[3053] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Hagen Seifert |
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| 24 | * Co-authors: |
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[8706] | 25 | * simonmie |
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[3053] | 26 | * |
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| 27 | */ |
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| 28 | |
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[8855] | 29 | /** |
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| 30 | @file EnergyDrink.h |
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| 31 | @brief Implementation of the EnergyDrink class. |
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| 32 | */ |
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| 33 | |
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[3053] | 34 | #include "EnergyDrink.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/XMLPort.h" |
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[7284] | 38 | #include "core/command/Executor.h" |
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[8855] | 39 | |
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[5737] | 40 | #include "graphics/Model.h" |
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[5735] | 41 | #include "weaponsystem/Weapon.h" |
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| 42 | #include "weaponsystem/WeaponPack.h" |
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| 43 | #include "weaponsystem/WeaponSystem.h" |
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[6732] | 44 | #include "worldentities/pawns/Pawn.h" |
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[3053] | 45 | |
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[8855] | 46 | #include "weapons/projectiles/Projectile.h" |
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| 47 | #include "weapons/MuzzleFlash.h" |
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| 48 | |
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[3053] | 49 | namespace orxonox |
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| 50 | { |
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[9667] | 51 | RegisterClass(EnergyDrink); |
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[3053] | 52 | |
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[9667] | 53 | EnergyDrink::EnergyDrink(Context* context) : WeaponMode(context) |
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[3053] | 54 | { |
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| 55 | RegisterObject(EnergyDrink); |
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| 56 | |
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[8855] | 57 | this->reloadTime_ = 0.25f; |
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| 58 | this->damage_ = 0.0f; |
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| 59 | this->speed_ = 2500.0f; |
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| 60 | this->delay_ = 0.0f; |
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[3053] | 61 | this->setMunitionName("FusionMunition"); |
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| 62 | |
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[5929] | 63 | this->delayTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&EnergyDrink::shot, this))); |
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[3053] | 64 | this->delayTimer_.stopTimer(); |
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| 65 | } |
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| 66 | |
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| 67 | void EnergyDrink::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 68 | { |
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| 69 | SUPER(EnergyDrink, XMLPort, xmlelement, mode); |
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| 70 | |
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| 71 | XMLPortParam(EnergyDrink, "delay", setDelay, getDelay, xmlelement, mode); |
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| 72 | XMLPortParam(EnergyDrink, "material", setMaterial, getMaterial, xmlelement, mode); |
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| 73 | } |
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| 74 | |
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[8855] | 75 | /** |
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| 76 | @brief |
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| 77 | Sets the delay with which is fired. |
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| 78 | @param delay |
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| 79 | The delay in seconds. |
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| 80 | */ |
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| 81 | void EnergyDrink::setDelay(float delay) |
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[3053] | 82 | { |
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[8855] | 83 | this->delay_ = delay; |
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[3053] | 84 | this->delayTimer_.setInterval(this->delay_); |
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| 85 | } |
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| 86 | |
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[8855] | 87 | /** |
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| 88 | @brief |
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| 89 | Fires the weapon. |
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| 90 | */ |
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[3053] | 91 | void EnergyDrink::fire() |
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| 92 | { |
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| 93 | this->delayTimer_.startTimer(); |
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| 94 | } |
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| 95 | |
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[8855] | 96 | /** |
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| 97 | @brief |
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| 98 | Executes the shot, be creating the projectile and sending it on its way. |
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| 99 | */ |
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[3053] | 100 | void EnergyDrink::shot() |
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| 101 | { |
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[8855] | 102 | // Create the projectile |
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[9667] | 103 | Projectile* projectile = new Projectile(this->getContext()); |
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| 104 | Model* model = new Model(projectile->getContext()); |
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[3053] | 105 | model->setMeshSource("can.mesh"); |
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| 106 | model->setCastShadows(false); |
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| 107 | projectile->attach(model); |
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| 108 | model->setScale(5); |
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| 109 | |
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| 110 | projectile->setOrientation(this->getMuzzleOrientation()); |
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| 111 | projectile->setPosition(this->getMuzzlePosition()); |
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[6732] | 112 | projectile->setVelocity(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getVelocity() + this->getMuzzleDirection() * this->speed_); |
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[3053] | 113 | |
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[8855] | 114 | projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); |
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[3053] | 115 | projectile->setDamage(this->getDamage()); |
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[8706] | 116 | projectile->setShieldDamage(this->getShieldDamage()); |
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| 117 | projectile->setHealthDamage(this->getHealthDamage()); |
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[3053] | 118 | |
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[8855] | 119 | // Display a muzzle flash. |
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| 120 | this->muzzleflash(); |
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[3053] | 121 | } |
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[8855] | 122 | |
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| 123 | /** |
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| 124 | @brief |
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| 125 | Displays a muzzle flash. |
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| 126 | */ |
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| 127 | void EnergyDrink::muzzleflash() |
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| 128 | { |
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[9667] | 129 | MuzzleFlash *muzzleFlash = new MuzzleFlash(this->getContext()); |
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[8855] | 130 | this->getWeapon()->attach(muzzleFlash); |
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| 131 | muzzleFlash->setPosition(this->getMuzzleOffset()); |
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| 132 | muzzleFlash->setMaterial(this->material_); |
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| 133 | } |
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[3053] | 134 | } |
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