Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/trunk/src/modules/weapons/projectiles/Rocket.cc @ 8887

Last change on this file since 8887 was 8855, checked in by dafrick, 13 years ago

Cleaning up game immersion. Roughly documenting weapons module.

  • Property svn:eol-style set to native
File size: 8.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      simonmie
26 *
27 */
28
29/**
30    @file Rocket.h
31    @brief Implementation of the Rocket class.
32*/
33
34#include "Rocket.h"
35
36#include <BulletDynamics/Dynamics/btRigidBody.h>
37
38#include "core/CoreIncludes.h"
39#include "core/XMLPort.h"
40
41#include "Scene.h"
42#include "controllers/Controller.h"
43#include "graphics/Model.h"
44#include "graphics/ParticleSpawner.h"
45#include "infos/PlayerInfo.h"
46#include "objects/collisionshapes/ConeCollisionShape.h"
47#include "sound/WorldSound.h"
48#include "worldentities/CameraPosition.h"
49#include "worldentities/pawns/Pawn.h"
50
51namespace orxonox
52{
53    CreateFactory(Rocket);
54
55    /**
56    @brief
57        Constructor. Registers the object and initializes some default values.
58    */
59    Rocket::Rocket(BaseObject* creator)
60        : ControllableEntity(creator)
61        , BasicProjectile()
62        , RadarViewable(creator, static_cast<WorldEntity*>(this))
63    {
64        RegisterObject(Rocket);// Register the Rocket class to the core
65
66        this->localAngularVelocity_ = 0;
67        this->lifetime_ = 100.0f;
68
69        if (GameMode::isMaster())
70        {
71            this->setCollisionType(WorldEntity::Kinematic);
72            this->setVelocity(0,0,-100);
73
74            // Create rocket model
75            Model* model = new Model(this);
76            model->setMeshSource("rocket.mesh");
77            model->scale(0.7f);
78            this->attach(model);
79
80            // Add effects.
81            ParticleEmitter* fire = new ParticleEmitter(this);
82            this->attach(fire);
83            fire->setOrientation(this->getOrientation());
84            fire->setSource("Orxonox/rocketfire");
85
86            this->enableCollisionCallback();
87            this->setCollisionResponse(false);
88            this->setCollisionType(Kinematic);
89
90            // Add collision shape
91            ConeCollisionShape* collisionShape = new ConeCollisionShape(this);
92            collisionShape->setRadius(3);
93            collisionShape->setHeight(500);
94            this->attachCollisionShape(collisionShape);
95
96            this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&BasicProjectile::destroyObject, this)));
97
98            // Add sound
99            this->defSndWpnEngine_ = new WorldSound(this);
100            this->defSndWpnEngine_->setLooping(true);
101            this->defSndWpnEngine_->setSource("sounds/Rocket_engine.ogg");
102            this->defSndWpnEngine_->setVolume(1.0f);
103            this->attach(defSndWpnEngine_);
104
105            this->defSndWpnLaunch_ = new WorldSound(this);
106            this->defSndWpnLaunch_->setLooping(false);
107            this->defSndWpnLaunch_->setSource("sounds/Rocket_launch.ogg");
108            this->defSndWpnLaunch_->setVolume(1.0f);
109            this->attach(defSndWpnLaunch_);
110        }
111        else
112        {
113            this->defSndWpnEngine_ = 0;
114            this->defSndWpnLaunch_ = 0;
115        }
116
117        // Add camera
118        CameraPosition* camPosition = new CameraPosition(this);
119        camPosition->setPosition(0,4,15);
120        camPosition->setAllowMouseLook(true);
121        this->addCameraPosition(camPosition);
122
123        this->setRadarObjectColour(ColourValue(1.0, 0.5, 0.0)); // orange
124        this->setRadarObjectShape(RadarViewable::Triangle);
125        this->setRadarObjectScale(0.5f);
126    }
127
128    /**
129    @brief
130        Destructor. Destroys controller, if present and kills sounds, if playing.
131    */
132    Rocket::~Rocket()
133    {
134        if(this->isInitialized())
135        {
136            if (GameMode::isMaster())
137            {
138                this->destructionEffect();
139
140                if (this->getPlayer() && this->getController())
141                    this->player_->stopTemporaryControl();
142            }
143
144            if ( this->defSndWpnEngine_ )
145                this->defSndWpnEngine_->destroy();
146
147            if ( this->defSndWpnLaunch_ )
148                this->defSndWpnLaunch_->destroy();
149        }
150    }
