Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/trunk/src/modules/weapons/weaponmodes/MineGun.cc @ 12106

Last change on this file since 12106 was 11108, checked in by fvultier, 9 years ago

A few modifications in the weapon system: WeaponModes may play a reload sound now. Fireing Sounds of WeaponModes may overlap now. New weapon: FlameGun, a flame thrower for close combat (e.g. for the FPS player)

  • Property svn:eol-style set to native
File size: 3.2 KB
RevLine 
[10836]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file MineGun.cc
31    @brief Implementation of the MineGun class.
32*/
33
34#include "MineGun.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"   
38#include "weaponsystem/Weapon.h"
39#include "weaponsystem/WeaponPack.h"
40#include "weaponsystem/WeaponSystem.h"
41#include "worldentities/pawns/Pawn.h"
42
43#include "weapons/projectiles/MineProjectile.h"
44
45namespace orxonox
46{
47    RegisterClass(MineGun);
48
49    MineGun::MineGun(Context* context) : WeaponMode(context)
50    {
51        RegisterObject(MineGun);
52
[10911]53        this->speed_ = 1000.0f;
[10836]54        this->reloadTime_ = 1.0f;
55        this->damage_ = 0.0f;
[10889]56        this->maxTimeUntilExplosion_ = 0.0f;
[10836]57
58        this->setMunitionName("MineMunition");
[11108]59        this->setFireSound("sounds/mineactivate.ogg");
[10970]60
61        hudImageString_ = "Orxonox/WSHUD_WM_MineGun";
[10836]62    }
63
64    MineGun::~MineGun()
65    {
66    }
67
68    /**
69    @brief
[10889]70        XMLPort for the MineGun.
[10836]71    */
72    void MineGun::XMLPort(Element& xmlelement, XMLPort::Mode mode)
73    {
74        SUPER(MineGun, XMLPort, xmlelement, mode);
[10889]75
76        XMLPortParam(MineGun, "maxtimeuntilexplosion", setMaxTimeUntilExplosion, getMaxTimeUntilExplosion, xmlelement, mode).defaultValues(10.0f);
77        XMLPortParam(MineGun, "timeuntilactivation", setTimeUntilActivation, getTimeUntilActivation, xmlelement, mode).defaultValues(3.0f);
[10836]78    }
79
80    /**
81    @brief
82        Fires the weapon. Creates a projectile and fires it.
83    */
84    void MineGun::fire()
85    {
86        MineProjectile* projectile = new MineProjectile(this->getContext());
87
88        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
89        projectile->setOrientation(this->getMuzzleOrientation());
90        projectile->setPosition(this->getMuzzlePosition());
91        projectile->setVelocity(this->getMuzzleDirection() * this->speed_);
92
[10889]93        projectile->setMaxTimeUntilExplosion(getMaxTimeUntilExplosion());
94        projectile->setTimeUntilActivation(getTimeUntilActivation());
[10836]95
96        projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
97        projectile->setDamage(this->getDamage());
98        projectile->setShieldDamage(this->getShieldDamage());
99        projectile->setHealthDamage(this->getHealthDamage());
100    }
101}
Note: See TracBrowser for help on using the repository browser.