
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[7163] | 224 | void Rocket::destructionEffect() |
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| 225 | { |
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| 226 | ParticleSpawner *effect1, *effect2; |
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[8855] | 227 | if(this->getShooter()) |
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[6119] | 228 | { |
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[8855] | 229 | effect1 = new ParticleSpawner(this->getShooter()->getCreator()); |
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| 230 | effect2 = new ParticleSpawner(this->getShooter()->getCreator()); |
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[6119] | 231 | } |
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[7163] | 232 | else |
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| 233 | { |
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| 234 | effect1 = new ParticleSpawner(static_cast<BaseObject*>(this->getScene().get())); |
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| 235 | effect2 = new ParticleSpawner(static_cast<BaseObject*>(this->getScene().get())); |
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| 236 | } |
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[7848] | 237 | |
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[7163] | 238 | effect1->setPosition(this->getPosition()); |
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| 239 | effect1->setOrientation(this->getOrientation()); |
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| 240 | effect1->setDestroyAfterLife(true); |
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| 241 | effect1->setSource("Orxonox/explosion4"); |
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| 242 | effect1->setLifetime(2.0f); |
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[7848] | 243 | |
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[7163] | 244 | effect2->setPosition(this->getPosition()); |
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| 245 | effect2->setOrientation(this->getOrientation()); |
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| 246 | effect2->setDestroyAfterLife(true); |
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| 247 | effect2->setSource("Orxonox/smoke4"); |
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| 248 | effect2->setLifetime(3.0f); |
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[6119] | 249 | } |
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| 250 | |
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| 251 | /** |
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| 252 | @brief |
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| 253 | Rotates the Rocket around the y-axis by the amount specified by the first component of the input 2-dim vector. |
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| 254 | @param value |
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| 255 | The vector determining the amount of the angular movement. |
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| 256 | */ |
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| 257 | void Rocket::rotateYaw(const Vector2& value) |
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| 258 | { |
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| 259 | ControllableEntity::rotateYaw(value); |
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[6387] | 260 | |
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[6119] | 261 | if( !this->isInMouseLook() ) |
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| 262 | this->localAngularVelocity_.y += value.x; |
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| 263 | } |
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| 264 | |
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| 265 | /** |
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| 266 | @brief |
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| 267 | Rotates the Rocket around the x-axis by the amount specified by the first component of the input 2-dim vector. |
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| 268 | @param value |
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| 269 | The vector determining the amount of the angular movement. |
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| 270 | */ |
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| 271 | void Rocket::rotatePitch(const Vector2& value) |
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| 272 | { |
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| 273 | ControllableEntity::rotatePitch(value); |
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[6387] | 274 | |
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[6119] | 275 | if( !this->isInMouseLook() ) |
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| 276 | this->localAngularVelocity_.x += value.x; |
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| 277 | } |
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| 278 | |
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| 279 | /** |
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| 280 | @brief |
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| 281 | Rotates the Rocket around the z-axis by the amount specified by the first component of the input 2-dim vector. |
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| 282 | @param value |
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| 283 | The vector determining the amount of the angular movement. |
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| 284 | */ |
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| 285 | void Rocket::rotateRoll(const Vector2& value) |
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| 286 | { |
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| 287 | ControllableEntity::rotateRoll(value); |
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[6387] | 288 | |
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[6119] | 289 | if( !this->isInMouseLook() ) |
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| 290 | this->localAngularVelocity_.z += value.x; |
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| 291 | } |
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[6387] | 292 | |
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[6119] | 293 | } |
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