151
152    /**
153    @brief
154        Sets the entity that fired the Rocket.
155    @param shooter
156        A pointer to the Pawn that fired the Rocket.
157    */
158    void Rocket::setShooter(Pawn* shooter)
159    {
160        this->BasicProjectile::setShooter(shooter);
161       
162        this->player_ = this->getShooter()->getPlayer();
163        this->getShooter()->getPlayer()->startTemporaryControl(this);
164
165        if( GameMode::isMaster() )
166        {
167            this->defSndWpnEngine_->play();
168            this->defSndWpnLaunch_->play();
169        }
170    }
171
172    /**
173    @brief
174        Defines which actions the Rocket has to take in each tick.
175    @param dt
176        The length of the tick.
177    */
178    void Rocket::tick(float dt)
179    {
180        SUPER(Rocket, tick, dt);
181
182        if( this->hasLocalController() )
183        {
184            this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_);
185            this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() );
186            this->localAngularVelocity_ = 0;
187        }
188
189       this->destroyCheck();
190    }
191
192    bool Rocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
193    {
194        return this->processCollision(otherObject, contactPoint);
195    }
196
197    /**
198    @brief
199        Destroys the Rocket and stops the sound,
200    */
201    void Rocket::destroyObject(void)
202    {
203        if (GameMode::isMaster() && this->defSndWpnEngine_->isPlaying())
204            this->defSndWpnEngine_->stop();
205
206        this->BasicProjectile::destroyObject();
207    }
208
209    /**
210    @brief
211        Destroys the Rocket upon pressing "fire".
212    */
213    void Rocket::fired(unsigned int firemode)
214    {
215        this->destroyObject();
216    }
217
218    /**
219    @brief
220        The effects that are displayed, when the Rocket is destroyed.
221    */
222    void Rocket::destructionEffect()
223    {
224        ParticleSpawner *effect1, *effect2;
225        if(this->getShooter())
226        {
227            effect1 = new ParticleSpawner(this->getShooter()->getCreator());
228            effect2 = new ParticleSpawner(this->getShooter()->getCreator());
229        }
230        else
231        {
232            effect1 = new ParticleSpawner(static_cast<BaseObject*>(this->getScene().get()));
233            effect2 = new ParticleSpawner(static_cast<BaseObject*>(this->getScene().get()));
234        }
235
236        effect1->setPosition(this->getPosition());
237        effect1->setOrientation(this->getOrientation());
238        effect1->setDestroyAfterLife(true);
239        effect1->setSource("Orxonox/explosion4");
240        effect1->setLifetime(2.0f);
241
242        effect2->setPosition(this->getPosition());
243        effect2->setOrientation(this->getOrientation());
244        effect2->setDestroyAfterLife(true);
245        effect2->setSource("Orxonox/smoke4");
246        effect2->setLifetime(3.0f);
247    }
248
249    /**
250    @brief
251        Rotates the Rocket around the y-axis by the amount specified by the first component of the input 2-dim vector.
252    @param value
253        The vector determining the amount of the angular movement.
254    */
255    void Rocket::rotateYaw(const Vector2& value)
256    {
257        ControllableEntity::rotateYaw(value);
258
259        if( !this->isInMouseLook() )
260            this->localAngularVelocity_.y += value.x;
261    }
262
263    /**
264    @brief
265        Rotates the Rocket around the x-axis by the amount specified by the first component of the input 2-dim vector.
266    @param value
267        The vector determining the amount of the angular movement.
268    */
269    void Rocket::rotatePitch(const Vector2& value)
270    {
271        ControllableEntity::rotatePitch(value);
272
273        if( !this->isInMouseLook() )
274            this->localAngularVelocity_.x += value.x;
275    }
276
277    /**
278    @brief
279        Rotates the Rocket around the z-axis by the amount specified by the first component of the input 2-dim vector.
280    @param value
281        The vector determining the amount of the angular movement.
282    */
283    void Rocket::rotateRoll(const Vector2& value)
284    {
285        ControllableEntity::rotateRoll(value);
286
287        if( !this->isInMouseLook() )
288            this->localAngularVelocity_.z += value.x;
289    }
290
291}
Note: See TracBrowser for help on using the repository browser.