[10428] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss |
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| 24 | * Co-authors: |
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| 25 | * simonmie |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file RocketOld.h |
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| 31 | @brief Implementation of the RocketOld class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "RocketOld.h" |
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| 35 | |
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| 36 | #include <BulletDynamics/Dynamics/btRigidBody.h> |
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| 37 | |
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| 38 | #include "core/CoreIncludes.h" |
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| 39 | #include "core/XMLPort.h" |
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| 40 | |
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| 41 | #include "Scene.h" |
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| 42 | #include "controllers/Controller.h" |
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| 43 | #include "graphics/Model.h" |
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| 44 | #include "graphics/ParticleSpawner.h" |
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| 45 | #include "infos/PlayerInfo.h" |
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| 46 | #include "objects/collisionshapes/ConeCollisionShape.h" |
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| 47 | #include "sound/WorldSound.h" |
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| 48 | #include "worldentities/CameraPosition.h" |
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| 49 | #include "worldentities/pawns/Pawn.h" |
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| 50 | //#include "particleuniverse/include/ParticleUniverseSystemManager.h" |
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| 51 | |
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| 52 | namespace orxonox |
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| 53 | { |
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| 54 | RegisterClass(RocketOld); |
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| 55 | |
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| 56 | /** |
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| 57 | @brief |
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| 58 | Constructor. Registers the object and initializes some default values. |
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| 59 | */ |
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| 60 | RocketOld::RocketOld(Context* context) |
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| 61 | : ControllableEntity(context) |
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| 62 | , BasicProjectile() |
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| 63 | , RadarViewable(this, static_cast<WorldEntity*>(this)) |
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| 64 | { |
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| 65 | RegisterObject(RocketOld);// Register the RocketOld class to the core |
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| 66 | |
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| 67 | this->localAngularVelocity_ = 0; |
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| 68 | this->lifetime_ = 100.0f; |
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| 69 | |
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| 70 | if (GameMode::isMaster()) |
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| 71 | { |
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| 72 | this->setCollisionType(WorldEntity::Kinematic); |
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| 73 | this->setVelocity(0,0,-100); |
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| 74 | |
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| 75 | // Create RocketOld model |
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| 76 | Model* model = new Model(this->getContext()); |
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| 77 | model->setMeshSource("rocket.mesh"); |
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| 78 | model->scale(0.7f); |
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| 79 | this->attach(model); |
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| 80 | |
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| 81 | // Add effects. |
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| 82 | ParticleEmitter* fire = new ParticleEmitter(this->getContext()); |
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| 83 | this->attach(fire); |
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| 84 | fire->setOrientation(this->getOrientation()); |
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| 85 | fire->setSource("Orxonox/rocketfire"); |
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| 86 | |
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| 87 | // Add Particle Universe Effects |
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[10618] | 88 | //ParticleUniverse::ParticleSystemManager* pManager = ParticleUniverse::ParticleSystemManager::getSingletonPtr(); |
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| 89 | //ParticleUniverse::ParticleSystem* pSys1 = pManager->createParticleSystem("pSys1", "bubbles", this->getScene()->getSceneManager()); |
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| 90 | //this->attachOgreObject(pSys1); |
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[10428] | 91 | |
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| 92 | this->enableCollisionCallback(); |
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| 93 | this->setCollisionResponse(false); |
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| 94 | this->setCollisionType(Kinematic); |
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| 95 | |
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| 96 | // Add collision shape |
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| 97 | ConeCollisionShape* collisionShape = new ConeCollisionShape(this->getContext()); |
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| 98 | collisionShape->setRadius(3); |
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| 99 | collisionShape->setHeight(500); |
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| 100 | this->attachCollisionShape(collisionShape); |
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| 101 | |
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| 102 | this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&BasicProjectile::destroyObject, this))); |
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| 103 | |
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| 104 | // Add sound |
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| 105 | this->defSndWpnEngine_ = new WorldSound(this->getContext()); |
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| 106 | this->defSndWpnEngine_->setLooping(true); |
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| 107 | this->defSndWpnEngine_->setSource("sounds/Rocket_engine.ogg"); |
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| 108 | this->defSndWpnEngine_->setVolume(1.0f); |
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| 109 | this->attach(defSndWpnEngine_); |
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| 110 | |
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| 111 | this->defSndWpnLaunch_ = new WorldSound(this->getContext()); |
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| 112 | this->defSndWpnLaunch_->setLooping(false); |
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| 113 | this->defSndWpnLaunch_->setSource("sounds/Rocket_launch.ogg"); |
