[1056] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss, (C) 2007 |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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[514] | 28 | |
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[217] | 29 | // |
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| 30 | // C++ Interface: ClientConnection |
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| 31 | // |
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[285] | 32 | // Description: The Class ClientConnection manages the servers conenctions to the clients. |
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| 33 | // each connection is provided by a new process. communication between master process and |
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[217] | 34 | // connection processes is provided by ... |
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| 35 | // |
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| 36 | // |
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| 37 | // Author: Oliver Scheuss |
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| 38 | // |
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| 39 | |
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[1062] | 40 | #include "ClientConnection.h" |
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| 41 | |
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[777] | 42 | #include <iostream> |
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| 43 | // boost.thread library for multithreading support |
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| 44 | #include <boost/thread/thread.hpp> |
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| 45 | #include <boost/bind.hpp> |
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[217] | 46 | |
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[742] | 47 | #include "util/Sleep.h" |
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[1055] | 48 | #include "core/Debug.h" |
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[448] | 49 | |
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[777] | 50 | namespace network |
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| 51 | { |
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[346] | 52 | static boost::thread_group network_threads; |
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[285] | 53 | |
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[777] | 54 | ClientConnection::ClientConnection(int port, std::string address) { |
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[217] | 55 | quit=false; |
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| 56 | server=NULL; |
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| 57 | enet_address_set_host(&serverAddress, address.c_str()); |
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| 58 | serverAddress.port = NETWORK_PORT; |
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| 59 | established=false; |
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| 60 | } |
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[285] | 61 | |
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[777] | 62 | ClientConnection::ClientConnection(int port, const char *address) { |
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[217] | 63 | quit=false; |
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| 64 | server=NULL; |
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| 65 | enet_address_set_host(&serverAddress, address); |
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| 66 | serverAddress.port = NETWORK_PORT; |
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| 67 | established=false; |
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| 68 | } |
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[285] | 69 | |
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[777] | 70 | bool ClientConnection::waitEstablished(int milisec) { |
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[217] | 71 | for(int i=0; i<=milisec && !established; i++) |
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| 72 | usleep(1000); |
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[448] | 73 | |
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[217] | 74 | return established; |
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| 75 | } |
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[285] | 76 | |
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| 77 | |
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[777] | 78 | ENetPacket *ClientConnection::getPacket(ENetAddress &address) { |
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[632] | 79 | if(!buffer.isEmpty()) { |
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| 80 | //std::cout << "###BUFFER IS NOT EMPTY###" << std::endl; |
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[217] | 81 | return buffer.pop(address); |
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[632] | 82 | } |
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| 83 | else{ |
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[777] | 84 | return NULL; |
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[632] | 85 | } |
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[217] | 86 | } |
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[285] | 87 | |
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[777] | 88 | ENetPacket *ClientConnection::getPacket() { |
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[369] | 89 | ENetAddress address; |
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| 90 | return getPacket(address); |
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| 91 | } |
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[514] | 92 | |
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[777] | 93 | bool ClientConnection::queueEmpty() { |
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[217] | 94 | return buffer.isEmpty(); |
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| 95 | } |
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[285] | 96 | |
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[777] | 97 | bool ClientConnection::createConnection() { |
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[217] | 98 | network_threads.create_thread(boost::bind(boost::mem_fn(&ClientConnection::receiverThread), this)); |
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[229] | 99 | // wait 10 seconds for the connection to be established |
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| 100 | return waitEstablished(10000); |
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[217] | 101 | } |
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[285] | 102 | |
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[777] | 103 | bool ClientConnection::closeConnection() { |
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[217] | 104 | quit=true; |
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| 105 | network_threads.join_all(); |
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| 106 | established=false; |
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| 107 | return true; |
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| 108 | } |
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[285] | 109 | |
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| 110 | |
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[777] | 111 | bool ClientConnection::addPacket(ENetPacket *packet) { |
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[217] | 112 | if(server==NULL) |
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| 113 | return false; |
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| 114 | if(enet_peer_send(server, 1, packet)!=0) |
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| 115 | return false; |
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[448] | 116 | return true; |
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[217] | 117 | } |
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[285] | 118 | |
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[777] | 119 | bool ClientConnection::sendPackets(ENetEvent *event) { |
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[217] | 120 | if(server==NULL) |
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| 121 | return false; |
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[448] | 122 | if(enet_host_service(client, event, NETWORK_SEND_WAIT)>=0){ |
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| 123 | return true;} |
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[285] | 124 | else |
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[217] | 125 | return false; |
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| 126 | } |
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[285] | 127 | |
