1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oliver Scheuss |
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24 | * Co-authors: |
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25 | * simonmie |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file Rocket.h |
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31 | @brief Implementation of the Rocket class. |
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32 | */ |
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33 | |
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34 | #include "Rocket.h" |
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35 | |
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36 | #include <BulletDynamics/Dynamics/btRigidBody.h> |
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37 | |
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38 | #include "core/CoreIncludes.h" |
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39 | #include "core/XMLPort.h" |
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40 | |
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41 | #include "Scene.h" |
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42 | #include "controllers/Controller.h" |
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43 | #include "graphics/Model.h" |
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44 | #include "graphics/ParticleSpawner.h" |
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45 | #include "infos/PlayerInfo.h" |
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46 | #include "objects/collisionshapes/ConeCollisionShape.h" |
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47 | #include "sound/WorldSound.h" |
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48 | #include "worldentities/CameraPosition.h" |
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49 | #include "worldentities/pawns/Pawn.h" |
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50 | |
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51 | namespace orxonox |
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52 | { |
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53 | RegisterClass(Rocket); |
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54 | |
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55 | /** |
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56 | @brief |
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57 | Constructor. Registers the object and initializes some default values. |
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58 | */ |
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59 | Rocket::Rocket(Context* context) |
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60 | : ControllableEntity(context) |
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61 | , BasicProjectile() |
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62 | , RadarViewable(this, static_cast<WorldEntity*>(this)) |
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63 | { |
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64 | RegisterObject(Rocket);// Register the Rocket class to the core |
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65 | |
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66 | this->localAngularVelocity_ = 0; |
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67 | this->lifetime_ = 100.0f; |
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68 | |
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69 | if (GameMode::isMaster()) |
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70 | { |
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71 | this->setCollisionType(WorldEntity::Kinematic); |
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72 | this->setVelocity(0,0,-100); |
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73 | |
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74 | // Create rocket model |
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75 | Model* model = new Model(this->getContext()); |
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76 | model->setMeshSource("rocket.mesh"); |
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77 | model->scale(0.7f); |
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78 | this->attach(model); |
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79 | |
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80 | // Add effects. |
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81 | ParticleEmitter* fire = new ParticleEmitter(this->getContext()); |
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82 | this->attach(fire); |
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83 | fire->setOrientation(this->getOrientation()); |
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84 | fire->setSource("Orxonox/rocketfire"); |
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85 | |
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86 | this->enableCollisionCallback(); |
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87 | this->setCollisionResponse(false); |
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88 | this->setCollisionType(Kinematic); |
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89 | |
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90 | // Add collision shape |
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91 | ConeCollisionShape* collisionShape = new ConeCollisionShape(this->getContext()); |
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92 | collisionShape->setRadius(3); |
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93 | collisionShape->setHeight(500); |
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94 | this->attachCollisionShape(collisionShape); |
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95 | |
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96 | this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&BasicProjectile::destroyObject, this))); |
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97 | |
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98 | // Add sound |
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99 | this->defSndWpnEngine_ = new WorldSound(this->getContext()); |
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100 | this->defSndWpnEngine_->setLooping(true); |
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101 | this->defSndWpnEngine_->setSource("sounds/Rocket_engine.ogg"); |
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102 | this->defSndWpnEngine_->setVolume(1.0f); |
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103 | this->attach(defSndWpnEngine_); |
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104 | |
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105 | this->defSndWpnLaunch_ = new WorldSound(this->getContext()); |
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106 | this->defSndWpnLaunch_->setLooping(false); |
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107 | this->defSndWpnLaunch_->setSource("sounds/Rocket_launch.ogg"); |
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108 | this->defSndWpnLaunch_->setVolume(1.0f); |
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109 | this->attach(defSndWpnLaunch_); |
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110 | } |
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111 | else |
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112 | { |
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113 | this->defSndWpnEngine_ = 0; |
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114 | this->defSndWpnLaunch_ = 0; |
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115 | } |
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116 | |
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117 | // Add camera |
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118 | CameraPosition* camPosition = new CameraPosition(this->getContext()); |
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119 | camPosition->setPosition(0,4,15); |
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120 | camPosition->setAllowMouseLook(true); |
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121 | this->addCameraPosition(camPosition); |
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122 | |
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123 | this->setRadarObjectColour(ColourValue(1.0, 0.5, 0.0)); // orange |
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124 | this->setRadarObjectShape(RadarViewable::Triangle); |
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125 | this->setRadarObjectScale(0.5f); |
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126 | } |
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127 | |
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128 | /** |
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129 | @brief |
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130 | Destructor. Destroys controller, if present and kills sounds, if playing. |
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131 | */ |
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132 | Rocket::~Rocket() |
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133 | { |
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134 | if(this->isInitialized()) |
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135 | { |
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136 | if (GameMode::isMaster()) |
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137 | { |
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138 | this->destructionEffect(); |
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139 | |
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140 | if (this->getPlayer() && this->getController()) |
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141 | this->player_->stopTemporaryControl(); |
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142 | } |
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143 | |
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144 | if ( this->defSndWpnEngine_ ) |
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145 | this->defSndWpnEngine_->destroy(); |
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146 | |
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147 | if ( this->defSndWpnLaunch_ ) |
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148 | this->defSndWpnLaunch_->destroy(); |
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149 | } |
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150 | } |
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151 | |
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152 | /** |
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153 | @brief |
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154 | Sets the entity that fired the Rocket. |
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155 | @param shooter |
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156 | A pointer to the Pawn that fired the Rocket. |
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157 | */ |
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158 | void Rocket::setShooter(Pawn* shooter) |
