[2969] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Joel Smely |
---|
| 24 | * Co-authors: |
---|
[8706] | 25 | * simonmie |
---|
[2969] | 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
[8855] | 29 | /** |
---|
| 30 | @file LightningGun.h |
---|
| 31 | @brief Implementation of the LightningGun class. |
---|
| 32 | */ |
---|
| 33 | |
---|
[2969] | 34 | #include "LightningGun.h" |
---|
| 35 | |
---|
| 36 | #include "core/CoreIncludes.h" |
---|
[5735] | 37 | #include "weaponsystem/Weapon.h" |
---|
| 38 | #include "weaponsystem/WeaponPack.h" |
---|
| 39 | #include "weaponsystem/WeaponSystem.h" |
---|
[6417] | 40 | #include "worldentities/pawns/Pawn.h" |
---|
[2969] | 41 | |
---|
[8855] | 42 | #include "weapons/projectiles/LightningGunProjectile.h" |
---|
| 43 | |
---|
[2969] | 44 | namespace orxonox |
---|
| 45 | { |
---|
[9667] | 46 | RegisterClass(LightningGun); |
---|
[2969] | 47 | |
---|
[9667] | 48 | LightningGun::LightningGun(Context* context) : WeaponMode(context) |
---|
[2969] | 49 | { |
---|
| 50 | RegisterObject(LightningGun); |
---|
| 51 | |
---|
[8855] | 52 | this->reloadTime_ = 1.0f; |
---|
| 53 | this->damage_ = 0.0f; |
---|
[10294] | 54 | this->speed_ = 750.0f; |
---|
[3053] | 55 | |
---|
[2969] | 56 | this->setMunitionName("LaserMunition"); |
---|
[6417] | 57 | this->setDefaultSound("sounds/Weapon_LightningGun.ogg"); |
---|
[2969] | 58 | } |
---|
[3053] | 59 | |
---|
[2969] | 60 | LightningGun::~LightningGun() |
---|
| 61 | { |
---|
| 62 | } |
---|
| 63 | |
---|
[8855] | 64 | /** |
---|
| 65 | @brief |
---|
| 66 | Fires the weapon. Creates a projectile and fires it. |
---|
| 67 | */ |
---|
[2969] | 68 | void LightningGun::fire() |
---|
| 69 | { |
---|
[9667] | 70 | LightningGunProjectile* projectile = new LightningGunProjectile(this->getContext()); |
---|
[2969] | 71 | projectile->setMaterial("Flares/LightningBall_"); |
---|
[3053] | 72 | |
---|
[6417] | 73 | this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); |
---|
[2969] | 74 | projectile->setOrientation(this->getMuzzleOrientation()); |
---|
| 75 | projectile->setPosition(this->getMuzzlePosition()); |
---|
[10296] | 76 | projectile->setVelocity(this->getMuzzleDirection() * this->speed_); |
---|
[2969] | 77 | |
---|
[8855] | 78 | projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); |
---|
[2969] | 79 | projectile->setDamage(this->getDamage()); |
---|
[8706] | 80 | projectile->setShieldDamage(this->getShieldDamage()); |
---|
| 81 | projectile->setHealthDamage(this->getHealthDamage()); |
---|
[2969] | 82 | } |
---|
| 83 | } |
---|