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| 114 | this->defSndWpnLaunch_->setVolume(1.0f); |
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| 115 | this->attach(defSndWpnLaunch_); |
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| 116 | } |
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| 117 | else |
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| 118 | { |
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| 119 | this->defSndWpnEngine_ = 0; |
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| 120 | this->defSndWpnLaunch_ = 0; |
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| 121 | } |
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| 122 | |
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| 123 | // Add camera |
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| 124 | CameraPosition* camPosition = new CameraPosition(this->getContext()); |
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| 125 | camPosition->setPosition(0,4,15); |
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| 126 | camPosition->setAllowMouseLook(true); |
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| 127 | this->addCameraPosition(camPosition); |
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| 128 | |
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| 129 | this->setRadarObjectColour(ColourValue(1.0, 0.5, 0.0)); // orange |
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| 130 | this->setRadarObjectShape(RadarViewable::Triangle); |
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| 131 | this->setRadarObjectScale(0.5f); |
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| 132 | } |
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| 133 | |
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| 134 | /** |
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| 135 | @brief |
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| 136 | Destructor. Destroys controller, if present and kills sounds, if playing. |
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| 137 | */ |
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| 138 | RocketOld::~RocketOld() |
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| 139 | { |
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| 140 | if(this->isInitialized()) |
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| 141 | { |
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| 142 | if (GameMode::isMaster()) |
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| 143 | { |
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| 144 | this->destructionEffect(); |
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| 145 | |
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| 146 | if (this->getPlayer() && this->getController()) |
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| 147 | this->player_->stopTemporaryControl(); |
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| 148 | } |
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| 149 | |
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| 150 | if ( this->defSndWpnEngine_ ) |
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| 151 | this->defSndWpnEngine_->destroy(); |
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| 152 | |
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| 153 | if ( this->defSndWpnLaunch_ ) |
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| 154 | this->defSndWpnLaunch_->destroy(); |
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| 155 | } |
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| 156 | } |
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| 157 | |
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| 158 | /** |
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| 159 | @brief |
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| 160 | Sets the entity that fired the RocketOld. |
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| 161 | @param shooter |
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| 162 | A pointer to the Pawn that fired the RocketOld. |
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| 163 | */ |
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| 164 | void RocketOld::setShooter(Pawn* shooter) |
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| 165 | { |
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| 166 | this->BasicProjectile::setShooter(shooter); |
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| 167 | |
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| 168 | this->player_ = this->getShooter()->getPlayer(); |
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| 169 | if(this->player_) |
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| 170 | this->player_->startTemporaryControl(this); |
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| 171 | |
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| 172 | if( GameMode::isMaster() ) |
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| 173 | { |
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| 174 | this->defSndWpnEngine_->play(); |
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| 175 | this->defSndWpnLaunch_->play(); |
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| 176 | } |
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| 177 | } |
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| 178 | |
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| 179 | /** |
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| 180 | @brief |
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| 181 | Defines which actions the RocketOld has to take in each tick. |
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| 182 | @param dt |
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| 183 | The length of the tick. |
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| 184 | */ |
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| 185 | void RocketOld::tick(float dt) |
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| 186 | { |
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| 187 | SUPER(RocketOld, tick, dt); |
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| 188 | |
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| 189 | if( this->hasLocalController() ) |
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| 190 | { |
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| 191 | this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_); |
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| 192 | this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() ); |
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| 193 | this->localAngularVelocity_ = 0; |
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| 194 | } |
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| 195 | |
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| 196 | this->destroyCheck(); |
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| 197 | } |
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| 198 | |
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| 199 | bool RocketOld::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) |
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| 200 | { |
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| 201 | return this->processCollision(otherObject, contactPoint, cs); |
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| 202 | } |
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| 203 | |
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| 204 | /** |
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| 205 | @brief |
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| 206 | Destroys the RocketOld and stops the sound, |
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| 207 | */ |
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| 208 | void RocketOld::destroyObject(void) |
