1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Gabriel Nadler |
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24 | * Co-authors: |
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25 | * simonmie |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file SimpleRocket.h |
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31 | @brief Definition of the SimpleRocket class. |
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32 | */ |
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33 | |
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34 | #ifndef _SimpleRocket_H__ |
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35 | #define _SimpleRocket_H__ |
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36 | |
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37 | #include "weapons/WeaponsPrereqs.h" |
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38 | |
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39 | #include "tools/Timer.h" |
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40 | |
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41 | #include "graphics/ParticleSpawner.h" |
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42 | #include "interfaces/RadarViewable.h" |
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43 | #include "worldentities/ControllableEntity.h" |
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44 | |
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45 | #include "BasicProjectile.h" |
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46 | |
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47 | namespace orxonox |
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48 | { |
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49 | class ConeCollisionShape; |
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50 | |
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51 | /** |
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52 | @brief |
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53 | SimpleRocket is a target seeking, intelligent rocket. It follows its target until it either hits something or runs out of fuel. |
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54 | The steering is done by the RocketController. |
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55 | @author |
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56 | Gabriel Nadler |
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57 | @ingroup WeaponsProjectiles |
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58 | */ |
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59 | class _WeaponsExport SimpleRocket : public ControllableEntity, public BasicProjectile, public RadarViewable |
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60 | { |
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61 | public: |
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62 | SimpleRocket(Context* context); |
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63 | virtual ~SimpleRocket(); |
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64 | virtual void tick(float dt); |
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65 | |
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66 | virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint); |
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67 | |
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68 | void disableFire(); //!< Method to disable the fire and stop all acceleration |
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69 | |
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70 | virtual void moveFrontBack(const Vector2& value){} |
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71 | virtual void moveRightLeft(const Vector2& value){} |
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72 | virtual void moveUpDown(const Vector2& value){} |
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73 | |
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74 | virtual void rotateYaw(const Vector2& value); |
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75 | virtual void rotatePitch(const Vector2& value); |
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76 | virtual void rotateRoll(const Vector2& value); |
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77 | void setDestroy(); |
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78 | |
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79 | /** |
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80 | @brief Moves the SimpleRocket in the Front/Back-direction by the specifed amount. |
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81 | @param value The amount by which the SimpleRocket is to be moved. |
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82 | */ |
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83 | inline void moveFrontBack(float value) |
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84 | { this->moveFrontBack(Vector2(value, 0)); } |
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85 | /** |
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86 | @brief Moves the SimpleRocket in the Right/Left-direction by the specifed amount. |
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87 | @param value The amount by which the SimpleRocket is to be moved. |
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88 | */ |
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89 | inline void moveRightLeft(float value) |
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90 | { this->moveRightLeft(Vector2(value, 0)); } |
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91 | /** |
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92 | @brief Moves the SimpleRocket in the Up/Down-direction by the specifed amount. |
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93 | @param value The amount by which the SimpleRocket is to be moved. |
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94 | */ |
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95 | inline void moveUpDown(float value) |
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96 | { this->moveUpDown(Vector2(value, 0)); } |
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97 | |
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98 | /** |
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99 | @brief Rotates the SimpleRocket around the y-axis by the specifed amount. |
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100 | @param value The amount by which the SimpleRocket is to be rotated. |
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101 | */ |
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102 | inline void rotateYaw(float value) |
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103 | { this->rotateYaw(Vector2(value, 0)); } |
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104 | /** |
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105 | @brief Rotates the SimpleRocket around the x-axis by the specifed amount. |
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106 | @param value The amount by which the SimpleRocket is to be rotated. |
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107 | */ |
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108 | inline void rotatePitch(float value) |
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109 | { this->rotatePitch(Vector2(value, 0)); } |
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110 | /** |
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111 | @brief Rotates the SimpleRocket around the z-axis by the specifed amount. |
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112 | @param value The amount by which the SimpleRocket is to be rotated. |
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113 | */ |
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114 | inline void rotateRoll(float value) |
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115 | { this->rotateRoll(Vector2(value, 0)); } |
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116 | |
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117 | virtual void setShooter(Pawn* shooter); |
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118 | |
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119 | inline bool hasFuel() const |
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120 | { return this->fuel_; } |
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121 | |
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122 | |
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123 | private: |
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124 | static const float FUEL_PERCENTAGE; //!< Percentage of lifetime the rocket has fuel |
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125 | |
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126 | Vector3 localAngularVelocity_; //!< Variable to temporarily store accumulated steering command input. |
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127 | bool fuel_; //!< Bool is true while the rocket "has fuel" |
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128 | |
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129 | WeakPtr<PlayerInfo> player_; //!< The player the SimpleRocket belongs to. |
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130 | Timer destroyTimer_; //!< Timer to destroy the projectile after its lifetime has run out. |
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131 | float lifetime_; //!< The time the projectile exists. |
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132 | |
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133 | ParticleEmitter* fire_; //!< Fire-Emittor |
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134 | }; |
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135 | |
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136 | } |
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137 | |
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138 | #endif /* _SimpleRocket_H__ */ |
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