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source: code/trunk/src/modules/weapons/projectiles/RocketOld.h @ 12050

Last change on this file since 12050 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 4.9 KB
RevLine 
[10428]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      simonmie
26 *
27 */
28
29/**
30    @file RocketOld.h
31    @brief Definition of the RocketOld class.
32*/
33
34#ifndef _RocketOld_H__
35#define _RocketOld_H__
36
37#include "weapons/WeaponsPrereqs.h"
38
39#include "tools/Timer.h"
40
41#include "interfaces/RadarViewable.h"
42#include "worldentities/ControllableEntity.h"
43
44#include "BasicProjectile.h"
45
46namespace orxonox
47{
48    class ConeCollisionShape;
49
50    /**
51    @brief
52        RocketOld that can be steered by the player.
53
54    @author
55        Oli Scheuss
56    @ingroup WeaponsProjectiles
57    */
58    class _WeaponsExport RocketOld : public ControllableEntity, public BasicProjectile, public RadarViewable
59    {
60        public:
61            RocketOld(Context* context);
62            virtual ~RocketOld();
63
[11071]64            virtual void tick(float dt) override; //!< Defines which actions the RocketOld has to take in each tick.
[10428]65
[11071]66            virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) override;
67            virtual void destroyObject(void) override;
[10428]68            void destructionEffect();
69
[11071]70            virtual void moveFrontBack(const Vector2& value) override {}
71            virtual void moveRightLeft(const Vector2& value) override {}
72            virtual void moveUpDown(const Vector2& value) override {}
[10428]73
[11071]74            virtual void rotateYaw(const Vector2& value) override;
75            virtual void rotatePitch(const Vector2& value) override;
76            virtual void rotateRoll(const Vector2& value) override;
[10428]77
78            /**
79            @brief Moves the RocketOld in the Front/Back-direction by the specifed amount.
80            @param value  The amount by which the RocketOld is to be moved.
81            */
82            inline void moveFrontBack(float value)
83                { this->moveFrontBack(Vector2(value, 0)); }
84            /**
85            @brief Moves the RocketOld in the Right/Left-direction by the specifed amount.
86            @param value  The amount by which the RocketOld is to be moved.
87            */
88            inline void moveRightLeft(float value)
89                { this->moveRightLeft(Vector2(value, 0)); }
90            /**
91            @brief Moves the RocketOld in the Up/Down-direction by the specifed amount.
92            @param value  The amount by which the RocketOld is to be moved.
93            */
94            inline void moveUpDown(float value)
95                { this->moveUpDown(Vector2(value, 0)); }
96
97            /**
98            @brief Rotates the RocketOld around the y-axis by the specifed amount.
99            @param value  The amount by which the RocketOld is to be rotated.
100            */
101            inline void rotateYaw(float value)
102                { this->rotateYaw(Vector2(value, 0)); }
103            /**
104            @brief Rotates the RocketOld around the x-axis by the specifed amount.
105            @param value  The amount by which the RocketOld is to be rotated.
106            */
107            inline void rotatePitch(float value)
108                { this->rotatePitch(Vector2(value, 0)); }
109            /**
110            @brief Rotates the RocketOld around the z-axis by the specifed amount.
111            @param value  The amount by which the RocketOld is to be rotated.
112            */
113            inline void rotateRoll(float value)
114                { this->rotateRoll(Vector2(value, 0)); }
115
[11071]116            virtual void setShooter(Pawn* shooter) override;
[10428]117
[11071]118            virtual void fired(unsigned int firemode) override;
[10428]119
120        private:
121            Vector3 localAngularVelocity_; //!< Variable to temporarily store accumulated steering command input.
122
123            WeakPtr<PlayerInfo> player_; //!< The player that controls the RocketOld.
124            //WeakPtr<Pawn> pawn_; //!< The pawn that controls the RocketOld. TODO
125            Timer destroyTimer_; //!< Timer to destroy the projectile after its lifetime has run out.
126            float lifetime_; //!< The time the projectile exists.
127
128            WorldSound* defSndWpnEngine_; //!< Engine sound.
129            WorldSound* defSndWpnLaunch_; //!< Launch sound.
130    };
131
132}
133
134#endif /* _RocketOld_H__ */
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