[7129] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
[8855] | 23 | * Gabriel Nadler |
---|
| 24 | * Co-authors: |
---|
[7129] | 25 | * Oliver Scheuss |
---|
[8706] | 26 | * simonmie |
---|
[7129] | 27 | * |
---|
| 28 | */ |
---|
| 29 | |
---|
[8855] | 30 | /** |
---|
| 31 | @file BasicProjectile.h |
---|
| 32 | @brief Implementation of the BasicProjectile class. |
---|
| 33 | */ |
---|
| 34 | |
---|
[7129] | 35 | #include "SimpleRocketFire.h" |
---|
| 36 | |
---|
[8855] | 37 | #include "core/CoreIncludes.h" |
---|
[7129] | 38 | #include "util/Math.h" |
---|
| 39 | |
---|
| 40 | #include "weaponsystem/Weapon.h" |
---|
| 41 | #include "weaponsystem/WeaponPack.h" |
---|
| 42 | #include "weaponsystem/WeaponSystem.h" |
---|
| 43 | #include "worldentities/pawns/Pawn.h" |
---|
| 44 | #include "sound/WorldSound.h" |
---|
| 45 | |
---|
[8855] | 46 | #include "weapons/RocketController.h" |
---|
| 47 | #include "weapons/projectiles/SimpleRocket.h" |
---|
| 48 | |
---|
[7129] | 49 | namespace orxonox |
---|
| 50 | { |
---|
| 51 | |
---|
| 52 | CreateFactory(SimpleRocketFire); |
---|
| 53 | |
---|
| 54 | SimpleRocketFire::SimpleRocketFire(BaseObject* creator) : WeaponMode(creator) |
---|
| 55 | { |
---|
| 56 | RegisterObject(SimpleRocketFire); |
---|
| 57 | |
---|
[8855] | 58 | this->reloadTime_ = 1.0f; |
---|
[7129] | 59 | this->bParallelReload_ = false; |
---|
[8855] | 60 | this->damage_ = 0.0f; |
---|
| 61 | this->speed_ = 500.0f; |
---|
[7129] | 62 | |
---|
[7846] | 63 | this->setMunitionName("RocketMunition"); |
---|
| 64 | this->setDefaultSoundWithVolume("sounds/Rocket_launch.ogg",0.4f); |
---|
[7129] | 65 | // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning) |
---|
| 66 | } |
---|
| 67 | |
---|
| 68 | SimpleRocketFire::~SimpleRocketFire() |
---|
| 69 | { |
---|
| 70 | } |
---|
| 71 | |
---|
[8855] | 72 | /** |
---|
| 73 | @brief |
---|
| 74 | Fires the weapon. Creates the SimpleRocket and a RocketController to steer it and fires it. |
---|
| 75 | */ |
---|
[7129] | 76 | void SimpleRocketFire::fire() |
---|
| 77 | { |
---|
[8855] | 78 | RocketController* controller = new RocketController(this); |
---|
| 79 | SimpleRocket* rocket = controller->getRocket(); |
---|
[7129] | 80 | this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); |
---|
| 81 | rocket->setOrientation(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getWorldOrientation()); |
---|
| 82 | rocket->setPosition(this->getMuzzlePosition()); |
---|
| 83 | rocket->setVelocity(this->getMuzzleDirection()*this->speed_); |
---|
[8855] | 84 | rocket->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); |
---|
[8706] | 85 | |
---|
[7129] | 86 | rocket->setDamage(this->damage_); |
---|
[8706] | 87 | rocket->setShieldDamage(this->getShieldDamage()); |
---|
| 88 | rocket->setHealthDamage(this->getHealthDamage()); |
---|
| 89 | |
---|
[8855] | 90 | WorldEntity* pawn = static_cast<ControllableEntity*>(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn())->getTarget(); |
---|
| 91 | if (pawn) controller->setTarget(pawn); |
---|
[7129] | 92 | } |
---|
| 93 | } |
---|