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source: code/trunk/src/modules/weapons/projectiles/SplitGunProjectile.h @ 12048

Last change on this file since 12048 was 11108, checked in by fvultier, 9 years ago

A few modifications in the weapon system: WeaponModes may play a reload sound now. Fireing Sounds of WeaponModes may overlap now. New weapon: FlameGun, a flame thrower for close combat (e.g. for the FPS player)

  • Property svn:eol-style set to native
File size: 2.4 KB
RevLine 
[10629]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[11108]30    @file SplitGunProjectile.h
[10629]31    @brief Definition of the SplitGunProjectile class.
32*/
33
34#ifndef _SplitGunProjectile_H__
35#define _SplitGunProjectile_H__
36
37#include "weapons/WeaponsPrereqs.h"
38
39#include <string>
40#include "tools/Timer.h"
41#include "BillboardProjectile.h"
[11108]42#include "sound/WorldSound.h"
[10629]43
44namespace orxonox
45{
46
47    /**
48    @brief
49        The SplitGunProjectile is a projectile that may split up into many child projectiles.
50    @author
51        Fabien Vultier
52    @ingroup WeaponsProjectiles
53    */
54    class _WeaponsExport SplitGunProjectile : public BillboardProjectile
55    {
56        public:
57            SplitGunProjectile(Context* context);
[11108]58            virtual ~SplitGunProjectile();
[10629]59
60            virtual void setNumberOfSplits(int numberOfSplits);
61            virtual void setNumberOfChilds(int numberOfChilds);
62            virtual void setSplitTime(float splitTime);
63            virtual void setSpread(float spread);
64            virtual void setDamageReduction(float damageReduction);
[11108]65            virtual void setSplitSound(const std::string& soundPath, const float soundVolume = 1.0);
[10629]66
67        private:           
68            int numberOfSplits_;
69            int numberOfChilds_;
70            float splitTime_;
71            float spread_;
72            float damageReduction_; //The damage of a child projectile is reduced by this factor
73            Timer splitTimer_;
[11108]74            WorldSound* splitSound_; //Sound played if the projectile splits
[10629]75
76            virtual void split();           
77    };
78}
79
80#endif /* _SplitGunProjectile_H__ */
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