1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Gabriel Nadler |
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24 | * Co-authors: |
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25 | * simonmie |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file SimpleRocket.h |
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31 | @brief Implementation of the SimpleRocket class. |
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32 | */ |
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33 | |
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34 | |
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35 | #include "SimpleRocket.h" |
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36 | |
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37 | #include <BulletDynamics/Dynamics/btRigidBody.h> |
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38 | |
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39 | #include "core/CoreIncludes.h" |
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40 | #include "core/XMLPort.h" |
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41 | |
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42 | #include "controllers/Controller.h" |
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43 | #include "graphics/Model.h" |
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44 | #include "graphics/ParticleSpawner.h" |
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45 | #include "infos/PlayerInfo.h" |
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46 | #include "objects/collisionshapes/ConeCollisionShape.h" |
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47 | #include "worldentities/pawns/Pawn.h" |
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48 | #include "sound/WorldSound.h" |
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49 | |
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50 | #include "weapons/RocketController.h" |
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51 | |
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52 | namespace orxonox |
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53 | { |
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54 | RegisterClass(SimpleRocket); |
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55 | |
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56 | const float SimpleRocket::FUEL_PERCENTAGE = 0.8f; |
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57 | |
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58 | SimpleRocket::SimpleRocket(Context* context) |
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59 | : ControllableEntity(context) |
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60 | , BasicProjectile() |
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61 | , RadarViewable(this, static_cast<WorldEntity*>(this)) |
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62 | { |
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63 | RegisterObject(SimpleRocket);// Register the SimpleRocket class to the core |
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64 | |
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65 | this->localAngularVelocity_ = 0; |
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66 | this->lifetime_ = 10.f; |
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67 | |
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68 | this->setMass(15.0); |
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69 | |
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70 | if (GameMode::isMaster()) |
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71 | { |
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72 | this->setCollisionType(WorldEntity::Kinematic); |
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73 | this->fuel_ = true; |
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74 | |
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75 | // Create rocket model. |
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76 | Model* model = new Model(this->getContext()); |
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77 | model->setMeshSource("rocket.mesh"); |
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78 | model->scale(0.7f); |
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79 | this->attach(model); |
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80 | |
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81 | // Add effects. |
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82 | this->fire_ = new ParticleEmitter(this->getContext()); |
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83 | this->attach(this->fire_); |
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84 | |
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85 | this->fire_->setOrientation(this->getOrientation()); |
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86 | this->fire_->setSource("Orxonox/simplerocketfire"); |
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87 | this->enableCollisionCallback(); |
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88 | this->setCollisionResponse(false); |
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89 | this->setCollisionType(Kinematic); |
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90 | |
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91 | // Add collision shape. |
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92 | // TODO: fix the orientation and size of this collision shape to match the rocket |
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93 | ConeCollisionShape* collisionShape = new ConeCollisionShape(this->getContext()); |
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94 | collisionShape->setOrientation(this->getOrientation()); |
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95 | collisionShape->setRadius(1.5f); |
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96 | collisionShape->setHeight(5); |
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97 | this->attachCollisionShape(collisionShape); |
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98 | |
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99 | this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&BasicProjectile::destroyObject, this))); |
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100 | } |
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101 | |
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102 | this->setRadarObjectColour(ColourValue(1.0, 1.0, 0.0)); // yellow |
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103 | this->setRadarObjectShape(RadarViewable::Triangle); |
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104 | this->setRadarObjectScale(0.5f); |
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105 | } |
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106 | |
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107 | |
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108 | |
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109 | /** |
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110 | @brief |
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111 | Updates state of rocket, disables fire if no fuel |
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112 | @param dt |
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113 | tick-length |
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114 | */ |
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115 | void SimpleRocket::tick(float dt) |
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116 | { |
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117 | SUPER(SimpleRocket, tick, dt); |
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118 | |
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119 | if (GameMode::isMaster()) |
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120 | { |
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121 | this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_); |
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122 | this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() ); |
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123 | this->localAngularVelocity_ = 0; |
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124 | |
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125 | if (this->fuel_) |
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126 | { |
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127 | if (this->destroyTimer_.getRemainingTime() < this->FUEL_PERCENTAGE*this->lifetime_ ) |
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128 | this->fuel_ = false; |
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129 | } else |
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130 | this->disableFire(); |
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131 | } |
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132 | |
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133 | this->destroyCheck(); |
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134 | } |
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135 | |
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136 | /** |
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137 | @brief |
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138 | Sets the Acceleration to 0 and detaches the fire. |
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139 | */ |
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140 | void SimpleRocket::disableFire() |
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141 | { |
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142 | this->setAcceleration(0,0,0); |
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143 | this->fire_->detachFromParent(); |
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144 | } |
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145 | |
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146 | /** |
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147 | @brief |
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148 | Destructor. Destroys controller, if present and kills sounds, if playing. |
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149 | */ |
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150 | SimpleRocket::~SimpleRocket() |
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151 | { |
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152 | if (this->isInitialized()) |
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153 | { |
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154 | if( GameMode::isMaster() ) |
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155 | { |
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156 | if (this->getController()) |
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157 | this->getController()->destroy(); |
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158 | } |
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159 | } |
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160 | } |
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161 | |
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162 | /** |
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163 | @brief |
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164 | Set the entity that fired the SimpleRocket. |
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165 | @param shooter |
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166 | A pointer to the Pawn that fired the SimpleRocket. |
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167 | */ |
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168 | void SimpleRocket::setShooter(Pawn* shooter) |
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169 | { |
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170 | BasicProjectile::setShooter(shooter); |
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171 | |
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172 | this->player_ = this->getShooter()->getPlayer(); |
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173 | } |
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174 | |
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175 | bool SimpleRocket::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) |
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176 | { |
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177 | return this->processCollision(otherObject, contactPoint, cs); |
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178 | } |
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179 | |
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180 | /** |
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181 | @brief |
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182 | Rotates the SimpleRocket around the y-axis by the amount specified by the first component of the input 2-dim vector. |
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183 | @param value |
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184 | The vector determining the amount of the angular movement. |
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185 | */ |
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186 | void SimpleRocket::rotateYaw(const Vector2& value) |
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187 | { |
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188 | ControllableEntity::rotateYaw(value); |
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189 | |
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190 | if( !this->isInMouseLook() ) |
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191 | this->localAngularVelocity_.y += value.x; |
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192 | } |
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193 | |
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194 | /** |
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195 | @brief |
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196 | Rotates the SimpleRocket around the x-axis by the amount specified by the first component of the input 2-dim vector. |
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197 | @param value |
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198 | The vector determining the amount of the angular movement. |
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199 | */ |
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200 | void SimpleRocket::rotatePitch(const Vector2& value) |
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201 | { |
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202 | ControllableEntity::rotatePitch(value); |
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203 | |
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204 | if( !this->isInMouseLook() ) |
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205 | this->localAngularVelocity_.x += value.x; |
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206 | } |
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207 | |
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208 | /** |
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209 | @brief |
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210 | Rotates the SimpleRocket around the z-axis by the amount specified by the first component of the input 2-dim vector. |
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211 | @param value |
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212 | The vector determining the amount of the angular movement. |
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213 | */ |
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214 | void SimpleRocket::rotateRoll(const Vector2& value) |
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215 | { |
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216 | ControllableEntity::rotateRoll(value); |
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217 | |
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218 | if( !this->isInMouseLook() ) |
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219 | this->localAngularVelocity_.z += value.x; |
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220 | } |
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221 | |
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222 | } |
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