1 | #ifndef _WagnisGun__ |
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2 | #define _WagnisGun__ |
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3 | |
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4 | #include "weapons/WeaponsPrereqs.h" |
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5 | |
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6 | #include "tools/Timer.h" |
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7 | #include "weaponsystem/WeaponMode.h" |
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8 | |
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9 | namespace orxonox |
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10 | { |
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11 | |
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12 | /** |
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13 | @brief |
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14 | Shoots laser beams. |
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15 | @author |
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16 | Hagen Seifert |
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17 | @ingroup WeaponsWeaponModes |
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18 | */ |
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19 | class _WeaponsExport WagnisGun : public WeaponMode |
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20 | { |
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21 | public: |
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22 | WagnisGun(Context* context); |
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23 | virtual ~WagnisGun(); |
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24 | |
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25 | virtual void fire() override; |
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26 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
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27 | |
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28 | protected: |
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29 | /** |
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30 | @brief Set the mesh. |
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31 | @param mesh The mesh name. |
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32 | */ |
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33 | void setMesh(const std::string& mesh) |
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34 | { this->mesh_ = mesh; } |
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35 | |
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36 | /** |
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37 | @brief Get the mesh. |
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38 | @return Returns the mesh name. |
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39 | */ |
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40 | const std::string& getMesh() const |
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41 | { return this->mesh_; } |
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42 | |
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43 | /** |
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44 | @brief Set the sound. |
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45 | @param sound The Sound name. |
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46 | */ |
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47 | void setSound(const std::string& sound) |
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48 | { this->sound_ = sound; } |
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49 | |
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50 | /** |
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51 | @brief Get the sound. |
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52 | @return Returns the sound name. |
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53 | */ |
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54 | const std::string& getSound() const |
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55 | { return this->sound_; } |
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56 | |
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57 | /** |
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58 | @brief Set the material. |
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59 | @param material The material name. |
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60 | */ |
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61 | void setMaterial(const std::string& material) |
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62 | { this->material_ = material; } |
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63 | /** |
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64 | @brief Get the material. |
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65 | @return Returns the material name. |
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66 | */ |
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67 | const std::string& getMaterial() const |
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68 | { return this->material_; } |
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69 | |
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70 | void setDelay(float delay); |
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71 | /** |
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72 | @brief Get the firing delay. |
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73 | @return Returns the firing delay in seconds. |
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74 | */ |
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75 | float getDelay() const |
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76 | { return this->delay_; } |
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77 | |
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78 | virtual void shot(); |
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79 | void muzzleflash(); |
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80 | |
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81 | std::string material_; //!< The material. |
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82 | std::string mesh_; //!< The mesh. |
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83 | std::string sound_; //!< The sound. |
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84 | |
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85 | |
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86 | |
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87 | float speed_; //!< The speed of the fired projectile. |
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88 | float delay_; //!< The firing delay. |
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89 | Timer delayTimer_; //!< A timer to delay the firing. |
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90 | }; |
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91 | } |
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92 | |
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93 | #endif /* _WagnisGun__ */ |
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