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source: code/trunk/src/modules/weapons/weaponmodes/SimpleRocketFire.h @ 8885

Last change on this file since 8885 was 8855, checked in by dafrick, 13 years ago

Cleaning up game immersion. Roughly documenting weapons module.

  • Property svn:eol-style set to native
File size: 1.7 KB
RevLine 
[7129]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[8855]23 *      Gabriel Nadler
24 *   Co-authors:
[7129]25 *      Oliver Scheuss
26 *
27 */
28
[8855]29/**
30    @file SimpleRocketFire.h
31    @brief Definition of the SimpleRocketFire class.
32*/
33
[7129]34#ifndef _SimpleRocketFire_H__
35#define _SimpleRocketFire_H__
36
37#include "weapons/WeaponsPrereqs.h"
38#include "weaponsystem/WeaponMode.h"
39
40namespace orxonox
41{
42    /**
43    @brief
44        FireMode for target-seeking Rocket
45    @author
[8855]46        Gabriel Nadler
47    @ingroup WeaponsWeaponModes
[7129]48    */
49    class _WeaponsExport SimpleRocketFire : public WeaponMode
50    {
51        public:
52            SimpleRocketFire(BaseObject* creator);
53            virtual ~SimpleRocketFire();
54            void deactivateFire();
55            virtual void fire();
56
57        private:
[8855]58            float speed_; //!< The speed of the SimpleRocket.
[7129]59
60    };
61}
62
63#endif /* _SimpleRocketFire_H__ */
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