[1502] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[3084] | 23 | * Oliver Scheuss |
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[1502] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | // |
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| 30 | // C++ Interface: Client |
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| 31 | // |
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| 32 | // Description: |
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| 33 | // |
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| 34 | // |
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| 35 | // Author: Oliver Scheuss, (C) 2007 |
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| 36 | // |
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| 37 | // Copyright: See COPYING file that comes with this distribution |
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| 38 | // |
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| 39 | // |
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| 40 | |
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| 41 | #ifndef _Client_H__ |
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| 42 | #define _Client_H__ |
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| 43 | |
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| 44 | #include "NetworkPrereqs.h" |
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| 45 | |
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| 46 | #include <string> |
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| 47 | #include "ClientConnection.h" |
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[1735] | 48 | #include "GamestateClient.h" |
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[3214] | 49 | #include "Host.h" |
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[1502] | 50 | |
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[2171] | 51 | namespace orxonox |
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[1502] | 52 | { |
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| 53 | /** |
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[2171] | 54 | Client *client; |
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[1502] | 55 | * The network/Client class |
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| 56 | * This class implements all necessary function for the network communication |
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| 57 | * It is the root class of the network module |
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| 58 | * |
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| 59 | */ |
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[3214] | 60 | class _NetworkExport Client : public Host, public ClientConnection{ |
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[1502] | 61 | public: |
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[1735] | 62 | Client(); |
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[2087] | 63 | Client(const std::string& address, int port); |
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[1735] | 64 | ~Client(); |
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[2087] | 65 | |
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[1502] | 66 | bool establishConnection(); |
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| 67 | bool closeConnection(); |
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[1735] | 68 | bool queuePacket(ENetPacket *packet, int clientID); |
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[2087] | 69 | bool processChat(const std::string& message, unsigned int playerID); |
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| 70 | virtual bool chat(const std::string& message); |
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| 71 | virtual bool broadcast(const std::string& message) { return false; } |
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| 72 | |
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[2896] | 73 | void update(const Clock& time); |
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[1502] | 74 | |
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| 75 | private: |
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[2773] | 76 | Client(const Client& copy); // not used |
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[1907] | 77 | virtual bool isServer_(){return false;} |
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[2087] | 78 | |
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[1735] | 79 | GamestateClient gamestate; |
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[1502] | 80 | bool isSynched_; |
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[2087] | 81 | |
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[1502] | 82 | bool gameStateFailure_; |
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[3084] | 83 | float timeSinceLastUpdate_; |
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[1502] | 84 | }; |
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| 85 | |
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| 86 | |
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| 87 | } |
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| 88 | |
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| 89 | #endif /* _Client_H__ */ |
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