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source: code/trunk/src/modules/weapons/weaponmodes/EnergyDrink.cc @ 10435

Last change on this file since 10435 was 10296, checked in by landauf, 10 years ago

don't add the pawn's velocity to the projectile's velocity. this makes no sense if the pawn's velocity is perpendicular to the projectile's velocity (e.g. for side turrets or when the pawn is 'strafing'). if at all, only the part of the pawn's velocity which has the same direction like the projectile should be considered. but this still makes projectiles unpredictable because they have changing speed. so better don't do it at all.

  • Property svn:eol-style set to native
File size: 3.9 KB
RevLine 
[3053]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Hagen Seifert
24 *   Co-authors:
[8706]25 *      simonmie
[3053]26 *
27 */
28
[8855]29/**
30    @file EnergyDrink.h
31    @brief Implementation of the EnergyDrink class.
32*/
33
[3053]34#include "EnergyDrink.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
[7284]38#include "core/command/Executor.h"
[8855]39
[5737]40#include "graphics/Model.h"
[5735]41#include "weaponsystem/Weapon.h"
42#include "weaponsystem/WeaponPack.h"
43#include "weaponsystem/WeaponSystem.h"
[6732]44#include "worldentities/pawns/Pawn.h"
[3053]45
[8855]46#include "weapons/projectiles/Projectile.h"
47#include "weapons/MuzzleFlash.h"
48
[3053]49namespace orxonox
50{
[9667]51    RegisterClass(EnergyDrink);
[3053]52
[9667]53    EnergyDrink::EnergyDrink(Context* context) : WeaponMode(context)
[3053]54    {
55        RegisterObject(EnergyDrink);
56
[8855]57        this->reloadTime_ = 0.25f;
58        this->damage_ = 0.0f;
[10294]59        this->speed_ = 750.0f;
[8855]60        this->delay_ = 0.0f;
[3053]61        this->setMunitionName("FusionMunition");
62
[5929]63        this->delayTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&EnergyDrink::shot, this)));
[3053]64        this->delayTimer_.stopTimer();
65    }
66
67    void EnergyDrink::XMLPort(Element& xmlelement, XMLPort::Mode mode)
68    {
69        SUPER(EnergyDrink, XMLPort, xmlelement, mode);
70
71        XMLPortParam(EnergyDrink, "delay", setDelay, getDelay, xmlelement, mode);
72        XMLPortParam(EnergyDrink, "material", setMaterial, getMaterial, xmlelement, mode);
73    }
74
[8855]75    /**
76    @brief
77        Sets the delay with which is fired.
78    @param delay
79        The delay in seconds.
80    */
81    void EnergyDrink::setDelay(float delay)
[3053]82    {
[8855]83        this->delay_ = delay;
[3053]84        this->delayTimer_.setInterval(this->delay_);
85    }
86
[8855]87    /**
88    @brief
89        Fires the weapon.
90    */
[3053]91    void EnergyDrink::fire()
92    {
93        this->delayTimer_.startTimer();
94    }
95
[8855]96    /**
97    @brief
98        Executes the shot, be creating the projectile and sending it on its way.
99    */
[3053]100    void EnergyDrink::shot()
101    {
[8855]102        // Create the projectile
[9667]103        Projectile* projectile = new Projectile(this->getContext());
104        Model* model = new Model(projectile->getContext());
[3053]105        model->setMeshSource("can.mesh");
106        model->setCastShadows(false);
107        projectile->attach(model);
108        model->setScale(5);
109
110        projectile->setOrientation(this->getMuzzleOrientation());
111        projectile->setPosition(this->getMuzzlePosition());
[10296]112        projectile->setVelocity(this->getMuzzleDirection() * this->speed_);
[3053]113
[8855]114        projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
[3053]115        projectile->setDamage(this->getDamage());
[8706]116        projectile->setShieldDamage(this->getShieldDamage());
117        projectile->setHealthDamage(this->getHealthDamage());
[3053]118
[8855]119        // Display a muzzle flash.
120        this->muzzleflash();
[3053]121    }
[8855]122
123    /**
124    @brief
125        Displays a muzzle flash.
126    */
127    void EnergyDrink::muzzleflash()
128    {
[9667]129        MuzzleFlash *muzzleFlash = new MuzzleFlash(this->getContext());
[8855]130        this->getWeapon()->attach(muzzleFlash);
131        muzzleFlash->setPosition(this->getMuzzleOffset());
132        muzzleFlash->setMaterial(this->material_);
133    }
[3053]134}
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