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159 | { |
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160 | this->BasicProjectile::setShooter(shooter); |
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161 | |
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162 | this->player_ = this->getShooter()->getPlayer(); |
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163 | if(this->player_) |
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164 | this->player_->startTemporaryControl(this); |
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165 | |
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166 | if( GameMode::isMaster() ) |
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167 | { |
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168 | this->defSndWpnEngine_->play(); |
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169 | this->defSndWpnLaunch_->play(); |
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170 | } |
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171 | } |
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172 | |
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173 | /** |
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174 | @brief |
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175 | Defines which actions the Rocket has to take in each tick. |
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176 | @param dt |
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177 | The length of the tick. |
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178 | */ |
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179 | void Rocket::tick(float dt) |
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180 | { |
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181 | SUPER(Rocket, tick, dt); |
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182 | |
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183 | if( this->hasLocalController() ) |
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184 | { |
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185 | this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_); |
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186 | this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() ); |
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187 | this->localAngularVelocity_ = 0; |
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188 | } |
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189 | |
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190 | this->destroyCheck(); |
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191 | } |
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192 | |
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193 | bool Rocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) |
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194 | { |
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195 | return this->processCollision(otherObject, contactPoint); |
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196 | } |
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197 | |
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198 | /** |
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199 | @brief |
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200 | Destroys the Rocket and stops the sound, |
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201 | */ |
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202 | void Rocket::destroyObject(void) |
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203 | { |
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204 | if (GameMode::isMaster() && this->defSndWpnEngine_->isPlaying()) |
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205 | this->defSndWpnEngine_->stop(); |
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206 | |
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207 | this->BasicProjectile::destroyObject(); |
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208 | } |
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209 | |
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210 | /** |
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211 | @brief |
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212 | Destroys the Rocket upon pressing "fire". |
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213 | */ |
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214 | void Rocket::fired(unsigned int firemode) |
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215 | { |
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216 | this->destroyObject(); |
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217 | } |
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218 | |
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219 | /** |
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220 | @brief |
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221 | The effects that are displayed, when the Rocket is destroyed. |
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222 | */ |
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223 | void Rocket::destructionEffect() |
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224 | { |
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225 | ParticleSpawner *effect1, *effect2; |
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226 | if(this->getShooter()) |
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227 | { |
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228 | effect1 = new ParticleSpawner(this->getShooter()->getContext()); |
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229 | effect2 = new ParticleSpawner(this->getShooter()->getContext()); |
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230 | } |
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231 | else |
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232 | { |
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233 | effect1 = new ParticleSpawner(this->getContext()); |
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234 | effect2 = new ParticleSpawner(this->getContext()); |
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235 | } |
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236 | |
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237 | effect1->setPosition(this->getPosition()); |
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238 | effect1->setOrientation(this->getOrientation()); |
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239 | effect1->setDestroyAfterLife(true); |
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240 | effect1->setSource("Orxonox/explosion4"); |
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241 | effect1->setLifetime(2.0f); |
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242 | |
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243 | effect2->setPosition(this->getPosition()); |
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244 | effect2->setOrientation(this->getOrientation()); |
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245 | effect2->setDestroyAfterLife(true); |
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246 | effect2->setSource("Orxonox/smoke4"); |
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247 | effect2->setLifetime(3.0f); |
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248 | } |
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249 | |
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250 | /** |
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251 | @brief |
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252 | Rotates the Rocket around the y-axis by the amount specified by the first component of the input 2-dim vector. |
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253 | @param value |
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254 | The vector determining the amount of the angular movement. |
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255 | */ |
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256 | void Rocket::rotateYaw(const Vector2& value) |
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257 | { |
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258 | ControllableEntity::rotateYaw(value); |
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259 | |
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260 | if( !this->isInMouseLook() ) |
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261 | this->localAngularVelocity_.y += value.x; |
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262 | } |
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263 | |
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264 | /** |
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265 | @brief |
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266 | Rotates the Rocket around the x-axis by the amount specified by the first component of the input 2-dim vector. |
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267 | @param value |
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268 | The vector determining the amount of the angular movement. |
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269 | */ |
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270 | void Rocket::rotatePitch(const Vector2& value) |
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271 | { |
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272 | ControllableEntity::rotatePitch(value); |
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273 | |
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274 | if( !this->isInMouseLook() ) |
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275 | this->localAngularVelocity_.x += value.x; |
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276 | } |
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277 | |
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278 | /** |
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279 | @brief |
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280 | Rotates the Rocket around the z-axis by the amount specified by the first component of the input 2-dim vector. |
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281 | @param value |
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282 | The vector determining the amount of the angular movement. |
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283 | */ |
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284 | void Rocket::rotateRoll(const Vector2& value) |
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285 | { |
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286 | ControllableEntity::rotateRoll(value); |
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287 | |
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288 | if( !this->isInMouseLook() ) |
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289 | this->localAngularVelocity_.z += value.x; |
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290 | } |
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291 | |
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292 | } |
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