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source: code/trunk/src/network/ClientConnection.h @ 1767

Last change on this file since 1767 was 1755, checked in by rgrieder, 16 years ago

merged gui back to trunk.
update the media repository!

  • Property svn:eol-style set to native
File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: ClientConnection
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40#ifndef _ClientConnection_H__
41#define _ClientConnection_H__
42
43#include "NetworkPrereqs.h"
44
45#include <string>
46#include <enet/enet.h>
47#include <boost/thread/recursive_mutex.hpp>
48#include "PacketBuffer.h"
49
50namespace boost { class thread; }
51
52namespace network
53{
54
55#define NETWORK_PORT 55556
56#define NETWORK_CLIENT_MAX_CONNECTIONS 5
57#define NETWORK_CLIENT_WAIT_TIME 1
58#define NETWORK_CLIENT_CONNECT_TIMEOUT 3000 // miliseconds
59#define NETWORK_CLIENT_CHANNELS 2
60
61
62  class ClientConnection{
63  public:
64    ClientConnection(int port, std::string address);
65    ClientConnection(int port, const char* address);
66    //ENetPacket *getPacket(ENetAddress &address); // thread1
67    //ENetPacket *getPacket(); // thread1
68    ENetEvent *getEvent();
69    // check wheter the packet queue is empty
70    bool queueEmpty();
71    // create a new listener thread
72    bool createConnection();
73    bool closeConnection();
74    // add a packet to queue for the server
75    bool addPacket(ENetPacket *packet);
76    // send out all queued packets
77    bool sendPackets();
78    // send out all queued packets and save result in event
79    //bool sendPackets(ENetEvent *event);
80    bool waitEstablished(int milisec);
81    bool isConnected(){return established;}
82  private:
83    bool processData(ENetEvent *event);
84    // implementation of the listener
85    void receiverThread(); //thread2
86    //packetbuffer
87    bool establishConnection();
88    bool disconnectConnection();
89    PacketBuffer buffer;
90    // enet stuff
91    ENetHost *client;
92    ENetAddress serverAddress;
93    // quit-variable (communication with threads)
94    bool quit;
95    bool established;
96    // clientlist
97    ENetPeer *server;
98    boost::thread *receiverThread_;
99   
100    static boost::recursive_mutex enet_mutex_;
101  };
102
103
104
105
106
107
108
109
110}
111
112#endif /* _ClientConnection_H__ */
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