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source: code/trunk/src/modules/weapons/projectiles/SplitGunProjectile.h @ 11074

Last change on this file since 11074 was 11052, checked in by landauf, 9 years ago

merged branch presentationHS15 back to trunk

  • Property svn:eol-style set to native
File size: 2.2 KB
RevLine 
[10629]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file IceGunProjectile.h
31    @brief Definition of the SplitGunProjectile class.
32*/
33
34#ifndef _SplitGunProjectile_H__
35#define _SplitGunProjectile_H__
36
37#include "weapons/WeaponsPrereqs.h"
38
39#include <string>
40#include "tools/Timer.h"
41#include "BillboardProjectile.h"
42
43namespace orxonox
44{
45
46    /**
47    @brief
48        The SplitGunProjectile is a projectile that may split up into many child projectiles.
49    @author
50        Fabien Vultier
51    @ingroup WeaponsProjectiles
52    */
53    class _WeaponsExport SplitGunProjectile : public BillboardProjectile
54    {
55        public:
56            SplitGunProjectile(Context* context);
57            virtual ~SplitGunProjectile() {}
58
59            virtual void setNumberOfSplits(int numberOfSplits);
60            virtual void setNumberOfChilds(int numberOfChilds);
61            virtual void setSplitTime(float splitTime);
62            virtual void setSpread(float spread);
63            virtual void setDamageReduction(float damageReduction);
64
65        private:           
66            int numberOfSplits_;
67            int numberOfChilds_;
68            float splitTime_;
69            float spread_;
70            float damageReduction_; //The damage of a child projectile is reduced by this factor
71            Timer splitTimer_;
72
73            virtual void split();           
74    };
75}
76
77#endif /* _SplitGunProjectile_H__ */
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