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source: code/trunk/src/network/Client.cc @ 1085

Last change on this file since 1085 was 1062, checked in by rgrieder, 17 years ago
  • changed header file inclusion order
File size: 5.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Implementation: Client
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
41#include "Client.h"
42#include "core/CoreIncludes.h"
43
44namespace network
45{
46  /**
47  * Constructor for the Client class
48  * initializes the address and the port to default localhost:NETWORK_PORT
49  */
50  Client::Client(): client_connection(NETWORK_PORT,"127.0.0.1"){
51    // set server address to localhost
52    isConnected=false;
53  }
54
55  /**
56  * Constructor for the Client class
57  * @param address the server address
58  * @param port port of the application on the server
59  */
60  Client::Client(std::string address, int port) : client_connection(port, address){
61    isConnected=false;
62  }
63
64  /**
65  * Constructor for the Client class
66  * @param address the server address
67  * @param port port of the application on the server
68  */
69  Client::Client(const char *address, int port) : client_connection(port, address){
70    isConnected=false;
71  }
72
73  /**
74  * Establish the Connection to the Server
75  * @return true/false
76  */
77  bool Client::establishConnection(){
78    isConnected=client_connection.createConnection();
79    return isConnected;
80  }
81
82  /**
83  * closes the Connection to the Server
84  * @return true/false
85  */
86  bool Client::closeConnection(){
87    isConnected=false;
88    return client_connection.closeConnection();
89  }
90
91  /**
92  * submits a MouseAction to the server
93  * @param x x Coordinate
94  * @param y y Coordinate
95  * @return true/false
96  */
97  bool Client::sendMouse(double x, double y){
98    // generate packet and add it to the queue
99    if(!isConnected)
100      return false;
101    if(!client_connection.addPacket(pck_gen.mousem(x, y)))
102      return false;
103    // send packets
104    return client_connection.sendPackets();
105  }
106
107  /**
108  * submits a Keystrike to the server
109  * @param key_code code to submit
110  * @return true/false
111  */
112  bool Client::sendKeyboard(char key_code){
113    // generate packet and add it to queue
114    if(!isConnected)
115      return false;
116    if(!client_connection.addPacket(pck_gen.keystrike(key_code)))
117      return false;
118    // send packets
119    return client_connection.sendPackets();
120  }
121
122  /**
123  * submits a chat message to the server
124  * @param message message to send
125  * @return true/false
126  */
127  bool Client::sendChat( std::string message ){
128    // generate packet and add it to queue
129    if(!isConnected)
130      return false;
131    if(client_connection.addPacket(pck_gen.chatMessage( message.c_str() )))
132      return client_connection.sendPackets();
133    // send packets
134    return false;
135  }
136
137  /**
138  * Adds a MouseAction to the PacketQueue
139  * @param x x Coordinate
140  * @param y y Coordinate
141  * @return true/false
142  */
143  bool Client::addMouse(double x, double y){
144    // generate packet and add it to the queue
145    if(client_connection.addPacket(pck_gen.mousem(x, y)))
146      return true;
147    else
148      return false;
149  }
150
151  /**
152  * Adds a Keystrike to the PacketQueue
153  * @param key_code
154  * @return true/false
155  */
156  bool Client::addKeyboard(char key_code){
157    // generate packet and add it to queue
158    if(client_connection.addPacket(pck_gen.keystrike(key_code)))
159      return true;
160    else
161      return false;
162  }
163
164  /**
165  * Sends out all the packets queued by addXXX
166  */
167  bool Client::sendPackets(){
168    if(!isConnected)
169      return false;
170    ENetEvent event;
171    // send packets
172    client_connection.sendPackets(&event);
173    if(event.type==ENET_EVENT_TYPE_NONE)
174      return true;
175    else
176      return false;
177  }
178
179  /**
180  * Performs a GameState update
181  */
182  void Client::tick(float time){
183    ENetPacket *packet;
184    // stop if the packet queue is empty
185    while(!(client_connection.queueEmpty())){
186      packet = client_connection.getPacket();
187      COUT(5) << "tick packet size " << packet->dataLength << std::endl;
188      elaborate(packet, 0); // ================= i guess we got to change this .... (client_ID is always same = server)
189    }
190    return;
191  }
192
193  void Client::processGamestate( GameStateCompressed *data){
194    int id = data->id;
195    COUT(5) << "received gamestate id: " << data->id << std::endl;
196    gamestate.pushGameState(data);
197    client_connection.addPacket(pck_gen.acknowledgement(id));
198    client_connection.sendPackets();
199    return;
200  }
201
202  void Client::processClassid(classid *clid){
203    orxonox::Identifier *id;
204    id=ID(std::string(clid->message));
205    if(id!=NULL)
206      id->setNetworkID(clid->clid);
207    COUT(4) << "received and set network id: " << clid->clid << "; classname: " << clid->message << std::endl;
208    return;
209  }
210
211  void Client::processChat( chat *data){
212    COUT(0) << "Server: " << data->message << std::endl;
213  }
214
215}
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