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source: code/trunk/src/network/ClientConnection.cc @ 1740

Last change on this file since 1740 was 1534, checked in by rgrieder, 16 years ago

merged network branch back to trunk

  • Property svn:eol-style set to native
File size: 7.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: ClientConnection
31//
32// Description: The Class ClientConnection manages the servers conenctions to the clients.
33// each connection is provided by a new process. communication between master process and
34// connection processes is provided by ...
35//
36//
37// Author:  Oliver Scheuss
38//
39
40#include "ClientConnection.h"
41
42#include <iostream>
43// boost.thread library for multithreading support
44#include <boost/bind.hpp>
45
46#include "util/Sleep.h"
47#include "core/Debug.h"
48
49namespace network
50{
51  //static boost::thread_group network_threads;
52
53  boost::recursive_mutex ClientConnection::enet_mutex_;
54
55  ClientConnection::ClientConnection(int port, std::string address) {
56    quit=false;
57    server=NULL;
58    enet_address_set_host(&serverAddress, address.c_str());
59    serverAddress.port = port;
60    established=false;
61  }
62
63  ClientConnection::ClientConnection(int port, const char *address) {
64    quit=false;
65    server=NULL;
66    enet_address_set_host(&serverAddress, address);
67    serverAddress.port = port;
68    established=false;
69  }
70
71  bool ClientConnection::waitEstablished(int milisec) {
72    for(int i=0; i<=milisec && !established; i++)
73      usleep(1000);
74
75    return established;
76  }
77
78
79  /*ENetPacket *ClientConnection::getPacket(ENetAddress &address) {
80    if(!buffer.isEmpty()) {
81      //std::cout << "###BUFFER IS NOT EMPTY###" << std::endl;
82      return buffer.pop(address);
83    }
84    else{
85      return NULL;
86    }
87  }
88
89  ENetPacket *ClientConnection::getPacket() {
90    ENetAddress address; //sems that address is not needed
91    return getPacket(address);
92  }*/
93 
94  ENetEvent *ClientConnection::getEvent(){
95    if(!buffer.isEmpty())
96      return buffer.pop();
97    else
98      return NULL;
99  }
100
101  bool ClientConnection::queueEmpty() {
102    return buffer.isEmpty();
103  }
104
105  bool ClientConnection::createConnection() {
106    receiverThread_ = new boost::thread(boost::bind(&ClientConnection::receiverThread, this));
107    //network_threads.create_thread(boost::bind(boost::mem_fn(&ClientConnection::receiverThread), this));
108    // wait 10 seconds for the connection to be established
109    return waitEstablished(NETWORK_CLIENT_CONNECT_TIMEOUT);
110  }
111
112  bool ClientConnection::closeConnection() {
113    quit=true;
114    //network_threads.join_all();
115    receiverThread_->join();
116    established=false;
117    return true;
118  }
119
120
121  bool ClientConnection::addPacket(ENetPacket *packet) {
122    if(server==NULL)
123      return false;
124    if(packet==NULL){
125      COUT(3) << "Cl.con: addpacket: invalid packet" << std::endl;
126      return false;
127    }
128    boost::recursive_mutex::scoped_lock lock(enet_mutex_);
129    if(enet_peer_send(server, 0, packet)<0)
130      return false;
131    else
132      return true;
133  }
134
135  bool ClientConnection::sendPackets() {
136    if(server==NULL)
137      return false;
138    boost::recursive_mutex::scoped_lock lock(enet_mutex_);
139    enet_host_flush(client);
140    lock.unlock();
141    return true;
142  }
143
144  void ClientConnection::receiverThread() {
145    // what about some error-handling here ?
146    atexit(enet_deinitialize);
147    ENetEvent *event;
148    {
149      boost::recursive_mutex::scoped_lock lock(enet_mutex_);
150      enet_initialize();
151      client = enet_host_create(NULL, NETWORK_CLIENT_MAX_CONNECTIONS, 0, 0);
