[3053] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Hagen Seifert |
---|
| 24 | * Co-authors: |
---|
[8706] | 25 | * simonmie |
---|
[3053] | 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
[8855] | 29 | /** |
---|
| 30 | @file EnergyDrink.h |
---|
| 31 | @brief Implementation of the EnergyDrink class. |
---|
| 32 | */ |
---|
| 33 | |
---|
[3053] | 34 | #include "EnergyDrink.h" |
---|
| 35 | |
---|
| 36 | #include "core/CoreIncludes.h" |
---|
| 37 | #include "core/XMLPort.h" |
---|
[7284] | 38 | #include "core/command/Executor.h" |
---|
[8855] | 39 | |
---|
[5737] | 40 | #include "graphics/Model.h" |
---|
[5735] | 41 | #include "weaponsystem/Weapon.h" |
---|
| 42 | #include "weaponsystem/WeaponPack.h" |
---|
| 43 | #include "weaponsystem/WeaponSystem.h" |
---|
[6732] | 44 | #include "worldentities/pawns/Pawn.h" |
---|
[3053] | 45 | |
---|
[8855] | 46 | #include "weapons/projectiles/Projectile.h" |
---|
| 47 | #include "weapons/MuzzleFlash.h" |
---|
| 48 | |
---|
[3053] | 49 | namespace orxonox |
---|
| 50 | { |
---|
[9667] | 51 | RegisterClass(EnergyDrink); |
---|
[3053] | 52 | |
---|
[9667] | 53 | EnergyDrink::EnergyDrink(Context* context) : WeaponMode(context) |
---|
[3053] | 54 | { |
---|
| 55 | RegisterObject(EnergyDrink); |
---|
| 56 | |
---|
[8855] | 57 | this->reloadTime_ = 0.25f; |
---|
| 58 | this->damage_ = 0.0f; |
---|
[10294] | 59 | this->speed_ = 750.0f; |
---|
[8855] | 60 | this->delay_ = 0.0f; |
---|
[3053] | 61 | this->setMunitionName("FusionMunition"); |
---|
| 62 | |
---|
[5929] | 63 | this->delayTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&EnergyDrink::shot, this))); |
---|
[3053] | 64 | this->delayTimer_.stopTimer(); |
---|
| 65 | } |
---|
| 66 | |
---|
| 67 | void EnergyDrink::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 68 | { |
---|
| 69 | SUPER(EnergyDrink, XMLPort, xmlelement, mode); |
---|
| 70 | |
---|
| 71 | XMLPortParam(EnergyDrink, "delay", setDelay, getDelay, xmlelement, mode); |
---|
| 72 | XMLPortParam(EnergyDrink, "material", setMaterial, getMaterial, xmlelement, mode); |
---|
| 73 | } |
---|
| 74 | |
---|
[8855] | 75 | /** |
---|
| 76 | @brief |
---|
| 77 | Sets the delay with which is fired. |
---|
| 78 | @param delay |
---|
| 79 | The delay in seconds. |
---|
| 80 | */ |
---|
| 81 | void EnergyDrink::setDelay(float delay) |
---|
[3053] | 82 | { |
---|
[8855] | 83 | this->delay_ = delay; |
---|
[3053] | 84 | this->delayTimer_.setInterval(this->delay_); |
---|
| 85 | } |
---|
| 86 | |
---|
[8855] | 87 | /** |
---|
| 88 | @brief |
---|
| 89 | Fires the weapon. |
---|
| 90 | */ |
---|
[3053] | 91 | void EnergyDrink::fire() |
---|
| 92 | { |
---|
| 93 | this->delayTimer_.startTimer(); |
---|
| 94 | } |
---|
| 95 | |
---|
[8855] | 96 | /** |
---|
| 97 | @brief |
---|
| 98 | Executes the shot, be creating the projectile and sending it on its way. |
---|
| 99 | */ |
---|
[3053] | 100 | void EnergyDrink::shot() |
---|
| 101 | { |
---|
[8855] | 102 | // Create the projectile |
---|
[9667] | 103 | Projectile* projectile = new Projectile(this->getContext()); |
---|
| 104 | Model* model = new Model(projectile->getContext()); |
---|
[3053] | 105 | model->setMeshSource("can.mesh"); |
---|
| 106 | model->setCastShadows(false); |
---|
| 107 | projectile->attach(model); |
---|
| 108 | model->setScale(5); |
---|
| 109 | |
---|
| 110 | projectile->setOrientation(this->getMuzzleOrientation()); |
---|
| 111 | projectile->setPosition(this->getMuzzlePosition()); |
---|
[10296] | 112 | projectile->setVelocity(this->getMuzzleDirection() * this->speed_); |
---|
[3053] | 113 | |
---|
[8855] | 114 | projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); |
---|
[3053] | 115 | projectile->setDamage(this->getDamage()); |
---|
[8706] | 116 | projectile->setShieldDamage(this->getShieldDamage()); |
---|
| 117 | projectile->setHealthDamage(this->getHealthDamage()); |
---|
[3053] | 118 | |
---|
[8855] | 119 | // Display a muzzle flash. |
---|
| 120 | this->muzzleflash(); |
---|
[3053] | 121 | } |
---|
[8855] | 122 | |
---|
| 123 | /** |
---|
| 124 | @brief |
---|
| 125 | Displays a muzzle flash. |
---|
| 126 | */ |
---|
| 127 | void EnergyDrink::muzzleflash() |
---|
| 128 | { |
---|
[9667] | 129 | MuzzleFlash *muzzleFlash = new MuzzleFlash(this->getContext()); |
---|
[8855] | 130 | this->getWeapon()->attach(muzzleFlash); |
---|
| 131 | muzzleFlash->setPosition(this->getMuzzleOffset()); |
---|
| 132 | muzzleFlash->setMaterial(this->material_); |
---|
| 133 | } |
---|
[3053] | 134 | } |
---|