[1502] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Oliver Scheuss, (C) 2007 |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | // |
---|
| 30 | // C++ Interface: Client |
---|
| 31 | // |
---|
| 32 | // Description: |
---|
| 33 | // |
---|
| 34 | // |
---|
| 35 | // Author: Oliver Scheuss, (C) 2007 |
---|
| 36 | // |
---|
| 37 | // Copyright: See COPYING file that comes with this distribution |
---|
| 38 | // |
---|
| 39 | // |
---|
| 40 | |
---|
| 41 | #ifndef _Client_H__ |
---|
| 42 | #define _Client_H__ |
---|
| 43 | |
---|
| 44 | #include "NetworkPrereqs.h" |
---|
| 45 | |
---|
| 46 | #include <string> |
---|
| 47 | |
---|
[1735] | 48 | #include "Host.h" |
---|
| 49 | #include "packet/Chat.h" |
---|
[1502] | 50 | #include "ClientConnection.h" |
---|
[1735] | 51 | #include "GamestateClient.h" |
---|
[1502] | 52 | //#include "NetworkFrameListener.h" |
---|
| 53 | |
---|
| 54 | |
---|
| 55 | |
---|
| 56 | namespace network |
---|
| 57 | { |
---|
| 58 | /** |
---|
| 59 | network::Client *client; |
---|
| 60 | * The network/Client class |
---|
| 61 | * This class implements all necessary function for the network communication |
---|
| 62 | * It is the root class of the network module |
---|
| 63 | * |
---|
| 64 | */ |
---|
[1735] | 65 | class _NetworkExport Client : public Host{ |
---|
[1502] | 66 | public: |
---|
[1735] | 67 | Client(); |
---|
[2087] | 68 | Client(const std::string& address, int port); |
---|
[1735] | 69 | Client(const char *address, int port); |
---|
| 70 | ~Client(); |
---|
[2087] | 71 | |
---|
[1502] | 72 | bool establishConnection(); |
---|
| 73 | bool closeConnection(); |
---|
[1735] | 74 | bool queuePacket(ENetPacket *packet, int clientID); |
---|
[2087] | 75 | bool processChat(const std::string& message, unsigned int playerID); |
---|
| 76 | virtual bool chat(const std::string& message); |
---|
| 77 | virtual bool broadcast(const std::string& message) { return false; } |
---|
[1735] | 78 | //bool sendChat(packet::Chat *chat); |
---|
[2087] | 79 | |
---|
[1502] | 80 | void tick(float time); |
---|
| 81 | |
---|
| 82 | private: |
---|
[1907] | 83 | virtual bool isServer_(){return false;} |
---|
[2087] | 84 | |
---|
[1502] | 85 | ClientConnection client_connection; |
---|
[1735] | 86 | GamestateClient gamestate; |
---|
[1502] | 87 | bool isConnected; |
---|
| 88 | bool isSynched_; |
---|
[2087] | 89 | |
---|
[1502] | 90 | bool gameStateFailure_; |
---|
| 91 | }; |
---|
| 92 | |
---|
| 93 | |
---|
| 94 | } |
---|
| 95 | |
---|
| 96 | #endif /* _Client_H__ */ |
---|