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| 209 | { |
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| 210 | if (GameMode::isMaster() && this->defSndWpnEngine_->isPlaying()) |
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| 211 | this->defSndWpnEngine_->stop(); |
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| 212 | |
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| 213 | this->BasicProjectile::destroyObject(); |
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| 214 | } |
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| 215 | |
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| 216 | /** |
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| 217 | @brief |
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| 218 | Destroys the RocketOld upon pressing "fire". |
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| 219 | */ |
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| 220 | void RocketOld::fired(unsigned int firemode) |
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| 221 | { |
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| 222 | this->destroyObject(); |
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| 223 | } |
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| 224 | |
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| 225 | /** |
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| 226 | @brief |
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| 227 | The effects that are displayed, when the RocketOld is destroyed. |
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| 228 | */ |
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| 229 | void RocketOld::destructionEffect() |
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| 230 | { |
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| 231 | ParticleSpawner *effect1, *effect2; |
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| 232 | if(this->getShooter()) |
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| 233 | { |
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| 234 | effect1 = new ParticleSpawner(this->getShooter()->getContext()); |
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| 235 | effect2 = new ParticleSpawner(this->getShooter()->getContext()); |
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| 236 | } |
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| 237 | else |
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| 238 | { |
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| 239 | effect1 = new ParticleSpawner(this->getContext()); |
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| 240 | effect2 = new ParticleSpawner(this->getContext()); |
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| 241 | } |
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| 242 | |
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| 243 | effect1->setPosition(this->getPosition()); |
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| 244 | effect1->setOrientation(this->getOrientation()); |
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| 245 | effect1->setDestroyAfterLife(true); |
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| 246 | effect1->setSource("Orxonox/explosion4"); |
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| 247 | effect1->setLifetime(2.0f); |
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| 248 | |
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| 249 | effect2->setPosition(this->getPosition()); |
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| 250 | effect2->setOrientation(this->getOrientation()); |
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| 251 | effect2->setDestroyAfterLife(true); |
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| 252 | effect2->setSource("Orxonox/smoke4"); |
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| 253 | effect2->setLifetime(3.0f); |
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| 254 | } |
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| 255 | |
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| 256 | /** |
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| 257 | @brief |
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| 258 | Rotates the RocketOld around the y-axis by the amount specified by the first component of the input 2-dim vector. |
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| 259 | @param value |
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| 260 | The vector determining the amount of the angular movement. |
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| 261 | */ |
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| 262 | void RocketOld::rotateYaw(const Vector2& value) |
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| 263 | { |
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| 264 | ControllableEntity::rotateYaw(value); |
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| 265 | |
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| 266 | if( !this->isInMouseLook() ) |
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| 267 | this->localAngularVelocity_.y += value.x; |
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| 268 | } |
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| 269 | |
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| 270 | /** |
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| 271 | @brief |
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| 272 | Rotates the RocketOld around the x-axis by the amount specified by the first component of the input 2-dim vector. |
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| 273 | @param value |
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| 274 | The vector determining the amount of the angular movement. |
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| 275 | */ |
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| 276 | void RocketOld::rotatePitch(const Vector2& value) |
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| 277 | { |
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| 278 | ControllableEntity::rotatePitch(value); |
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| 279 | |
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| 280 | if( !this->isInMouseLook() ) |
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| 281 | this->localAngularVelocity_.x += value.x; |
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| 282 | } |
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| 283 | |
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| 284 | /** |
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| 285 | @brief |
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| 286 | Rotates the RocketOld around the z-axis by the amount specified by the first component of the input 2-dim vector. |
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| 287 | @param value |
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| 288 | The vector determining the amount of the angular movement. |
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| 289 | */ |
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| 290 | void RocketOld::rotateRoll(const Vector2& value) |
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| 291 | { |
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| 292 | ControllableEntity::rotateRoll(value); |
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| 293 | |
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| 294 | if( !this->isInMouseLook() ) |
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| 295 | this->localAngularVelocity_.z += value.x; |
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| 296 | } |
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| 297 | |
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| 298 | } |
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