[2398] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[6066] | 23 | * Oliver Scheuss |
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[2398] | 24 | * Co-authors: |
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[8706] | 25 | * simonmie |
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[2398] | 26 | * |
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| 27 | */ |
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| 28 | |
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[8855] | 29 | /** |
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| 30 | @file RocketFire.h |
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| 31 | @brief Implementation of the RocketFire class. |
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| 32 | */ |
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| 33 | |
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[6065] | 34 | #include "RocketFire.h" |
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[2398] | 35 | |
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[8855] | 36 | #include "core/CoreIncludes.h" |
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[3196] | 37 | #include "util/Math.h" |
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[2398] | 38 | |
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[5735] | 39 | #include "weaponsystem/Weapon.h" |
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| 40 | #include "weaponsystem/WeaponPack.h" |
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| 41 | #include "weaponsystem/WeaponSystem.h" |
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[6153] | 42 | #include "worldentities/pawns/Pawn.h" |
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[2398] | 43 | |
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[8855] | 44 | #include "weapons/projectiles/Rocket.h" |
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| 45 | |
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[2398] | 46 | namespace orxonox |
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| 47 | { |
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[9667] | 48 | RegisterClass(RocketFire); |
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[2398] | 49 | |
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[9667] | 50 | RocketFire::RocketFire(Context* context) : WeaponMode(context) |
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[2398] | 51 | { |
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[6065] | 52 | RegisterObject(RocketFire); |
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[2493] | 53 | |
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[6502] | 54 | this->reloadTime_ = 0.20f; |
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[2918] | 55 | this->bParallelReload_ = false; |
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[8855] | 56 | this->damage_ = 0.0f; |
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| 57 | this->speed_ = 500.0f; |
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[2398] | 58 | |
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[7846] | 59 | this->setMunitionName("RocketMunition"); |
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[6285] | 60 | // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning) |
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[2398] | 61 | } |
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| 62 | |
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[6245] | 63 | RocketFire::~RocketFire() |
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| 64 | { |
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| 65 | } |
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| 66 | |
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[8855] | 67 | /** |
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| 68 | @brief |
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| 69 | Fires the weapon. Creates the Rocket and fires it. |
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| 70 | */ |
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[6065] | 71 | void RocketFire::fire() |
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[2398] | 72 | { |
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[9667] | 73 | Rocket* rocket = new Rocket(this->getContext()); |
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[2398] | 74 | |
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[6153] | 75 | this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); |
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[6065] | 76 | rocket->setOrientation(this->getMuzzleOrientation()); |
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| 77 | rocket->setPosition(this->getMuzzlePosition()); |
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[6732] | 78 | rocket->setVelocity(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getVelocity() + this->getMuzzleDirection() * this->speed_); |
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[6065] | 79 | rocket->scale(2); |
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[2398] | 80 | |
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[8855] | 81 | rocket->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); |
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[6065] | 82 | rocket->setDamage(this->getDamage()); |
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[8706] | 83 | rocket->setShieldDamage(this->getShieldDamage()); |
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| 84 | rocket->setHealthDamage(this->getHealthDamage()); |
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[2398] | 85 | } |
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| 86 | } |
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