1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Oliver Scheuss |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #ifndef _SimpleRocket_H__ |
---|
30 | #define _SimpleRocket_H__ |
---|
31 | |
---|
32 | #include "weapons/WeaponsPrereqs.h" |
---|
33 | |
---|
34 | #include "tools/Timer.h" |
---|
35 | #include "worldentities/ControllableEntity.h" |
---|
36 | #include "graphics/ParticleSpawner.h" |
---|
37 | |
---|
38 | namespace orxonox |
---|
39 | { |
---|
40 | class ConeCollisionShape; |
---|
41 | |
---|
42 | /** |
---|
43 | @brief |
---|
44 | SimpleRocket, follows direction from a Rocketcontroller, has fuel for 80% of its lifetime, afterwards it's fire disappears. |
---|
45 | @author |
---|
46 | Gabriel Nadler (Original file: Oli Scheuss) |
---|
47 | */ |
---|
48 | class _WeaponsExport SimpleRocket : public ControllableEntity |
---|
49 | { |
---|
50 | public: |
---|
51 | SimpleRocket(BaseObject* creator); |
---|
52 | virtual ~SimpleRocket(); |
---|
53 | virtual void tick(float dt); |
---|
54 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a SimpleRocket through XML. |
---|
55 | |
---|
56 | virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint); |
---|
57 | void destroyObject(); |
---|
58 | |
---|
59 | void disableFire(); //!< Method to disable the fire and stop all acceleration |
---|
60 | |
---|
61 | virtual void moveFrontBack(const Vector2& value){} |
---|
62 | virtual void moveRightLeft(const Vector2& value){} |
---|
63 | virtual void moveUpDown(const Vector2& value){} |
---|
64 | |
---|
65 | virtual void rotateYaw(const Vector2& value); |
---|
66 | virtual void rotatePitch(const Vector2& value); |
---|
67 | virtual void rotateRoll(const Vector2& value); |
---|
68 | void setDestroy(); |
---|
69 | |
---|
70 | /** |
---|
71 | @brief Moves the SimpleRocket in the Front/Back-direction by the specifed amount. |
---|
72 | @param value The amount by which the SimpleRocket is to be moved. |
---|
73 | */ |
---|
74 | inline void moveFrontBack(float value) |
---|
75 | { this->moveFrontBack(Vector2(value, 0)); } |
---|
76 | /** |
---|
77 | @brief Moves the SimpleRocket in the Right/Left-direction by the specifed amount. |
---|
78 | @param value The amount by which the SimpleRocket is to be moved. |
---|
79 | */ |
---|
80 | inline void moveRightLeft(float value) |
---|
81 | { this->moveRightLeft(Vector2(value, 0)); } |
---|
82 | /** |
---|
83 | @brief Moves the SimpleRocket in the Up/Down-direction by the specifed amount. |
---|
84 | @param value The amount by which the SimpleRocket is to be moved. |
---|
85 | */ |
---|
86 | inline void moveUpDown(float value) |
---|
87 | { this->moveUpDown(Vector2(value, 0)); } |
---|
88 | |
---|
89 | /** |
---|
90 | @brief Rotates the SimpleRocket around the y-axis by the specifed amount. |
---|
91 | @param value The amount by which the SimpleRocket is to be rotated. |
---|
92 | */ |
---|
93 | inline void rotateYaw(float value) |
---|
94 | { this->rotateYaw(Vector2(value, 0)); } |
---|
95 | /** |
---|
96 | @brief Rotates the SimpleRocket around the x-axis by the specifed amount. |
---|
97 | @param value The amount by which the SimpleRocket is to be rotated. |
---|
98 | */ |
---|
99 | inline void rotatePitch(float value) |
---|
100 | { |
---|
101 | this->rotatePitch(Vector2(value, 0)); } |
---|
102 | /** |
---|
103 | @brief Rotates the SimpleRocket around the z-axis by the specifed amount. |
---|
104 | @param value The amount by which the SimpleRocket is to be rotated. |
---|
105 | */ |
---|
106 | inline void rotateRoll(float value) |
---|
107 | { |
---|
108 | this->rotateRoll(Vector2(value, 0)); } |
---|
109 | |
---|
110 | void setOwner(Pawn* owner); |
---|
111 | inline Pawn* getOwner() const |
---|
112 | { return this->owner_; } |
---|
113 | inline bool hasFuel() const |
---|
114 | { return this->fuel_; } |
---|
115 | |
---|
116 | inline void setDamage(float damage) |
---|
117 | { this->damage_ = damage; } |
---|
118 | inline float getDamage() const |
---|
119 | { return this->damage_; } |
---|
120 | |
---|
121 | |
---|
122 | private: |
---|
123 | WeakPtr<Pawn> owner_; |
---|
124 | Vector3 localAngularVelocity_; |
---|
125 | float damage_; |
---|
126 | bool bDestroy_; |
---|
127 | bool fuel_; //!< Bool is true while the rocket "has fuel" |
---|
128 | |
---|
129 | |
---|
130 | WeakPtr<PlayerInfo> player_; |
---|
131 | Timer destroyTimer_; |
---|
132 | float lifetime_; |
---|
133 | static const int FUEL_PERCENTAGE=80; //!<Percentage of Lifetime the rocket has fuel |
---|
134 | |
---|
135 | ParticleEmitter* fire_; //!< Fire-Emittor |
---|
136 | |
---|
137 | |
---|
138 | |
---|
139 | }; |
---|
140 | |
---|
141 | } |
---|
142 | |
---|
143 | #endif /* _SimpleRocket_H__ */ |
---|