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source: code/trunk/src/network/CMakeLists.txt @ 2255

Last change on this file since 2255 was 2131, checked in by rgrieder, 16 years ago

Added CMakeLists.txt to every subfolder and adjusted accordingly.
The CMake script I have written can be used as follows:
ADD_SOURCE_DIRECTORY(_source_list directory) # Adds a new source subdirectory where _source_list is the name of the source list in CURRENT folder
ADD_SOURCE_FILES(_source_list) # Adds the source files in a subdirectory to the source list in the super directory (has to be called!)

Note: When adding more subdirectories in a subdirectory, call ADD_SOURCE_FILES after ADD_SOURCE_DIRECTORY!

  • Property svn:eol-style set to native
File size: 993 bytes
RevLine 
[1505]1SET( NETWORK_SRC_FILES
[2087]2  ChatListener.cc
[1505]3  Client.cc
4  ClientConnection.cc
5  ClientInformation.cc
[2087]6  ClientConnectionListener.cc
[1505]7  ConnectionManager.cc
[1735]8  GamestateManager.cc
9  GamestateClient.cc
10  GamestateHandler.cc
[1505]11  PacketBuffer.cc
12  Server.cc
13  Synchronisable.cc
[1735]14  Host.cc
[1505]15)
16
[2131]17ADD_SOURCE_DIRECTORY(NETWORK_SRC_FILES packet)
18
[1505]19IF(WIN32)
20  ADD_LIBRARY( network ${NETWORK_SRC_FILES} )
21ELSE(WIN32)
22  ADD_LIBRARY( network SHARED ${NETWORK_SRC_FILES} )
23ENDIF(WIN32)
24
25TARGET_LINK_LIBRARIES( network
26  ${ZLIB_LIBRARY}
27  ${ENet_LIBRARY}
28  ${Boost_thread_LIBRARIES}
29  core
30)
31
32
33# build those parts only on request.
34IF(NETWORK_TESTING_ENABLED)
35  ##### test for gamestate stuff #####
36  SET( TEST_SRC_FILES
[1735]37    ${NETWORK_SRC_FILES}
[1505]38  )
39  ADD_EXECUTABLE(networktest ${TEST_SRC_FILES})
40  TARGET_LINK_LIBRARIES( networktest
41    ${OGRE_LIBRARIES}
42    network
43    ${ENet_LIBRARY}
44    ${ZLIB_LIBRARY}
45    ${WINDOWS_ENET_DEPENDENCIES}
46  )
47  ##### end test for gamestate stuff #####
48ENDIF(NETWORK_TESTING_ENABLED)
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