[10369] | 1 | /* |
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| 2 | * GravityBombFire.cc |
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| 3 | * |
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| 4 | * Created on: Apr 16, 2015 |
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[10455] | 5 | * Author: Manuel Eggimann |
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[10369] | 6 | */ |
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| 7 | #include "GravityBombFire.h" |
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| 8 | |
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| 9 | #include "core/CoreIncludes.h" |
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| 10 | #include "weaponsystem/Weapon.h" |
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| 11 | #include "weaponsystem/WeaponPack.h" |
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| 12 | #include "weaponsystem/WeaponSystem.h" |
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| 13 | #include "worldentities/pawns/Pawn.h" |
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| 14 | |
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| 15 | #include "weapons/projectiles/GravityBomb.h" |
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| 16 | |
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| 17 | namespace orxonox |
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| 18 | { |
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[10601] | 19 | RegisterClass(GravityBombFire); |
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[10369] | 20 | |
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[10601] | 21 | const float GravityBombFire::BOMB_VELOCITY = 600.0; ///< The velocity of the bomb after launch |
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[10435] | 22 | |
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[10601] | 23 | GravityBombFire::GravityBombFire(Context* context) : WeaponMode(context) |
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| 24 | { |
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| 25 | RegisterObject(GravityBombFire); |
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[10369] | 26 | |
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[10601] | 27 | this->reloadTime_ = 0.50f; |
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| 28 | this->bParallelReload_ = false; |
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| 29 | this->damage_ = 20.0f; ///< The damage of the Bomb if it hits a pawn. |
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[10369] | 30 | |
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[10601] | 31 | this->setMunitionName("GravityBombMunition"); |
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| 32 | this->setDefaultSoundWithVolume("sounds/Rocket_launch.ogg",0.8); ///< sets sound of the bomb as it is fired. |
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| 33 | } |
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[10369] | 34 | |
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[10601] | 35 | GravityBombFire::~GravityBombFire(){}; |
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[10369] | 36 | |
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[10601] | 37 | void GravityBombFire::fire() |
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| 38 | { |
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| 39 | GravityBomb* bomb = new GravityBomb(this->getContext()); |
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[10455] | 40 | //Create a new Bomb in 3D-Space and set the right direction speed and orientation. |
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[10601] | 41 | this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); |
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[10369] | 42 | bomb->setOrientation(this->getMuzzleOrientation()); |
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| 43 | bomb->setPosition(this->getMuzzlePosition()); |
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[10455] | 44 | bomb->setVelocity(this->getMuzzleDirection() * (this->BOMB_VELOCITY+this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getVelocity().length())); |
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[10369] | 45 | |
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[10601] | 46 | //Set the shooter of the bomb so it is possible to determine the pawn that killed another one and define damage to shield and healt the bomb does. |
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[10369] | 47 | bomb->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); |
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[10601] | 48 | bomb->setDamage(this->getDamage()); |
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| 49 | bomb->setShieldDamage(this->getShieldDamage()); |
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| 50 | bomb->setHealthDamage(this->getHealthDamage()); |
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| 51 | } |
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[10369] | 52 | |
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| 53 | |
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| 54 | } |
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| 55 | |
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| 56 | |
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