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source: code/trunk/src/modules/weapons/projectiles/SimpleRocket.h @ 8775

Last change on this file since 8775 was 8738, checked in by landauf, 13 years ago

added "scale" for radar viewables. scale is relative, 1.0 means "normal".
rocket and simple rocket are now visible on the radar as small triangles.
greatly reduced lifetime of simple rocket.
fixed another possible cause for flashing hud radar.

  • Property svn:eol-style set to native
File size: 4.9 KB
RevLine 
[7129]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
[8706]25 *      simonmie
[7129]26 *
27 */
28
29#ifndef _SimpleRocket_H__
30#define _SimpleRocket_H__
31
32#include "weapons/WeaponsPrereqs.h"
33
34#include "tools/Timer.h"
35#include "worldentities/ControllableEntity.h"
36#include "graphics/ParticleSpawner.h"
[8738]37#include "interfaces/RadarViewable.h"
[7129]38
[8706]39#include "BasicProjectile.h"
40
[7129]41namespace orxonox
42{
43    class ConeCollisionShape;
44
45    /**
46    @brief
47        SimpleRocket, follows direction from a Rocketcontroller, has fuel for 80% of its lifetime, afterwards it's fire disappears.
48    @author
49       Gabriel Nadler (Original file: Oli Scheuss)
50    */
[8738]51    class _WeaponsExport SimpleRocket : public ControllableEntity, public BasicProjectile, public RadarViewable
[7129]52    {
53        public:
54            SimpleRocket(BaseObject* creator);
55            virtual ~SimpleRocket();
56            virtual void tick(float dt);
57            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a SimpleRocket through XML.
58
59            virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
60            void destroyObject();
61
62            void disableFire(); //!< Method to disable the fire and stop all acceleration
63
64            virtual void moveFrontBack(const Vector2& value){}
65            virtual void moveRightLeft(const Vector2& value){}
66            virtual void moveUpDown(const Vector2& value){}
67
68            virtual void rotateYaw(const Vector2& value);
69            virtual void rotatePitch(const Vector2& value);
70            virtual void rotateRoll(const Vector2& value);
71            void setDestroy();
72
73            /**
74            @brief Moves the SimpleRocket in the Front/Back-direction by the specifed amount.
75            @param value  The amount by which the SimpleRocket is to be moved.
76            */
77            inline void moveFrontBack(float value)
78            { this->moveFrontBack(Vector2(value, 0)); }
79            /**
80            @brief Moves the SimpleRocket in the Right/Left-direction by the specifed amount.
81            @param value  The amount by which the SimpleRocket is to be moved.
82            */
83            inline void moveRightLeft(float value)
84            { this->moveRightLeft(Vector2(value, 0)); }
85            /**
86            @brief Moves the SimpleRocket in the Up/Down-direction by the specifed amount.
87            @param value  The amount by which the SimpleRocket is to be moved.
88            */
89            inline void moveUpDown(float value)
90            { this->moveUpDown(Vector2(value, 0)); }
91
92            /**
93            @brief Rotates the SimpleRocket around the y-axis by the specifed amount.
94            @param value  The amount by which the SimpleRocket is to be rotated.
95            */
96            inline void rotateYaw(float value)
97            { this->rotateYaw(Vector2(value, 0)); }
98            /**
99            @brief Rotates the SimpleRocket around the x-axis by the specifed amount.
100            @param value  The amount by which the SimpleRocket is to be rotated.
101            */
102            inline void rotatePitch(float value)
103            {
104                this->rotatePitch(Vector2(value, 0)); }
105            /**
106            @brief Rotates the SimpleRocket around the z-axis by the specifed amount.
107            @param value  The amount by which the SimpleRocket is to be rotated.
108            */
109            inline void rotateRoll(float value)
110            {
111                this->rotateRoll(Vector2(value, 0)); }
112
113            void setOwner(Pawn* owner);
114            inline Pawn* getOwner() const
115                { return this->owner_; }
[8706]116
[7129]117            inline bool hasFuel() const
118            { return this->fuel_; }
119
120
121        private:
122            WeakPtr<Pawn> owner_;
123            Vector3 localAngularVelocity_;
124            bool fuel_; //!< Bool is true while the rocket "has fuel"
125
126
127            WeakPtr<PlayerInfo> player_;
128            Timer destroyTimer_;
129            float lifetime_;
130            static const int FUEL_PERCENTAGE=80; //!<Percentage of Lifetime the rocket has fuel
131
132            ParticleEmitter* fire_; //!< Fire-Emittor
133
134
135
136    };
137
138}
139
140#endif /* _SimpleRocket_H__ */
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