Last change
on this file since 9642 was
8855,
checked in by dafrick, 13 years ago
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Cleaning up game immersion. Roughly documenting weapons module.
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-
Property svn:eol-style set to
native
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File size:
1.6 KB
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Rev | Line | |
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[2049] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Martin Polak |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[8855] | 29 | /** |
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| 30 | @file LaserFire.h |
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| 31 | @brief Definition of the LaserFire class. |
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| 32 | */ |
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| 33 | |
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[2918] | 34 | #ifndef _LaserFire_H__ |
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| 35 | #define _LaserFire_H__ |
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[2049] | 36 | |
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[5724] | 37 | #include "weapons/WeaponsPrereqs.h" |
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[5735] | 38 | #include "weaponsystem/WeaponMode.h" |
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[2049] | 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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[8855] | 42 | |
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| 43 | /** |
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| 44 | @brief |
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| 45 | Shoots a particle laser. |
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| 46 | @author |
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| 47 | Martin Polak |
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| 48 | @ingroup WeaponsWeaponModes |
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| 49 | */ |
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[5724] | 50 | class _WeaponsExport LaserFire : public WeaponMode |
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[2049] | 51 | { |
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| 52 | public: |
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[2918] | 53 | LaserFire(BaseObject* creator); |
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| 54 | virtual ~LaserFire() {} |
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[2049] | 55 | |
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[2918] | 56 | virtual void fire(); |
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[2049] | 57 | |
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[2096] | 58 | private: |
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[8855] | 59 | float speed_; //!< The speed of the fired projectile. |
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[2049] | 60 | }; |
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| 61 | } |
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| 62 | |
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[2918] | 63 | #endif /* _LaserFire_H__ */ |
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