1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabien Vultier |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file SplitGun.cc |
---|
31 | @brief Implementation of the SplitGun class. |
---|
32 | */ |
---|
33 | |
---|
34 | #include "SplitGun.h" |
---|
35 | |
---|
36 | #include "core/CoreIncludes.h" |
---|
37 | #include "core/XMLPort.h" |
---|
38 | #include "weaponsystem/Weapon.h" |
---|
39 | #include "weaponsystem/WeaponPack.h" |
---|
40 | #include "weaponsystem/WeaponSystem.h" |
---|
41 | #include "worldentities/pawns/Pawn.h" |
---|
42 | |
---|
43 | #include "weapons/projectiles/SplitGunProjectile.h" |
---|
44 | |
---|
45 | namespace orxonox |
---|
46 | { |
---|
47 | RegisterClass(SplitGun); |
---|
48 | |
---|
49 | SplitGun::SplitGun(Context* context) : WeaponMode(context) |
---|
50 | { |
---|
51 | RegisterObject(SplitGun); |
---|
52 | |
---|
53 | this->reloadTime_ = 1.0f; |
---|
54 | this->damage_ = 0.0f; |
---|
55 | this->speed_ = 750.0f; |
---|
56 | this->numberOfSplits_ = 2; |
---|
57 | this->numberOfChilds_ = 3; |
---|
58 | this->splitTime_ = 0.3f; |
---|
59 | this->spread_ = 0.1f; |
---|
60 | this->damageReduction_ = 1.0f; |
---|
61 | |
---|
62 | this->setMunitionName("SplitMunition"); |
---|
63 | this->setFireSound("sounds/Weapon_SplitGun.ogg", 0.5); |
---|
64 | this->setReloadSound("sounds/Reload_SplitGun.ogg", 0.8); |
---|
65 | |
---|
66 | hudImageString_ = "Orxonox/WSHUD_WM_SplitGun"; |
---|
67 | } |
---|
68 | |
---|
69 | SplitGun::~SplitGun() |
---|
70 | { |
---|
71 | } |
---|
72 | |
---|
73 | /** |
---|
74 | @brief |
---|
75 | XMLPort for the SplitGun. You can define how often the projectiles split, how many childs should be created per split, the spread and the time between two splits. |
---|
76 | */ |
---|
77 | void SplitGun::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
78 | { |
---|
79 | SUPER(SplitGun, XMLPort, xmlelement, mode); |
---|
80 | |
---|
81 | XMLPortParam(SplitGun, "numberofsplits", setNumberOfSplits, getNumberOfSplits, xmlelement, mode); |
---|
82 | XMLPortParam(SplitGun, "numberofchilds", setNumberOfChilds, getNumberOfChilds, xmlelement, mode); |
---|
83 | XMLPortParam(SplitGun, "splittime", setSplitTime, getSplitTime, xmlelement, mode); |
---|
84 | XMLPortParam(SplitGun, "spread", setSpread, getSpread, xmlelement, mode); |
---|
85 | XMLPortParam(SplitGun, "damagereduction", setDamageReduction, getDamageReduction, xmlelement, mode); |
---|
86 | } |
---|
87 | |
---|
88 | /** |
---|
89 | @brief |
---|
90 | Fires the weapon. Creates a projectile and fires it. |
---|
91 | */ |
---|
92 | void SplitGun::fire() |
---|
93 | { |
---|
94 | SplitGunProjectile* projectile = new SplitGunProjectile(this->getContext()); |
---|
95 | projectile->setMaterial("Flares/energyflare"); |
---|
96 | |
---|
97 | this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); |
---|
98 | projectile->setOrientation(this->getMuzzleOrientation()); |
---|
99 | projectile->setPosition(this->getMuzzlePosition()); |
---|
100 | projectile->setVelocity(this->getMuzzleDirection() * this->speed_); |
---|
101 | |
---|
102 | // Pass important information to the projectile: Number of splits, Number of childs, split time, spread and the damage reduction |
---|
103 | projectile->setNumberOfSplits(getNumberOfSplits()); |
---|
104 | projectile->setNumberOfChilds(getNumberOfChilds()); |
---|
105 | projectile->setSplitTime(getSplitTime()); |
---|
106 | projectile->setSpread(getSpread()); |
---|
107 | projectile->setDamageReduction(getDamageReduction()); |
---|
108 | |
---|
109 | projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); |
---|
110 | projectile->setDamage(this->getDamage()); |
---|
111 | projectile->setShieldDamage(this->getShieldDamage()); |
---|
112 | projectile->setHealthDamage(this->getHealthDamage()); |
---|
113 | } |
---|
114 | } |
---|