1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabien Vultier |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file FlameGun.cc |
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31 | @brief Implementation of the FlameGun class. |
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32 | */ |
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33 | |
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34 | #include "FlameGun.h" |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/XMLPort.h" |
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38 | #include "weaponsystem/Weapon.h" |
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39 | #include "weaponsystem/WeaponPack.h" |
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40 | #include "weaponsystem/WeaponSystem.h" |
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41 | #include "worldentities/pawns/Pawn.h" |
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42 | |
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43 | #include "weapons/projectiles/FlameGunProjectile.h" |
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44 | |
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45 | namespace orxonox |
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46 | { |
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47 | RegisterClass(FlameGun); |
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48 | |
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49 | const int FlameGun::PROJECTILES_PER_FIRE = 3; |
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50 | |
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51 | FlameGun::FlameGun(Context* context) : WeaponMode(context) |
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52 | { |
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53 | RegisterObject(FlameGun); |
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54 | |
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55 | this->reloadTime_ = 0.1f; |
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56 | this->damage_ = 0.0f; |
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57 | this->speed_ = 550.0f; |
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58 | this->lifetime_ = 1.0; |
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59 | this->sideAcceleration_ = 2000.0; |
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60 | |
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61 | this->setMunitionName("FlameMunition"); |
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62 | this->setFireSound("sounds/Weapon_FlameGun.ogg"); |
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63 | |
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64 | hudImageString_ = "Orxonox/WSHUD_WM_FlameGun"; |
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65 | } |
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66 | |
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67 | FlameGun::~FlameGun() |
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68 | { |
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69 | } |
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70 | |
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71 | /** |
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72 | @brief |
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73 | XMLPort for the FlameGun. You can define how often the projectiles Flame, how many childs should be created per Flame, the spread and the time between two Flames. |
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74 | */ |
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75 | void FlameGun::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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76 | { |
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77 | SUPER(FlameGun, XMLPort, xmlelement, mode); |
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78 | |
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79 | XMLPortParam(FlameGun, "Lifetime", setLifetime, getLifetime, xmlelement, mode); |
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80 | } |
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81 | |
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82 | /** |
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83 | @brief |
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84 | Fires the weapon. Creates a projectile and fires it. |
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85 | */ |
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86 | void FlameGun::fire() |
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87 | { |
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88 | this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); |
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89 | |
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90 | Vector3 muzzleDirection = this->getMuzzleDirection(); |
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91 | Vector3 directionOffset = muzzleDirection.perpendicular(); |
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92 | directionOffset.normalise(); |
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93 | Degree angle = Degree(rnd(0,360)); |
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94 | directionOffset = Quaternion(angle, muzzleDirection.normalisedCopy()) * directionOffset; |
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95 | directionOffset.normalise(); |
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96 | |
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97 | FlameGunProjectile* projectile = new FlameGunProjectile(this->getContext()); |
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98 | |
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99 | projectile->setOrientation(this->getMuzzleOrientation()); |
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100 | projectile->setPosition(this->getMuzzlePosition()); |
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101 | projectile->setVelocity(muzzleDirection * this->speed_); |
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102 | |
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103 | projectile->setLifetime(getLifetime()); |
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104 | |
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105 | projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); |
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106 | projectile->setDamage(this->getDamage()); |
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107 | projectile->setShieldDamage(this->getShieldDamage()); |
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108 | projectile->setHealthDamage(this->getHealthDamage()); |
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109 | |
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110 | angle = Degree(360.0/PROJECTILES_PER_FIRE); |
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111 | |
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112 | for (int i = 0; i < PROJECTILES_PER_FIRE; ++i) |
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113 | { |
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114 | FlameGunProjectile* projectile = new FlameGunProjectile(this->getContext()); |
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115 | |
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116 | projectile->setOrientation(this->getMuzzleOrientation()); |
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117 | projectile->setPosition(this->getMuzzlePosition()); |
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118 | projectile->setVelocity(muzzleDirection * this->speed_); |
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119 | projectile->setAcceleration(directionOffset*sideAcceleration_); |
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120 | |
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121 | projectile->setLifetime(getLifetime()); |
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122 | |
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123 | projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); |
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124 | projectile->setDamage(this->getDamage()); |
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125 | projectile->setShieldDamage(this->getShieldDamage()); |
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126 | projectile->setHealthDamage(this->getHealthDamage()); |
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127 | |
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128 | directionOffset = Quaternion(angle, muzzleDirection.normalisedCopy()) * directionOffset; |
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129 | directionOffset.normalise(); |
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130 | } |
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131 | |
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132 | |
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133 | |
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134 | |
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135 | } |
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136 | } |
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