[2398] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Martin Polak |
---|
| 24 | * Co-authors: |
---|
[8706] | 25 | * simonmie |
---|
[2398] | 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
[8855] | 29 | /** |
---|
| 30 | @file FusionFire.h |
---|
| 31 | @brief Implementation of the FusionFire class. |
---|
| 32 | */ |
---|
| 33 | |
---|
[2918] | 34 | #include "FusionFire.h" |
---|
[2398] | 35 | |
---|
[8855] | 36 | #include "core/CoreIncludes.h" |
---|
[3196] | 37 | #include "util/Math.h" |
---|
[2398] | 38 | |
---|
[5735] | 39 | #include "weaponsystem/Weapon.h" |
---|
| 40 | #include "weaponsystem/WeaponPack.h" |
---|
| 41 | #include "weaponsystem/WeaponSystem.h" |
---|
[6732] | 42 | #include "worldentities/pawns/Pawn.h" |
---|
[2398] | 43 | |
---|
[8855] | 44 | #include "weapons/projectiles/BillboardProjectile.h" |
---|
| 45 | |
---|
[2398] | 46 | namespace orxonox |
---|
| 47 | { |
---|
[9667] | 48 | RegisterClass(FusionFire); |
---|
[2398] | 49 | |
---|
[9667] | 50 | FusionFire::FusionFire(Context* context) : WeaponMode(context) |
---|
[2398] | 51 | { |
---|
[2918] | 52 | RegisterObject(FusionFire); |
---|
[2493] | 53 | |
---|
[8855] | 54 | this->reloadTime_ = 1.0f; |
---|
[2918] | 55 | this->bParallelReload_ = false; |
---|
[8855] | 56 | this->damage_ = 0.0f; |
---|
[10294] | 57 | this->speed_ = 750.0f; |
---|
[2398] | 58 | |
---|
[2918] | 59 | this->setMunitionName("FusionMunition"); |
---|
[2398] | 60 | } |
---|
| 61 | |
---|
[8855] | 62 | /** |
---|
| 63 | @brief |
---|
| 64 | Fires the weapon, by creating a projectile. |
---|
| 65 | */ |
---|
[2918] | 66 | void FusionFire::fire() |
---|
[2398] | 67 | { |
---|
[9667] | 68 | BillboardProjectile* projectile = new BillboardProjectile(this->getContext()); |
---|
[2398] | 69 | |
---|
[2918] | 70 | projectile->setOrientation(this->getMuzzleOrientation()); |
---|
| 71 | projectile->setPosition(this->getMuzzlePosition()); |
---|
[10296] | 72 | projectile->setVelocity(this->getMuzzleDirection() * this->speed_); |
---|
[2919] | 73 | projectile->scale(5); |
---|
[2398] | 74 | |
---|
[8855] | 75 | projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); |
---|
[2918] | 76 | projectile->setDamage(this->getDamage()); |
---|
[8706] | 77 | projectile->setShieldDamage(this->getShieldDamage()); |
---|
| 78 | projectile->setHealthDamage(this->getHealthDamage()); |
---|
| 79 | |
---|
[2918] | 80 | projectile->setColour(ColourValue(1.0f, 0.7f, 0.3f, 1.0f)); |
---|
[2398] | 81 | } |
---|
| 82 | } |
---|