[3053] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Hagen Seifert |
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| 24 | * Co-authors: |
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[8706] | 25 | * simonmie |
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[3053] | 26 | * |
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| 27 | */ |
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| 28 | |
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[8855] | 29 | /** |
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| 30 | @file EnergyDrink.h |
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| 31 | @brief Implementation of the EnergyDrink class. |
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| 32 | */ |
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| 33 | |
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[3053] | 34 | #include "EnergyDrink.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/XMLPort.h" |
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[7284] | 38 | #include "core/command/Executor.h" |
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[8855] | 39 | |
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[5737] | 40 | #include "graphics/Model.h" |
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[5735] | 41 | #include "weaponsystem/Weapon.h" |
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| 42 | #include "weaponsystem/WeaponPack.h" |
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| 43 | #include "weaponsystem/WeaponSystem.h" |
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[6732] | 44 | #include "worldentities/pawns/Pawn.h" |
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[3053] | 45 | |
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[8855] | 46 | #include "weapons/projectiles/Projectile.h" |
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| 47 | #include "weapons/MuzzleFlash.h" |
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| 48 | |
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[3053] | 49 | namespace orxonox |
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| 50 | { |
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[9667] | 51 | RegisterClass(EnergyDrink); |
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[3053] | 52 | |
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[9667] | 53 | EnergyDrink::EnergyDrink(Context* context) : WeaponMode(context) |
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[3053] | 54 | { |
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| 55 | RegisterObject(EnergyDrink); |
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| 56 | |
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[8855] | 57 | this->reloadTime_ = 0.25f; |
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| 58 | this->damage_ = 0.0f; |
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[10294] | 59 | this->speed_ = 750.0f; |
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[8855] | 60 | this->delay_ = 0.0f; |
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[11108] | 61 | this->timerStarted_ = false; |
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[3053] | 62 | this->setMunitionName("FusionMunition"); |
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[11108] | 63 | this->setFireSound("sounds/Weapon_EnergyDrink.ogg"); |
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[3053] | 64 | |
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[5929] | 65 | this->delayTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&EnergyDrink::shot, this))); |
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[3053] | 66 | this->delayTimer_.stopTimer(); |
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[11052] | 67 | |
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| 68 | hudImageString_ = "Orxonox/WSHUD_WM_EnergyDrink"; |
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[3053] | 69 | } |
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| 70 | |
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| 71 | void EnergyDrink::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 72 | { |
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| 73 | SUPER(EnergyDrink, XMLPort, xmlelement, mode); |
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| 74 | |
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| 75 | XMLPortParam(EnergyDrink, "delay", setDelay, getDelay, xmlelement, mode); |
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| 76 | XMLPortParam(EnergyDrink, "material", setMaterial, getMaterial, xmlelement, mode); |
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| 77 | } |
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| 78 | |
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[8855] | 79 | /** |
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| 80 | @brief |
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| 81 | Sets the delay with which is fired. |
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| 82 | @param delay |
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| 83 | The delay in seconds. |
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| 84 | */ |
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| 85 | void EnergyDrink::setDelay(float delay) |
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[3053] | 86 | { |
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[8855] | 87 | this->delay_ = delay; |
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[3053] | 88 | this->delayTimer_.setInterval(this->delay_); |
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| 89 | } |
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| 90 | |
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[8855] | 91 | /** |
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| 92 | @brief |
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| 93 | Fires the weapon. |
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| 94 | */ |
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[3053] | 95 | void EnergyDrink::fire() |
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| 96 | { |
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[11108] | 97 | if (!timerStarted_) |
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| 98 | { |
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| 99 | this->delayTimer_.startTimer(); |
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| 100 | this->timerStarted_ = true; |
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| 101 | } |
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[3053] | 102 | } |
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| 103 | |
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[11108] | 104 | bool EnergyDrink::fire(float* reloadTime) |
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| 105 | { |
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| 106 | if (!timerStarted_) |
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| 107 | { |
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| 108 | return WeaponMode::fire(reloadTime); |
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| 109 | } |
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| 110 | |
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| 111 | return false; |
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| 112 | } |
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| 113 | |
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[8855] | 114 | /** |
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| 115 | @brief |
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| 116 | Executes the shot, be creating the projectile and sending it on its way. |
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| 117 | */ |
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[3053] | 118 | void EnergyDrink::shot() |
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| 119 | { |
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[11108] | 120 | this->timerStarted_ = false; |
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| 121 | |
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[8855] | 122 | // Create the projectile |
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[9667] | 123 | Projectile* projectile = new Projectile(this->getContext()); |
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| 124 | Model* model = new Model(projectile->getContext()); |
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[3053] | 125 | model->setMeshSource("can.mesh"); |
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| 126 | model->setCastShadows(false); |
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| 127 | projectile->attach(model); |
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| 128 | model->setScale(5); |
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| 129 | |
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[10622] | 130 | this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); |
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[3053] | 131 | projectile->setOrientation(this->getMuzzleOrientation()); |
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| 132 | projectile->setPosition(this->getMuzzlePosition()); |
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[10296] | 133 | projectile->setVelocity(this->getMuzzleDirection() * this->speed_); |
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[3053] | 134 | |
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[8855] | 135 | projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); |
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[3053] | 136 | projectile->setDamage(this->getDamage()); |
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[8706] | 137 | projectile->setShieldDamage(this->getShieldDamage()); |
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| 138 | projectile->setHealthDamage(this->getHealthDamage()); |
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[3053] | 139 | |
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[8855] | 140 | // Display a muzzle flash. |
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| 141 | this->muzzleflash(); |
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[3053] | 142 | } |
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[8855] | 143 | |
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| 144 | /** |
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| 145 | @brief |
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| 146 | Displays a muzzle flash. |
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| 147 | */ |
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| 148 | void EnergyDrink::muzzleflash() |
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| 149 | { |
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[9667] | 150 | MuzzleFlash *muzzleFlash = new MuzzleFlash(this->getContext()); |
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[8855] | 151 | this->getWeapon()->attach(muzzleFlash); |
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| 152 | muzzleFlash->setPosition(this->getMuzzleOffset()); |
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| 153 | muzzleFlash->setMaterial(this->material_); |
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| 154 | } |
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[3053] | 155 | } |
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