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source: code/trunk/src/modules/weapons/weaponmodes/EnergyDrink.cc @ 10043

Last change on this file since 10043 was 9667, checked in by landauf, 11 years ago

merged core6 back to trunk

  • Property svn:eol-style set to native
File size: 3.9 KB
RevLine 
[3053]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Hagen Seifert
24 *   Co-authors:
[8706]25 *      simonmie
[3053]26 *
27 */
28
[8855]29/**
30    @file EnergyDrink.h
31    @brief Implementation of the EnergyDrink class.
32*/
33
[3053]34#include "EnergyDrink.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
[7284]38#include "core/command/Executor.h"
[8855]39
[5737]40#include "graphics/Model.h"
[5735]41#include "weaponsystem/Weapon.h"
42#include "weaponsystem/WeaponPack.h"
43#include "weaponsystem/WeaponSystem.h"
[6732]44#include "worldentities/pawns/Pawn.h"
[3053]45
[8855]46#include "weapons/projectiles/Projectile.h"
47#include "weapons/MuzzleFlash.h"
48
[3053]49namespace orxonox
50{
[9667]51    RegisterClass(EnergyDrink);
[3053]52
[9667]53    EnergyDrink::EnergyDrink(Context* context) : WeaponMode(context)
[3053]54    {
55        RegisterObject(EnergyDrink);
56
[8855]57        this->reloadTime_ = 0.25f;
58        this->damage_ = 0.0f;
59        this->speed_ = 2500.0f;
60        this->delay_ = 0.0f;
[3053]61        this->setMunitionName("FusionMunition");
62
[5929]63        this->delayTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&EnergyDrink::shot, this)));
[3053]64        this->delayTimer_.stopTimer();
65    }
66
67    void EnergyDrink::XMLPort(Element& xmlelement, XMLPort::Mode mode)
68    {
69        SUPER(EnergyDrink, XMLPort, xmlelement, mode);
70
71        XMLPortParam(EnergyDrink, "delay", setDelay, getDelay, xmlelement, mode);
72        XMLPortParam(EnergyDrink, "material", setMaterial, getMaterial, xmlelement, mode);
73    }
74
[8855]75    /**
76    @brief
77        Sets the delay with which is fired.
78    @param delay
79        The delay in seconds.
80    */
81    void EnergyDrink::setDelay(float delay)
[3053]82    {
[8855]83        this->delay_ = delay;
[3053]84        this->delayTimer_.setInterval(this->delay_);
85    }
86
[8855]87    /**
88    @brief
89        Fires the weapon.
90    */
[3053]91    void EnergyDrink::fire()
92    {
93        this->delayTimer_.startTimer();
94    }
95
[8855]96    /**
97    @brief
98        Executes the shot, be creating the projectile and sending it on its way.
99    */
[3053]100    void EnergyDrink::shot()
101    {
[8855]102        // Create the projectile
[9667]103        Projectile* projectile = new Projectile(this->getContext());
104        Model* model = new Model(projectile->getContext());
[3053]105        model->setMeshSource("can.mesh");
106        model->setCastShadows(false);
107        projectile->attach(model);
108        model->setScale(5);
109
110        projectile->setOrientation(this->getMuzzleOrientation());
111        projectile->setPosition(this->getMuzzlePosition());
[6732]112        projectile->setVelocity(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getVelocity() + this->getMuzzleDirection() * this->speed_);
[3053]113
[8855]114        projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
[3053]115        projectile->setDamage(this->getDamage());
[8706]116        projectile->setShieldDamage(this->getShieldDamage());
117        projectile->setHealthDamage(this->getHealthDamage());
[3053]118
[8855]119        // Display a muzzle flash.
120        this->muzzleflash();
[3053]121    }
[8855]122
123    /**
124    @brief
125        Displays a muzzle flash.
126    */
127    void EnergyDrink::muzzleflash()
128    {
[9667]129        MuzzleFlash *muzzleFlash = new MuzzleFlash(this->getContext());
[8855]130        this->getWeapon()->attach(muzzleFlash);
131        muzzleFlash->setPosition(this->getMuzzleOffset());
132        muzzleFlash->setMaterial(this->material_);
133    }
[3053]134}
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