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source: code/trunk/src/modules/weapons/projectiles/SimpleRocket.cc @ 8804

Last change on this file since 8804 was 8738, checked in by landauf, 13 years ago

added "scale" for radar viewables. scale is relative, 1.0 means "normal".
rocket and simple rocket are now visible on the radar as small triangles.
greatly reduced lifetime of simple rocket.
fixed another possible cause for flashing hud radar.

  • Property svn:eol-style set to native
File size: 6.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      simonmie
26 *
27 */
28
29#include "SimpleRocket.h"
30
31#include <BulletDynamics/Dynamics/btRigidBody.h>
32
33#include "core/CoreIncludes.h"
34#include "core/XMLPort.h"
35#include "worldentities/pawns/Pawn.h"
36#include "graphics/ParticleSpawner.h"
37#include "graphics/Model.h"
38#include "objects/collisionshapes/ConeCollisionShape.h"
39#include "infos/PlayerInfo.h"
40#include "controllers/Controller.h"
41#include "weapons/RocketController.h"
42#include "sound/WorldSound.h"
43#include "util/Debug.h"
44
45namespace orxonox
46{
47
48    CreateFactory(SimpleRocket);
49
50    SimpleRocket::SimpleRocket(BaseObject* creator)
51        : ControllableEntity(creator)
52        , BasicProjectile()
53        , RadarViewable(creator, static_cast<WorldEntity*>(this))
54    {
55        RegisterObject(SimpleRocket);// - register the SimpleRocket class to the core
56
57        this->localAngularVelocity_ = 0;
58        this->lifetime_ = 10;
59
60        this->setMass(15);
61//        COUT(4) << "simplerocket constructed\n";
62
63        if (GameMode::isMaster())
64        {
65            this->setCollisionType(WorldEntity::Kinematic);
66            this->fuel_=true;
67
68            Model* model = new Model(this);
69            model->setMeshSource("rocket.mesh");
70            model->scale(0.7f);
71            this->attach(model);
72
73            this->fire_ = new ParticleEmitter(this);
74            this->attach(this->fire_);
75
76            this->fire_->setOrientation(this->getOrientation());
77            this->fire_->setSource("Orxonox/simplerocketfire");
78            this->enableCollisionCallback();
79            this->setCollisionResponse(false);
80            this->setCollisionType(Kinematic);
81
82            // TODO: fix the orientation and size of this collision shape to match the rocket
83            ConeCollisionShape* collisionShape = new ConeCollisionShape(this);
84            collisionShape->setOrientation(this->getOrientation());
85            collisionShape->setRadius(1.5f);
86            collisionShape->setHeight(5);
87            this->attachCollisionShape(collisionShape);
88            this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&SimpleRocket::destroyObject, this)));
89        }
90
91        this->setRadarObjectColour(ColourValue(1.0, 1.0, 0.0)); // yellow
92        this->setRadarObjectShape(RadarViewable::Triangle);
93        this->setRadarObjectScale(0.5f);
94    }
95
96
97
98    /**
99    * @brief updates state of rocket, disables fire if no fuel
100    * @param dt tick-length
101    */
102    void SimpleRocket::tick(float dt)
103    {
104
105        SUPER(SimpleRocket, tick, dt);
106        if ( GameMode::isMaster() )
107        {
108
109
110            this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_);
111            this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() );
112            this->localAngularVelocity_ = 0;
113
114
115            if (this->fuel_)
116            {
117                if (this->destroyTimer_.getRemainingTime()<  (static_cast<float>(this->FUEL_PERCENTAGE)/100) *this->lifetime_ )
118                    this->fuel_=false;
119            } else
120                this->disableFire();
121
122            if( this->getBDestroy() )
123                this->destroy();
124        }
125
126    }
127
128    /**
129    * @brief Sets the Acceleration to 0 and detaches the fire
130    * @return void
131    */
132    void SimpleRocket::disableFire()
133    {
134        this->setAcceleration(0,0,0);
135        this->fire_->detachFromParent();
136    }
137
138    /**s
139    @brief
140        Destructor. Destroys controller, if present and kills sounds, if playing.
141    */
142    SimpleRocket::~SimpleRocket()
143    {
144        if (this->isInitialized())
145        {
146            if( GameMode::isMaster() )
147            {
148                this->getController()->destroy();
149            }
150        }
151    }
152
153    /**
154    @brief
155        Method for creating a SimpleRocket through XML.
156    */
157    void SimpleRocket::XMLPort(Element& xmlelement, XMLPort::Mode mode)
158    {
159        // this calls the XMLPort function of the parent class
160        SUPER(SimpleRocket, XMLPort, xmlelement, mode);
161    }
162
163    void SimpleRocket::setOwner(Pawn* owner)
164    {
165        this->owner_ = owner;
166        this->player_ = this->getOwner()->getPlayer();
167    }
168
169
170    /* Calls the collidesAgainst function of BasicProjectile
171     */
172    bool SimpleRocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
173    {
174        return BasicProjectile::basicCollidesAgainst(otherObject,contactPoint,this->getOwner(),this);
175    }
176
177    void SimpleRocket::destroyObject()
178    {
179        if (GameMode::isMaster())
180        {
181            this->destroy();
182        }
183    }
184
185    /**
186    @brief
187        Rotates the SimpleRocket around the y-axis by the amount specified by the first component of the input 2-dim vector.
188    @param value
189        The vector determining the amount of the angular movement.
190    */
191    void SimpleRocket::rotateYaw(const Vector2& value)
192    {
193        ControllableEntity::rotateYaw(value);
194
195        if( !this->isInMouseLook() )
196            this->localAngularVelocity_.y += value.x;
197    }
198
199    /**
200    @brief
201        Rotates the SimpleRocket around the x-axis by the amount specified by the first component of the input 2-dim vector.
202    @param value
203        The vector determining the amount of the angular movement.
204    */
205    void SimpleRocket::rotatePitch(const Vector2& value)
206    {
207        ControllableEntity::rotatePitch(value);
208
209        if( !this->isInMouseLook() )
210            this->localAngularVelocity_.x += value.x;
211    }
212
213    /**
214    @brief
215        Rotates the SimpleRocket around the z-axis by the amount specified by the first component of the input 2-dim vector.
216    @param value
217        The vector determining the amount of the angular movement.
218    */
219    void SimpleRocket::rotateRoll(const Vector2& value)
220    {
221        ControllableEntity::rotateRoll(value);
222
223        if( !this->isInMouseLook() )
224            this->localAngularVelocity_.z += value.x;
225    }
226
227}
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