[2398] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Martin Polak |
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| 24 | * Co-authors: |
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[8706] | 25 | * simonmie |
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[2398] | 26 | * |
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| 27 | */ |
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| 28 | |
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[8855] | 29 | /** |
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| 30 | @file FusionFire.h |
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| 31 | @brief Implementation of the FusionFire class. |
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| 32 | */ |
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| 33 | |
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[2918] | 34 | #include "FusionFire.h" |
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[2398] | 35 | |
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[8855] | 36 | #include "core/CoreIncludes.h" |
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[3196] | 37 | #include "util/Math.h" |
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[2398] | 38 | |
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[5735] | 39 | #include "weaponsystem/Weapon.h" |
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| 40 | #include "weaponsystem/WeaponPack.h" |
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| 41 | #include "weaponsystem/WeaponSystem.h" |
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[6732] | 42 | #include "worldentities/pawns/Pawn.h" |
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[2398] | 43 | |
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[8855] | 44 | #include "weapons/projectiles/BillboardProjectile.h" |
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| 45 | |
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[2398] | 46 | namespace orxonox |
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| 47 | { |
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[9667] | 48 | RegisterClass(FusionFire); |
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[2398] | 49 | |
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[9667] | 50 | FusionFire::FusionFire(Context* context) : WeaponMode(context) |
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[2398] | 51 | { |
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[2918] | 52 | RegisterObject(FusionFire); |
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[2493] | 53 | |
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[8855] | 54 | this->reloadTime_ = 1.0f; |
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[2918] | 55 | this->bParallelReload_ = false; |
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[8855] | 56 | this->damage_ = 0.0f; |
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[10294] | 57 | this->speed_ = 750.0f; |
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[2398] | 58 | |
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[2918] | 59 | this->setMunitionName("FusionMunition"); |
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[11108] | 60 | this->setFireSound("sounds/Weapon_FusionFire.ogg"); |
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[11052] | 61 | |
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| 62 | hudImageString_ = "Orxonox/WSHUD_WM_FusionFire"; |
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[2398] | 63 | } |
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| 64 | |
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[8855] | 65 | /** |
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| 66 | @brief |
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| 67 | Fires the weapon, by creating a projectile. |
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| 68 | */ |
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[2918] | 69 | void FusionFire::fire() |
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[2398] | 70 | { |
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[9667] | 71 | BillboardProjectile* projectile = new BillboardProjectile(this->getContext()); |
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[2398] | 72 | |
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[10622] | 73 | this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); |
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[2918] | 74 | projectile->setOrientation(this->getMuzzleOrientation()); |
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| 75 | projectile->setPosition(this->getMuzzlePosition()); |
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[10296] | 76 | projectile->setVelocity(this->getMuzzleDirection() * this->speed_); |
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[2919] | 77 | projectile->scale(5); |
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[2398] | 78 | |
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[8855] | 79 | projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); |
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[2918] | 80 | projectile->setDamage(this->getDamage()); |
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[8706] | 81 | projectile->setShieldDamage(this->getShieldDamage()); |
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| 82 | projectile->setHealthDamage(this->getHealthDamage()); |
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| 83 | |
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[2918] | 84 | projectile->setColour(ColourValue(1.0f, 0.7f, 0.3f, 1.0f)); |
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[2398] | 85 | } |
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| 86 | } |
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