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[777] | 128 | bool ClientConnection::sendPackets() { |
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[229] | 129 | ENetEvent event; |
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| 130 | if(server==NULL) |
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| 131 | return false; |
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[448] | 132 | if(enet_host_service(client, &event, NETWORK_SEND_WAIT)>=0){ |
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| 133 | return true;} |
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[285] | 134 | else |
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[229] | 135 | return false; |
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| 136 | } |
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[285] | 137 | |
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[777] | 138 | void ClientConnection::receiverThread() { |
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[217] | 139 | // what about some error-handling here ? |
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| 140 | enet_initialize(); |
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| 141 | atexit(enet_deinitialize); |
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| 142 | ENetEvent event; |
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| 143 | client = enet_host_create(NULL, NETWORK_CLIENT_MAX_CONNECTIONS, 0, 0); |
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| 144 | if(client==NULL) |
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| 145 | // add some error handling here ========================== |
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| 146 | quit=true; |
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| 147 | //connect to the server |
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[369] | 148 | if(!establishConnection()){ |
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[217] | 149 | quit=true; |
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[369] | 150 | return; |
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| 151 | } |
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[217] | 152 | //main loop |
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| 153 | while(!quit){ |
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[605] | 154 | //std::cout << "connection loop" << std::endl; |
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[620] | 155 | if(enet_host_service(client, &event, NETWORK_CLIENT_TIMEOUT)<0){ |
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[217] | 156 | // we should never reach this point |
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| 157 | quit=true; |
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| 158 | // add some error handling here ======================== |
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| 159 | } |
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| 160 | switch(event.type){ |
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| 161 | // log handling ================ |
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[352] | 162 | case ENET_EVENT_TYPE_CONNECT: |
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[217] | 163 | case ENET_EVENT_TYPE_RECEIVE: |
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[1021] | 164 | COUT(5) << "receiver-Thread: got new packet" << std::endl; |
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[217] | 165 | processData(&event); |
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| 166 | break; |
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| 167 | case ENET_EVENT_TYPE_DISCONNECT: |
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[369] | 168 | quit=true; |
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| 169 | // server closed the connection |
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| 170 | return; |
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[217] | 171 | break; |
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[352] | 172 | case ENET_EVENT_TYPE_NONE: |
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| 173 | continue; |
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[217] | 174 | } |
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| 175 | } |
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| 176 | // now disconnect |
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[285] | 177 | |
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| 178 | if(!disconnectConnection()) |
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[777] | 179 | // if disconnecting failed destroy conn. |
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[217] | 180 | enet_peer_reset(server); |
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| 181 | return; |
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| 182 | } |
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[285] | 183 | |
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[777] | 184 | bool ClientConnection::disconnectConnection() { |
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[217] | 185 | ENetEvent event; |
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[298] | 186 | enet_peer_disconnect(server, 0); |
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[620] | 187 | while(enet_host_service(client, &event, NETWORK_CLIENT_TIMEOUT) > 0){ |
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[217] | 188 | switch (event.type) |
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| 189 | { |
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[777] | 190 | case ENET_EVENT_TYPE_NONE: |
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| 191 | case ENET_EVENT_TYPE_CONNECT: |
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| 192 | case ENET_EVENT_TYPE_RECEIVE: |
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| 193 | enet_packet_destroy(event.packet); |
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| 194 | break; |
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| 195 | case ENET_EVENT_TYPE_DISCONNECT: |
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| 196 | return true; |
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[217] | 197 | } |
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| 198 | } |
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| 199 | enet_peer_reset(server); |
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[352] | 200 | return false; |
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[217] | 201 | } |
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[285] | 202 | |
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[777] | 203 | bool ClientConnection::establishConnection() { |
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[217] | 204 | ENetEvent event; |
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| 205 | // connect to peer |
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| 206 | server = enet_host_connect(client, &serverAddress, NETWORK_CLIENT_CHANNELS); |
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| 207 | if(server==NULL) |
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| 208 | // error handling |
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| 209 | return false; |
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| 210 | // handshake |
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[620] | 211 | if(enet_host_service(client, &event, NETWORK_CLIENT_TIMEOUT)>0 && event.type == ENET_EVENT_TYPE_CONNECT){ |
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[217] | 212 | established=true; |
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| 213 | return true; |
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| 214 | } |
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| 215 | else |
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| 216 | return false; |
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| 217 | } |
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[285] | 218 | |
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[777] | 219 | bool ClientConnection::processData(ENetEvent *event) { |
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[1021] | 220 | COUT(5) << "got packet, pushing to queue" << std::endl; |
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[217] | 221 | // just add packet to the buffer |
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| 222 | // this can be extended with some preprocessing |
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| 223 | return buffer.push(event); |
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| 224 | } |
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[285] | 225 | |
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[217] | 226 | } |
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