[10836] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabien Vultier |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file MineGun.cc |
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| 31 | @brief Implementation of the MineGun class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "MineGun.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/XMLPort.h" |
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| 38 | #include "weaponsystem/Weapon.h" |
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| 39 | #include "weaponsystem/WeaponPack.h" |
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| 40 | #include "weaponsystem/WeaponSystem.h" |
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| 41 | #include "worldentities/pawns/Pawn.h" |
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| 42 | |
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| 43 | #include "weapons/projectiles/MineProjectile.h" |
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| 44 | |
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| 45 | namespace orxonox |
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| 46 | { |
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| 47 | RegisterClass(MineGun); |
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| 48 | |
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| 49 | MineGun::MineGun(Context* context) : WeaponMode(context) |
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| 50 | { |
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| 51 | RegisterObject(MineGun); |
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| 52 | |
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[10911] | 53 | this->speed_ = 1000.0f; |
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[10836] | 54 | this->reloadTime_ = 1.0f; |
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| 55 | this->damage_ = 0.0f; |
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[10889] | 56 | this->maxTimeUntilExplosion_ = 0.0f; |
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[10836] | 57 | |
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| 58 | this->setMunitionName("MineMunition"); |
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[10948] | 59 | this->setDefaultSound("sounds/mineactivate.ogg"); |
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[10970] | 60 | |
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| 61 | hudImageString_ = "Orxonox/WSHUD_WM_MineGun"; |
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[10836] | 62 | } |
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| 63 | |
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| 64 | MineGun::~MineGun() |
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| 65 | { |
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| 66 | } |
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| 67 | |
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| 68 | /** |
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| 69 | @brief |
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[10889] | 70 | XMLPort for the MineGun. |
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[10836] | 71 | */ |
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| 72 | void MineGun::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 73 | { |
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| 74 | SUPER(MineGun, XMLPort, xmlelement, mode); |
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[10889] | 75 | |
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| 76 | XMLPortParam(MineGun, "maxtimeuntilexplosion", setMaxTimeUntilExplosion, getMaxTimeUntilExplosion, xmlelement, mode).defaultValues(10.0f); |
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| 77 | XMLPortParam(MineGun, "timeuntilactivation", setTimeUntilActivation, getTimeUntilActivation, xmlelement, mode).defaultValues(3.0f); |
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[10836] | 78 | } |
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| 79 | |
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| 80 | /** |
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| 81 | @brief |
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| 82 | Fires the weapon. Creates a projectile and fires it. |
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| 83 | */ |
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| 84 | void MineGun::fire() |
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| 85 | { |
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| 86 | MineProjectile* projectile = new MineProjectile(this->getContext()); |
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| 87 | |
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| 88 | this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); |
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| 89 | projectile->setOrientation(this->getMuzzleOrientation()); |
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| 90 | projectile->setPosition(this->getMuzzlePosition()); |
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| 91 | projectile->setVelocity(this->getMuzzleDirection() * this->speed_); |
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| 92 | |
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[10889] | 93 | projectile->setMaxTimeUntilExplosion(getMaxTimeUntilExplosion()); |
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| 94 | projectile->setTimeUntilActivation(getTimeUntilActivation()); |
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[10836] | 95 | |
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| 96 | projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); |
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| 97 | projectile->setDamage(this->getDamage()); |
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| 98 | projectile->setShieldDamage(this->getShieldDamage()); |
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| 99 | projectile->setHealthDamage(this->getHealthDamage()); |
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| 100 | } |
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| 101 | } |
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