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source: code/trunk/src/modules/weapons/weaponmodes/LightningGun.h @ 6486

Last change on this file since 6486 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 1.3 KB
RevLine 
[2969]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Joel Smely
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _LightningGun_H__
30#define _LightningGun_H__
31
[5724]32#include "weapons/WeaponsPrereqs.h"
[5735]33#include "weaponsystem/WeaponMode.h"
[2969]34
35namespace orxonox
36{
[5724]37    class _WeaponsExport LightningGun : public WeaponMode
[2969]38    {
39        public:
40            LightningGun(BaseObject* creator);
41            virtual ~LightningGun();
42
43            virtual void fire();
[6417]44
[2969]45       private:
46            float speed_;
47    };
48}
49
50#endif /* _LightningGun_H__ */
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