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source: code/trunk/src/modules/weapons/weaponmodes/LightningGun.cc @ 9832

Last change on this file since 9832 was 9667, checked in by landauf, 11 years ago

merged core6 back to trunk

  • Property svn:eol-style set to native
File size: 2.6 KB
RevLine 
[2969]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Joel Smely
24 *   Co-authors:
[8706]25 *      simonmie
[2969]26 *
27 */
28
[8855]29/**
30    @file LightningGun.h
31    @brief Implementation of the LightningGun class.
32*/
33
[2969]34#include "LightningGun.h"
35
36#include "core/CoreIncludes.h"
[5735]37#include "weaponsystem/Weapon.h"
38#include "weaponsystem/WeaponPack.h"
39#include "weaponsystem/WeaponSystem.h"
[6417]40#include "worldentities/pawns/Pawn.h"
[2969]41
[8855]42#include "weapons/projectiles/LightningGunProjectile.h"
43
[2969]44namespace orxonox
45{
[9667]46    RegisterClass(LightningGun);
[2969]47
[9667]48    LightningGun::LightningGun(Context* context) : WeaponMode(context)
[2969]49    {
50        RegisterObject(LightningGun);
51
[8855]52        this->reloadTime_ = 1.0f;
53        this->damage_ = 0.0f;
[9016]54        this->speed_ = 700.0f;
[3053]55
[2969]56        this->setMunitionName("LaserMunition");
[6417]57        this->setDefaultSound("sounds/Weapon_LightningGun.ogg");
[2969]58    }
[3053]59
[2969]60    LightningGun::~LightningGun()
61    {
62    }
63
[8855]64    /**
65    @brief
66        Fires the weapon. Creates a projectile and fires it.
67    */
[2969]68    void LightningGun::fire()
69    {
[9667]70        LightningGunProjectile* projectile = new LightningGunProjectile(this->getContext());
[2969]71        projectile->setMaterial("Flares/LightningBall_");
[3053]72
[6417]73        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
[2969]74        projectile->setOrientation(this->getMuzzleOrientation());
75        projectile->setPosition(this->getMuzzlePosition());
[6732]76        projectile->setVelocity(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getVelocity() + this->getMuzzleDirection() * this->speed_);
[2969]77
[8855]78        projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
[2969]79        projectile->setDamage(this->getDamage());
[8706]80        projectile->setShieldDamage(this->getShieldDamage());
81        projectile->setHealthDamage(this->getHealthDamage());
[2969]82    }
83}
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