152      lock.unlock();
153    }
154    if(client==NULL) {
155      COUT(2) << "ClientConnection: could not create client host" << std::endl;
156      // add some error handling here ==========================
157      quit=true;
158    }
159    //connect to the server
160    if(!establishConnection()){
161      COUT(2) << "clientConn: receiver thread: could not establishConnection" << std::endl;
162      quit=true;
163      return;
164    }
165    event = new ENetEvent;
166    //main loop
167    while(!quit){
168      //std::cout << "connection loop" << std::endl;
169      {
170        boost::recursive_mutex::scoped_lock lock(enet_mutex_);
171        if(enet_host_service(client, event, NETWORK_CLIENT_WAIT_TIME)<0){
172          // we should never reach this point
173          quit=true;
174          continue;
175          // add some error handling here ========================
176        }
177        lock.unlock();
178      }
179      switch(event->type){
180        // log handling ================
181      case ENET_EVENT_TYPE_CONNECT:
182        break;
183      case ENET_EVENT_TYPE_RECEIVE:
184        COUT(5) << "Cl.Con: receiver-Thread while loop: got new packet" << std::endl;
185        if ( !processData(event) ) COUT(2) << "Current packet was not pushed to packetBuffer -> ev ongoing SegFault" << std::endl;
186        COUT(5) << "Cl.Con: processed Data in receiver-thread while loop" << std::endl;
187        event = new ENetEvent;
188        break;
189      case ENET_EVENT_TYPE_DISCONNECT:
190        quit=true;
191        // server closed the connection
192        return;
193        break;
194      case ENET_EVENT_TYPE_NONE:
195        //receiverThread_->yield();
196        usleep(1000);
197        break;
198      }
199    }
200    // now disconnect
201
202    if(!disconnectConnection())
203      // if disconnecting failed destroy conn.
204      boost::recursive_mutex::scoped_lock lock(enet_mutex_);
205      enet_peer_reset(server);
206    return;
207  }
208
209  bool ClientConnection::disconnectConnection() {
210    ENetEvent event;
211    boost::recursive_mutex::scoped_lock lock(enet_mutex_);
212    enet_peer_disconnect(server, 0);
213    while(enet_host_service(client, &event, NETWORK_CLIENT_WAIT_TIME) > 0){
214      switch (event.type)
215      {
216      case ENET_EVENT_TYPE_NONE:
217      case ENET_EVENT_TYPE_CONNECT:
218      case ENET_EVENT_TYPE_RECEIVE:
219        enet_packet_destroy(event.packet);
220        break;
221      case ENET_EVENT_TYPE_DISCONNECT:
222        return true;
223      }
224    }
225    enet_peer_reset(server);
226    return false;
227  }
228
229  bool ClientConnection::establishConnection() {
230    ENetEvent event;
231    // connect to peer (server is type ENetPeer*)
232    boost::recursive_mutex::scoped_lock lock(enet_mutex_);
233    server = enet_host_connect(client, &serverAddress, NETWORK_CLIENT_CHANNELS);
234    if(server==NULL) {
235      COUT(2) << "ClientConnection: server == NULL" << std::endl;
236      // error handling
237      return false;
238    }
239    // handshake
240    while(enet_host_service(client, &event, NETWORK_CLIENT_WAIT_TIME)>=0 && !quit){
241      if( event.type == ENET_EVENT_TYPE_CONNECT ){
242        established=true;
243        return true;
244      }
245    }
246    COUT(2) << "ClientConnection: enet_host_service < 0 or event.type != ENET_EVENT_TYPE_CONNECT # EVENT:" << event.type << std::endl;
247    return false;
248  }
249
250  bool ClientConnection::processData(ENetEvent *event) {
251    COUT(5) << "Cl.Con: got packet, pushing to queue" << std::endl;
252    // just add packet to the buffer
253    // this can be extended with some preprocessing
254    return buffer.push(event);
255  }
256
257}
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