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source: code/trunk/src/network/ClientConnection.cc @ 1318

Last change on this file since 1318 was 1293, checked in by scheusso, 17 years ago

merged changes from input & camera & network branch into trunk

File size: 6.7 KB
RevLine 
[1168]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: ClientConnection
31//
32// Description: The Class ClientConnection manages the servers conenctions to the clients.
33// each connection is provided by a new process. communication between master process and
34// connection processes is provided by ...
35//
36//
37// Author:  Oliver Scheuss
38//
39
40#include "ClientConnection.h"
41
42#include <iostream>
43// boost.thread library for multithreading support
44#include <boost/bind.hpp>
45
46#include "util/Sleep.h"
47#include "core/Debug.h"
48
49namespace network
50{
[1279]51  //static boost::thread_group network_threads;
[1168]52
53  ClientConnection::ClientConnection(int port, std::string address) {
54    quit=false;
55    server=NULL;
56    enet_address_set_host(&serverAddress, address.c_str());
57    serverAddress.port = NETWORK_PORT;
58    established=false;
59  }
60
61  ClientConnection::ClientConnection(int port, const char *address) {
62    quit=false;
63    server=NULL;
64    enet_address_set_host(&serverAddress, address);
65    serverAddress.port = NETWORK_PORT;
66    established=false;
67  }
68
69  bool ClientConnection::waitEstablished(int milisec) {
70    for(int i=0; i<=milisec && !established; i++)
71      usleep(1000);
72
73    return established;
74  }
75
76
77  ENetPacket *ClientConnection::getPacket(ENetAddress &address) {
78    if(!buffer.isEmpty()) {
79      //std::cout << "###BUFFER IS NOT EMPTY###" << std::endl;
80      return buffer.pop(address);
81    }
82    else{
83      return NULL;
84    }
85  }
86
87  ENetPacket *ClientConnection::getPacket() {
88    ENetAddress address; //sems that address is not needed
89    return getPacket(address);
90  }
91
92  bool ClientConnection::queueEmpty() {
93    return buffer.isEmpty();
94  }
95
96  bool ClientConnection::createConnection() {
[1279]97    receiverThread_ = new boost::thread(boost::bind(&ClientConnection::receiverThread, this));
98    //network_threads.create_thread(boost::bind(boost::mem_fn(&ClientConnection::receiverThread), this));
[1168]99    // wait 10 seconds for the connection to be established
100    return waitEstablished(10000);
101  }
102
103  bool ClientConnection::closeConnection() {
104    quit=true;
[1279]105    //network_threads.join_all();
106    receiverThread_->join();
[1168]107    established=false;
108    return true;
109  }
110
111
112  bool ClientConnection::addPacket(ENetPacket *packet) {
113    if(server==NULL)
114      return false;
[1261]115    if(packet==NULL){
116      COUT(3) << "Cl.con: addpacket: invalid packet" << std::endl;
[1168]117      return false;
[1253]118    }
119    if(enet_peer_send(server, 0, packet)<0)
120      return false;
121    else
122      return true;
[1168]123  }
124
125  bool ClientConnection::sendPackets(ENetEvent *event) {
126    if(server==NULL)
127      return false;
128    if(enet_host_service(client, event, NETWORK_SEND_WAIT)>=0){
129      return true;}
130    else
131      return false;
132  }
133
134  bool ClientConnection::sendPackets() {
135    ENetEvent event;
136    if(server==NULL)
137      return false;
138    if(enet_host_service(client, &event, NETWORK_SEND_WAIT)>=0){
139      return true;}
140    else
141      return false;
142  }
143
144  void ClientConnection::receiverThread() {
145    // what about some error-handling here ?
146    enet_initialize();
147    atexit(enet_deinitialize);
148    ENetEvent event;
149    client = enet_host_create(NULL, NETWORK_CLIENT_MAX_CONNECTIONS, 0, 0);
150    if(client==NULL)
151      // add some error handling here ==========================
152      quit=true;
153    //connect to the server
154    if(!establishConnection()){
155      quit=true;
156      return;
157    }
158    //main loop
159    while(!quit){
160      //std::cout << "connection loop" << std::endl;
161      if(enet_host_service(client, &event, NETWORK_CLIENT_TIMEOUT)<0){
162        // we should never reach this point
163        quit=true;
164        // add some error handling here ========================
165      }
166      switch(event.type){
167        // log handling ================
168      case ENET_EVENT_TYPE_CONNECT:
169      case ENET_EVENT_TYPE_RECEIVE:
170        COUT(5) << "Cl.Con: receiver-Thread while loop: got new packet" << std::endl;
171        if ( !processData(&event) ) COUT(2) << "Current packet was not pushed to packetBuffer -> ev ongoing SegFault" << std::endl;
172        COUT(5) << "Cl.Con: processed Data in receiver-thread while loop" << std::endl;
173        break;
174      case ENET_EVENT_TYPE_DISCONNECT:
175        quit=true;
176        // server closed the connection
177        return;
178        break;
179      case ENET_EVENT_TYPE_NONE:
180        continue;
181      }
[1279]182      //receiverThread_->yield();
[1168]183    }
184    // now disconnect
185
186    if(!disconnectConnection())
187      // if disconnecting failed destroy conn.
188      enet_peer_reset(server);
189    return;
190  }
191
192  bool ClientConnection::disconnectConnection() {
193    ENetEvent event;
194    enet_peer_disconnect(server, 0);
195    while(enet_host_service(client, &event, NETWORK_CLIENT_TIMEOUT) > 0){
196      switch (event.type)
197      {
198      case ENET_EVENT_TYPE_NONE:
199      case ENET_EVENT_TYPE_CONNECT:
200      case ENET_EVENT_TYPE_RECEIVE:
201        enet_packet_destroy(event.packet);
202        break;
203      case ENET_EVENT_TYPE_DISCONNECT:
204        return true;
205      }
206    }
207    enet_peer_reset(server);
208    return false;
209  }
210
211  bool ClientConnection::establishConnection() {
212    ENetEvent event;
213    // connect to peer (server is type ENetPeer*)
214    server = enet_host_connect(client, &serverAddress, NETWORK_CLIENT_CHANNELS);
215    if(server==NULL)
216      // error handling
217      return false;
218    // handshake
219    if(enet_host_service(client, &event, NETWORK_CLIENT_TIMEOUT)>0 && event.type == ENET_EVENT_TYPE_CONNECT){
220      established=true;
221      return true;
222    }
223    else
224      return false;
225  }
226
227  bool ClientConnection::processData(ENetEvent *event) {
228    COUT(5) << "Cl.Con: got packet, pushing to queue" << std::endl;
229    // just add packet to the buffer
230    // this can be extended with some preprocessing
231    return buffer.push(event);
232  }
233
234}
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