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source: code/trunk/src/modules/weapons/weaponmodes/RocketFire.h @ 12114

Last change on this file since 12114 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 1.9 KB
RevLine 
[2398]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[6066]23 *      Oliver Scheuss
[2398]24 *   Co-authors:
25 *      ...
26 *
27 */
28
[8855]29/**
30    @file RocketFire.h
31    @brief Definition of the RocketFire class.
32*/
33
[6065]34#ifndef _RocketFire_H__
35#define _RocketFire_H__
[2398]36
[5724]37#include "weapons/WeaponsPrereqs.h"
[5735]38#include "weaponsystem/WeaponMode.h"
[2398]39
40namespace orxonox
41{
[8855]42
43    /**
44    @brief
45        Fires the (steerable) Rocket.
46    @author
47        Oliver Scheuss
48    @ingroup WeaponsWeaponModes
49    */
[6065]50    class _WeaponsExport RocketFire : public WeaponMode
[2398]51    {
52        public:
[9667]53            RocketFire(Context* context);
[6245]54            virtual ~RocketFire();
[2398]55
[11071]56            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
[11052]57
[11071]58            virtual void fire() override;
[11052]59            inline void setFuel(float fuel)
60                { this->fuel_ = fuel; }
61            inline float getFuel() const
62                { return this->fuel_; }
[2398]63
64        private:
[8855]65            float speed_; //!< The speed of the Rocket.
[11052]66            float fuel_; //!< The maximum lifetime of the rocket
[2398]67    };
68}
69
[6065]70#endif /* _RocketFire_H__ */
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