[1502] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss, (C) 2007 |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | // |
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| 30 | // C++ Interface: Client |
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| 31 | // |
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| 32 | // Description: |
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| 33 | // |
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| 34 | // |
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| 35 | // Author: Oliver Scheuss, (C) 2007 |
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| 36 | // |
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| 37 | // Copyright: See COPYING file that comes with this distribution |
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| 38 | // |
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| 39 | // |
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| 40 | |
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| 41 | #ifndef _Client_H__ |
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| 42 | #define _Client_H__ |
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| 43 | |
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| 44 | #include "NetworkPrereqs.h" |
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| 45 | |
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| 46 | #include <string> |
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| 47 | |
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| 48 | #include "ClientConnection.h" |
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| 49 | #include "PacketManager.h" |
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| 50 | #include "GameStateClient.h" |
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| 51 | //#include "NetworkFrameListener.h" |
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| 52 | |
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| 53 | |
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| 54 | |
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| 55 | namespace network |
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| 56 | { |
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| 57 | /** |
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| 58 | network::Client *client; |
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| 59 | * The network/Client class |
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| 60 | * This class implements all necessary function for the network communication |
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| 61 | * It is the root class of the network module |
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| 62 | * |
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| 63 | */ |
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[1535] | 64 | class _NetworkExport Client : PacketDecoder{ |
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[1502] | 65 | public: |
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| 66 | |
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| 67 | static Client* createSingleton(); |
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| 68 | static Client* createSingleton(std::string address, int port); |
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| 69 | static Client* createSingleton(const char *address, int port); |
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| 70 | static void destroySingleton(); |
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| 71 | static Client *getSingleton(); |
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| 72 | |
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| 73 | bool establishConnection(); |
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| 74 | bool closeConnection(); |
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| 75 | |
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[1534] | 76 | static void Chat( std::string message ); |
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[1502] | 77 | |
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| 78 | int getShipID(){return shipID_;} |
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| 79 | int getClientID(){return clientID_;} |
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| 80 | |
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| 81 | void tick(float time); |
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| 82 | |
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| 83 | private: |
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| 84 | Client(); |
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| 85 | Client(std::string address, int port); |
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| 86 | Client(const char *address, int port); |
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| 87 | ~Client(); |
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| 88 | |
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| 89 | static Client* _sClient; |
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| 90 | |
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| 91 | ClientConnection client_connection; |
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| 92 | PacketGenerator pck_gen; |
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| 93 | GameStateClient gamestate; |
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| 94 | bool isConnected; |
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| 95 | bool isSynched_; |
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| 96 | |
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[1534] | 97 | bool sendChat( std::string message ); |
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| 98 | |
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[1502] | 99 | // implement data processing functions of PacketDecoder |
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| 100 | void processGamestate( GameStateCompressed *data, int clientID); |
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| 101 | void processClassid(classid *clid); |
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[1534] | 102 | void processChat( chat *data, int clientId ); |
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[1502] | 103 | bool processWelcome( welcome *w ); |
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| 104 | int clientID_; // this is the id the server gave to us |
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| 105 | int shipID_; |
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| 106 | bool gameStateFailure_; |
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| 107 | }; |
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| 108 | |
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| 109 | |
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| 110 | } |
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| 111 | |
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| 112 | #endif /* _Client_H__ */ |
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